Seamus76 wrote:Very nice. I really like all of the little details, especially the waterfall, which I love. I'll get you some more constructive thoughts shortly though.
RjBeals wrote:this look nice - sort of like a fantasy role playing map rather than risk map. Looking forward to seeing this progress
DJ Teflon wrote:Looking good - you know I'm gonna want to create a spinning globe of the whole planet.
DJ Teflon wrote:Do the hills NE of Via need turning slightly?
DJ Teflon wrote:I'm not sure what the decay symbols are?
DJ Teflon wrote:Is there just one brown tower?
DJ Teflon wrote:Great-looking map.
AndyDufresne wrote:I think it definitely has some potential, minus the 'winning consitions' and 'auto seploys'. D's in that legend font are half nightmarish. But it is still readable. But, I mean, still. Keep it up.
charmir wrote:very nice, it would nice to be able to create a safe spot to establish a strong hold. Is it going to be set rates.
Seamus76 wrote:koontz1973 wrote:Thanks Bruce, just waiting for my plate to clear before pushing ahead with this one.
Aren't we all.
Aleena wrote:Because of the coastal shading - the land seems to be flying over the water (or map) - not actually part of it...
Aleena wrote:Love the trees (even though you only seem to have one type) - but when you group them together as a forest - you seem to chop off all the stumps... wood look nicer - if the lowest range of trees with all the forests still have their trunks
Aleena wrote:Like the villages and the brown tower - but the grey castle seems to be dropped on like clip art - maybe a little shadowing by the base... (same thing with pasco and velie's huts..)
Aleena wrote:Like the wetlands near the coast and the farms around the border near the top and left side.... But the Farmland near mines (center of map) does not seem to have the same style or even the same slanted direction or feel as the rest of the map - these farmlands seem a little off...
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