The Discworld Map..

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Support the proposed revamp
109
79%
Oppose the revamp
29
21%
 
Total votes : 138

Re: The Discworld Map..

Postby greenoaks on Sat May 25, 2013 6:16 pm

ender516 wrote:I tend to agree with you. It seems a bit harsh to throw away someone's hard work just because tastes have changed. I would rather see the site implement a "skins" system on maps so that different versions of graphics could be used by different players on the same map. This could allow old versions and new versions to coexist, as well as specialized ones (more colour-blind friendly, perhaps?) or extra sizes.

i would like a skins system for the entire site, like what PokerStars has.
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Re: The Discworld Map..

Postby DaveH on Tue May 28, 2013 5:56 am

I think you need to capture more of the spirit of Terry Pratchett's writings and perhaps have a few "magical" links from Ahnk to other parts of the map - and perhaps the linkages across the seas and some other parts of the map carry a -1 or more "bonus"

Discworld II perhaps?
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Re: The Discworld Map..

Postby Ace Rimmer on Thu May 30, 2013 9:04 am

Funny, Wisse (developer of Greater China) stopped in live chat just now to see if we thought he should revamp his map. I said yes, but he doesn't see an issue with his graphics.

I agree with griff that some of the newer maps are ugly but that's subjective. What I like to see revamped are ones that are flat or hard to follow because of the gfx choices made. Of the ones Griff posted, I would say the ones needing revamp are Actium (hard to follow), Greater China (BORING), Hong Kong (1996 era graphics), and Land and Sea (designed by a first year art student). Some of the others you may not like but at least they have graphics instead of flat looking colors thrown onto a map.

I'm fine with CMC being removed. The gfx are nice, gameplay sucks though.
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Re: The Discworld Map..

Postby rdsrds2120 on Mon Jun 03, 2013 8:35 pm

I voted yes. From an administrative standpoint, holding work for the sake of work is backwards thinking. If we can assert ourselves to aim to provide our users with a more top-notch experience in every aspect of the site (yes, yes, things haven't been perfect, I know), then I believe that we certainly should! The perfect solution would be ender's skins idea, but that is something that would take quite a bit of time to setup and complete.

BMO
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Re: The Discworld Map..

Postby ender516 on Tue Jun 04, 2013 12:58 am

If you like the skins idea, keep in mind that the large/small map size feature has the basic elements of skins in it.
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Re: The Discworld Map..

Postby Leehar on Tue Jun 04, 2013 5:09 am

revamp over new maps? :)
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Re: The Discworld Map..

Postby Armandolas on Tue Jun 04, 2013 5:28 am

IcePack wrote:Lets revamp the site to not look 1996, then we can look at the maps.


This

About topic. I agree with somepeople. There are other "gaphically unplayable maps" that would need a revamp first
(the previous version with the giant turtle is beautifull)
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Re: The Discworld Map..

Postby MrBenn on Wed Jun 05, 2013 5:59 pm

If this map is to be revamped then it should be done in an appropriate cartoon/fantasy/surrealism style that befits the Discworld Series.
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Re: The Discworld Map..

Postby thenobodies80 on Sun Jun 16, 2013 8:20 am

Just to clarify: The site and the CAs are not pushing for this revamp in any particular way. We agreed that we have some maps that can be revamped as well.
We're not here to make a list or a sort of "rank" of the maps we can revamp. We are here because we think that the map could be revamped if there's desire from the community.
ManB has approached me with this idea and the first thing I've said him was: "sure, if the community wants it."
So, everyone here can make a list of maps to revamp or not, this because as others have said, it's a very subjective thing. But here we want to discuss only if we want to try to develope a revamp of THIS map.
Now, it seems to me that 78% could be considered a sort of "yes, go with it"...no?

ManB, apart what you said to me via PM, what's your thoughts? Do you want to collect more feedback before to go?

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Re: The Discworld Map..

Postby greenoaks on Sun Jun 16, 2013 5:05 pm

rdsrds2120 wrote:I voted yes. From an administrative standpoint, holding work for the sake of work is backwards thinking. If we can assert ourselves to aim to provide our users with a more top-notch experience in every aspect of the site (yes, yes, things haven't been perfect, I know), then I believe that we certainly should! The perfect solution would be ender's skins idea, but that is something that would take quite a bit of time to setup and complete.

BMO

would you be interested in a skins system for the entire site? there was a Dark Conquer Club addon that did that a few years ago.
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Re: The Discworld Map..

Postby MrBenn on Thu Jun 20, 2013 5:48 pm

thenobodies80 wrote:Now, it seems to me that 78% could be considered a sort of "yes, go with it"...no?

Only if it was done right ;-)
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Re: The Discworld Map..

Postby ManBungalow on Thu Jun 20, 2013 6:05 pm

Okay, so...

Reading through this thread, there's a distinction I should have made when creating the poll:

*Develop the image I posted in the OP.
*Update the existing map, but not like the OP.
*Don't do it.

Nevertheless, the 79% support is reassuring.

My ideal course of action now is to demonstrate an update like that which was made to the Asia map.

This should assure the nostalgia, pay proper homage to the Jota image, and hopefully give the map a cleaner appearance. The word 'refreshing' would be my campaign buzzword if I had one.

I'll do my best to draw in a space turtle too.

I'll come back soon with a new image for some feedback.

Thanks all for contributing your opinions.
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Re: The Discworld Map..

Postby Bruceswar on Fri Jun 21, 2013 7:28 am

Lets see where you go with this :)
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Re: The Discworld Map..

Postby ManBungalow on Mon Jul 01, 2013 8:00 pm

Some ideas...

Obviously not finished, but I re-interpreted the borders here:
Click image to enlarge.
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Original map for comparison: http://maps.conquerclub.com/Discworld.L.jpg

I'd appreciate feedback on that image before I go any further (or not), because now is the best time to hear "borders too crisp" or "add more stuff at X"...

And for your enjoyment, here's my first attempt at drawing a turtle in the simplistic style of the rest of the map (it's not as easy as it looks, kids):
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