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TeeGee wrote:Funny how I see many more high rankers complaining about a random object than I see cooks.
By the way, my dice suck too, yet I still manage to win some games.
I propose a new dice system.. attacking dice range from 4-6 and defending dice 1-3 always, forever.
Armandolas wrote:Ive noticed that pattern about, you getting a very probable possibly win with good dice, than dice is balanced with crappy dice for you in the last rounds , so you get a feeling in stats that dice is equal.
Ive seen it both ways and that is not nice.
But honestly, last couple of months i tried and managed to stop being very angry about bad dice. It is just not worth to be mad. I believe now i play 100% for fun and more relaxed.
Still i allways think that i loose because of bad dice and when i win is because of my superb skills
IanG7 wrote:I played a version (Risk II for PC) where you're dice changed colour based on how many troops were in your army
for example
white dice for troops 1-5 (white dice prone to rolling more 1s)
yellow
orange
red
all the way up to black dice if your region had 30 or more troops (these had a much greater probability of rolling 6s)
Maybe CC could implement games where the dice worked like this, I know i'd like it?
HighlanderAttack wrote:Armandolas wrote:Ive noticed that pattern about, you getting a very probable possibly win with good dice, than dice is balanced with crappy dice for you in the last rounds , so you get a feeling in stats that dice is equal.
Ive seen it both ways and that is not nice.
But honestly, last couple of months i tried and managed to stop being very angry about bad dice. It is just not worth to be mad. I believe now i play 100% for fun and more relaxed.
Still i allways think that i loose because of bad dice and when i win is because of my superb skills
I do not disagree with this at all. There are good and bad dice for each individual. The thing is there is too many insane dice which do not make sense--both ways of course. It takes all the fun out of the game when realistic expectations continue to get destroyed by insanity.
Chariot of Fire wrote:I think a lot of it has to do with a good player not relying on, say, a 6v10 to win a card. Yet every now and then some clown will try the improbable such as that and get away with it and you're left thinking "Well that's just bloody ridiculous".
Chariot of Fire wrote:I think a lot of it has to do with a good player not relying on, say, a 6v10 to win a card. Yet every now and then some clown will try the improbable such as that and get away with it and you're left thinking "Well that's just bloody ridiculous".
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