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Lindax wrote:Random or not, I don't give a f*ck, they suck. The amount of games I lost on this site because of bullshit dice is just ridiculous.
You know the feeling, you play every move perfect, the plan comes together, you're ready to strike and sweep the map.... kaboom!
27 vs 14 ends 3 vs 6, 53 vs 10 leaves you with 11, etc., etc.
And don't give me the bullshit that "you don't remember the good dice, you only remember the bad ones". FFS! If you play a decent game you never get the good ones. If you have 14 to take 20, you simply don't even try, even though that's when you might have gotten the good ones.
Unfucking random the dice and program it so that if you have double the amount of your opponent you win the fucking battle or something like that.
Bastards!
Lx
Funkyterrance wrote:Lolz.
I always figure that the bigger the stack, the more that can go wrong. Another reason why not to play escalating I guess. Do you auto-assault by any chance?
betiko wrote:Now Lindax, you are focusing on your dice, but don t tell me you ve never benefited from someone screwing his sweep move, you play next and game is yours...
betiko wrote:Actually the bigger the stack, the better are the assault odds. But also the more dice battles..
Lindax wrote:If you have 14 to take 20, you simply don't even try, even though that's when you might have gotten the good ones.
niMic wrote:Lindax wrote:If you have 14 to take 20, you simply don't even try, even though that's when you might have gotten the good ones.
Of course you try. Particularly if the alternative is him having 23 to take your 14. Offensive dice is king.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
HighlanderAttack wrote:Lindax wrote:Random or not, I don't give a f*ck, they suck. The amount of games I lost on this site because of bullshit dice is just ridiculous.
You know the feeling, you play every move perfect, the plan comes together, you're ready to strike and sweep the map.... kaboom!
27 vs 14 ends 3 vs 6, 53 vs 10 leaves you with 11, etc., etc.
And don't give me the bullshit that "you don't remember the good dice, you only remember the bad ones". FFS! If you play a decent game you never get the good ones. If you have 14 to take 20, you simply don't even try, even though that's when you might have gotten the good ones.
Unfucking random the dice and program it so that if you have double the amount of your opponent you win the fucking battle or something like that.
Bastards!
Lx
AMEN brother--Things changed about two years ago in my opinion. After countless heart breakers the love of this game was lost. Even after two months of no games my attempt to come back and play has been met with more heartbreakers and insane dice,
Chariot of Fire wrote:I guess it's the same for everyone of course, so in that respect it's equitable, but the notion of 'attacker's advantage' is a complete fallacy.
Chariot of Fire wrote:Oh, manage to isolate up my 2007-2011 stats did you?
Lindax wrote:Random or not, I don't give a f*ck, they suck. The amount of games I lost on this site because of bullshit dice is just ridiculous.
You know the feeling, you play every move perfect, the plan comes together, you're ready to strike and sweep the map.... kaboom!
27 vs 14 ends 3 vs 6, 53 vs 10 leaves you with 11, etc., etc.
And don't give me the bullshit that "you don't remember the good dice, you only remember the bad ones". FFS! If you play a decent game you never get the good ones. If you have 14 to take 20, you simply don't even try, even though that's when you might have gotten the good ones.
Unfucking random the dice and program it so that if you have double the amount of your opponent you win the fucking battle or something like that.
Bastards!
Lx
Chariot of Fire wrote:No worries. And yes, I do believe that the advantage once held by the attacker is not as pronounced as it once had been. The old rule of thumb (add up all the armies of the terrs you plan to hit and add the number of terrs divided by 3) to calculate what size stack is required no longer seems to work very often. I see and experience far more failures than ever I used to.
iAmCaffeine wrote:I honestly think it's a case of remembering the good and bad rolls. Of course everyone has genuinely lost a game because of the dice, but that works both ways. I remember losing 18v2 once, horrific. I've ranted about the dice many times, but I remember a couple of outstanding rolls as well. I have won 5v12, although granted it was too late, and just now won 15v15 with 13/14 left.
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