greenoaks wrote:the op wants this because it is difficult to always click the correct button on his little screen. if extra buttons are to be added then there are many other people who may want one to cover their misclicks.
so lets fill those tiny screens with buttons. or you could just suck it up.
But his suggestion doesn't change the game. It would be like playing risk with your friends in RL, where you pause while considering on whether you want to reinforce, or continue attacking where suddenly you see a great opportunity across the board, where you can attack. Now If I was told I couldn't attack ppl b/c of the fact that I paused too long it would make me mad. Its simple, If you reinforce you can't attack anymore, but as long as you haven't started reinforcing technically the only thing that's keeping you from attacking is that you clicked a button called "end attacks." Logically if you haven't reinforced then in RL Risk you may still attack, I don't see why its such a problem to make it the same here. Its not an undo button its a oh hey, I just spotted an opportunity elsewhere where I could attack and set my self up nicely next turn kind of button.