New Spoils: Constant (Very Flat) Rate

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Re: New Spoils: Constant (Very Flat) Rate

Postby Fazeem on Sun May 05, 2013 8:17 pm

I am surprised by how ignored this thread has been and the fact that it and the others bumped on this topic have yet to be merged. If I am to gather from what has been posted in one thread the Current administration looks to backpeddling from the previous and are now goingto ignore this option. I personally feel it is a mistake to do so but I can understand how previous supporters her are still current active players are not continuing participate in what was a unfullfilled promise
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Re: New Spoils: Constant (Very Flat) Rate

Postby Funkyterrance on Wed May 08, 2013 9:22 pm

Personally I like 4 per set but I'm also partial to no spoils. Imho the lower the better after 4; I would like for cards to be worthwhile but not feel forced to get a card(escalating already does this).
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Re: New Spoils: Constant (Very Flat) Rate

Postby Lord_Bremen on Sun May 12, 2013 9:31 pm

This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).
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Re: New Spoils: Constant (Very Flat) Rate

Postby greenoaks on Mon May 13, 2013 12:22 am

Lord_Bremen wrote:This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).

why bother giving spoils at all, just automatically credit the players with 6 troops every few turns.
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Re: New Spoils: Constant (Very Flat) Rate

Postby Lord_Bremen on Mon May 13, 2013 1:24 am

greenoaks wrote:
Lord_Bremen wrote:This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).

why bother giving spoils at all, just automatically credit the players with 6 troops every few turns.


Choosing when to use cards is an important part of strategy. I'll often save sets (in flat rate) in case I get attacked and need them to recover, etc.
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Re: New Spoils: Constant (Very Flat) Rate

Postby agentcom on Wed May 15, 2013 1:39 am

Fazeem wrote:I am surprised by how ignored this thread has been and the fact that it and the others bumped on this topic have yet to be merged. If I am to gather from what has been posted in one thread the Current administration looks to backpeddling from the previous and are now goingto ignore this option. I personally feel it is a mistake to do so but I can understand how previous supporters her are still current active players are not continuing participate in what was a unfullfilled promise


If you find identical suggestions let us know and we'll merge them. Maybe not quite identical ... a suggestion for flat rate should be 5 troops per set could be merged with one that sets the rate at 6 ... but very similar at the least.

I don't know that anyone is backpedaling or breaking promises. The response here seems to be some people like the idea, other people don't think it would add much. That doesn't make for a very strong candidate for implementation.
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Re: New Spoils: Constant (Very Flat) Rate

Postby greenoaks on Wed May 15, 2013 5:23 am

Lord_Bremen wrote:
greenoaks wrote:
Lord_Bremen wrote:This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).

why bother giving spoils at all, just automatically credit the players with 6 troops every few turns.


Choosing when to use cards is an important part of strategy. I'll often save sets (in flat rate) in case I get attacked and need them to recover, etc.

there is very little need to hold onto them as everyone gets the same.

at least in Flat the decision to hold & try for a Rainbow set or cash that Red/Green/Blue set now always comes into play.

Constant offers nothing as holding provides no chance to improve your cash.
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Re: New Spoils: Constant (Very Flat) Rate

Postby DoomYoshi on Wed May 15, 2013 8:43 am

greenoaks wrote:
Lord_Bremen wrote:
greenoaks wrote:
Lord_Bremen wrote:This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).

why bother giving spoils at all, just automatically credit the players with 6 troops every few turns.


Choosing when to use cards is an important part of strategy. I'll often save sets (in flat rate) in case I get attacked and need them to recover, etc.

there is very little need to hold onto them as everyone gets the same.

at least in Flat the decision to hold & try for a Rainbow set or cash that Red/Green/Blue set now always comes into play.

Constant offers nothing as holding provides no chance to improve your cash.


Unless you can take a territory for the +2?
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Re: New Spoils: Constant (Very Flat) Rate

Postby Lord_Bremen on Wed May 15, 2013 12:36 pm

greenoaks wrote:
Lord_Bremen wrote:
greenoaks wrote:
Lord_Bremen wrote:This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).

why bother giving spoils at all, just automatically credit the players with 6 troops every few turns.


Choosing when to use cards is an important part of strategy. I'll often save sets (in flat rate) in case I get attacked and need them to recover, etc.

there is very little need to hold onto them as everyone gets the same.

at least in Flat the decision to hold & try for a Rainbow set or cash that Red/Green/Blue set now always comes into play.

Constant offers nothing as holding provides no chance to improve your cash.


That's simply not true. I often don't trade in rainbow sets until I have 5 cards and the game forces me. It's stupid to play cards if you don't absolutely need the armies, cause you have no idea where you'll end up needing them, especially with adjacent reinforcing. I'm also much less likely to break someone with 3+ cards, because he might be able to cash and fight back. Plus you need to fortify much more heavily against people who might have cards.
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Re: New Spoils: Constant (Very Flat) Rate

Postby Fazeem on Wed May 15, 2013 5:52 pm

agentcom wrote:
Fazeem wrote:I am surprised by how ignored this thread has been and the fact that it and the others bumped on this topic have yet to be merged. If I am to gather from what has been posted in one thread the Current administration looks to backpeddling from the previous and are now goingto ignore this option. I personally feel it is a mistake to do so but I can understand how previous supporters her are still current active players are not continuing participate in what was a unfullfilled promise


If you find identical suggestions let us know and we'll merge them. Maybe not quite identical ... a suggestion for flat rate should be 5 troops per set could be merged with one that sets the rate at 6 ... but very similar at the least.

I don't know that anyone is backpedaling or breaking promises. The response here seems to be some people like the idea, other people don't think it would add much. That doesn't make for a very strong candidate for implementation.

viewtopic.php?f=471&t=102718
viewtopic.php?f=471&t=79857
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Re: New Spoils: Constant (Very Flat) Rate

Postby agentcom on Mon May 20, 2013 3:01 pm

Fazeem wrote:
agentcom wrote:
Fazeem wrote:I am surprised by how ignored this thread has been and the fact that it and the others bumped on this topic have yet to be merged. If I am to gather from what has been posted in one thread the Current administration looks to backpeddling from the previous and are now goingto ignore this option. I personally feel it is a mistake to do so but I can understand how previous supporters her are still current active players are not continuing participate in what was a unfullfilled promise


If you find identical suggestions let us know and we'll merge them. Maybe not quite identical ... a suggestion for flat rate should be 5 troops per set could be merged with one that sets the rate at 6 ... but very similar at the least.

I don't know that anyone is backpedaling or breaking promises. The response here seems to be some people like the idea, other people don't think it would add much. That doesn't make for a very strong candidate for implementation.

viewtopic.php?f=471&t=102718 This one started over in Q&A, so it's not really clear what the OP wants. At one point, he suggests paying out lower amounts for mixed sets. I guess that in the final sentence the OP does come down to making "make another variation of game with a true flat and equal rate." Thanks for finding that.
viewtopic.php?f=471&t=79857 - This one allows a bigger cash for a 3 card rainbow, if I'm reading it right. So we'll get a cross-reference in there to this one.
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Re: New Spoils: Constant (Very Flat) Rate

Postby agentcom on Mon May 20, 2013 3:13 pm

MERGED: Re-define Flat Rate Bonus or Create New Bonus Type
As noted in the OP, as edited, this thread is for suggestions that add an additional option for having this constant-value cash. The last sentence of the post linked above, appears to suggest that even though it started in Q&A, so it's not entirely clear. However, there is some good stats stuff about card probabilities there.

Edited OP.

Thanks fazeem for pointing out the threads. Sorry it took so long to get back to you :)
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Re: New Spoils: Constant (Very Flat) Rate

Postby rhp 1 on Mon May 20, 2013 9:46 pm

all but redundant (no spoils) and really does nothing but add another dimension of luck ("i 2 paired and lost because of it!") for more people to post "how 'fixed rate' games are fixed"
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Re: New Spoils: Constant (Very Flat) Rate

Postby Fazeem on Sun Jun 09, 2013 3:01 pm

again this is a just another simple Idea that can create a more diverse and inviting game enviroment here it does not require a lot of work to implement and truthfully who would be hurt by having it as a option? as to a muber given how 3's tend to be a common theme make it a fixed 9 troops. No one loses when it is a option and not a forced change as a someone whos favorite setting is the current Flat rates we use I still feel this is awesome addition that only helps the site.
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Re: New Spoils: Constant (Very Flat) Rate

Postby Lord_Bremen on Sun Jun 09, 2013 7:32 pm

rhp 1 wrote:all but redundant (no spoils) and really does nothing but add another dimension of luck ("i 2 paired and lost because of it!") for more people to post "how 'fixed rate' games are fixed"


Maybe if you actually tried a flat rate game sometime you'd realize how fundamentally different it is from no spoils?

And it seems like you're saying less luck is a bad thing?!?
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