[Vacation - valid until June 2014] Phantasia Altitudinis

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[Vacation - valid until June 2014] Phantasia Altitudinis

Postby koontz1973 on Fri May 17, 2013 12:45 pm

Image :D

Map Name:Coelus - Phantasia Altitudinis
Mapmaker(s):koontz1973
Number of Territories: 29 start - 16 neutral - 45 all together.
Special Features:auto deploys, winning condition, funny bonuses, bombardments, one way attacks
What Makes This Map Worthy of Being Made:Cannot go bigger, so I will go smaller. :D

show: story


Map Image:
Click image to enlarge.
image

show: gameplay notes

show: Previous Drafts
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Re: Phantasia Altitudinis

Postby Seamus76 on Sat May 18, 2013 11:31 am

Very nice. I really like all of the little details, especially the waterfall, which I love. I'll get you some more constructive thoughts shortly though.
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Re: Phantasia Altitudinis

Postby RjBeals on Sun May 19, 2013 11:08 am

this look nice - sort of like a fantasy role playing map rather than risk map. Looking forward to seeing this progress
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Re: Phantasia Altitudinis

Postby koontz1973 on Sun May 19, 2013 11:51 am

Seamus76 wrote:Very nice. I really like all of the little details, especially the waterfall, which I love. I'll get you some more constructive thoughts shortly though.

RjBeals wrote:this look nice - sort of like a fantasy role playing map rather than risk map. Looking forward to seeing this progress

Thanks guys, still trying to sort out my bonus types. Not sure if I want to go typical or give it a non typical flavour to it.
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Re: Phantasia Altitudinis

Postby Teflon Kris on Sun May 19, 2013 8:42 pm

Looking good - you know I'm gonna want to create a spinning globe of the whole planet.

:D


Do the hills NE of Via need turning slightly?

I'm not sure what the decay symbols are?

Is there just one brown tower?

Great-looking map.

=D> =D> =D> =D> =D>
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Re: Phantasia Altitudinis

Postby koontz1973 on Sun May 19, 2013 11:58 pm

DJ Teflon wrote:Looking good - you know I'm gonna want to create a spinning globe of the whole planet.

That is what my plan was. I had planned a couple of new maps and do the equator regions. Vertex at the top and Austrum at the bottom. But the sizing was wrong and they have gone onto the drawing board again till I can figure that out.
DJ Teflon wrote:Do the hills NE of Via need turning slightly?

I see what you mean with those ones. Will turn.
DJ Teflon wrote:I'm not sure what the decay symbols are?

Destroyed castles.
DJ Teflon wrote:Is there just one brown tower?

Yes, for now.
DJ Teflon wrote:Great-looking map.

=D> =D> =D> =D> =D>

Thanks.


It might help if I tell the story behind this one then. Lord Corelio is the ruler of a beaten land. The three fallen castles where once the kings of this part of the realm. The difference in colours between the grey towers and castle and the brown tower and buildings are to symbolise the difference between oppressed and oppressor. So the map should be able to be played two ways when I figure out the mechanics. Ruler or rebel. This is why it is in ideas and not drafts. I needed to get some help with mechanics.
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Re: Phantasia Altitudinis

Postby AndyDufresne on Mon May 20, 2013 1:38 pm

I think it definitely has some potential, minus the 'winning consitions' and 'auto seploys'. D's in that legend font are half nightmarish. But it is still readable. But, I mean, still. ;) Keep it up.


--Andy
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Re: Phantasia Altitudinis

Postby charmir on Mon May 20, 2013 3:42 pm

very nice, it would nice to be able to create a safe spot to establish a strong hold. Is it going to be set rates.
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Re: Phantasia Altitudinis

Postby koontz1973 on Mon May 20, 2013 11:46 pm

AndyDufresne wrote:I think it definitely has some potential, minus the 'winning consitions' and 'auto seploys'. D's in that legend font are half nightmarish. But it is still readable. But, I mean, still. ;) Keep it up.


--Andy

Thanks Andy, I understand about the font and will look at it this week.
charmir wrote:very nice, it would nice to be able to create a safe spot to establish a strong hold. Is it going to be set rates.

Safes pots can be added. But not to safe. What do you mean by set rates? Normal reinforcements?
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Re: Phantasia Altitudinis

Postby fixitman4 on Mon Jun 17, 2013 11:34 pm

interesting
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Re: Phantasia Altitudinis

Postby koontz1973 on Tue Jun 18, 2013 5:17 am

fixitman4 wrote:interesting

I think so. One day I will post the completed map. But it is a tad larger than this one.
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Re: Phantasia Altitudinis

Postby Teflon Kris on Tue Jun 18, 2013 6:21 pm

Would be cool if the sea were the same shade as in Vertex/Austrum - maybe even a token boat? ;-)
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Re: Phantasia Altitudinis

Postby koontz1973 on Tue Jun 18, 2013 11:13 pm

DJ Teflon wrote:Would be cool if the sea were the same shade as in Vertex/Austrum - maybe even a token boat? ;-)

Can be done.
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Re: Phantasia Altitudinis

Postby Bruceswar on Fri Jul 05, 2013 12:13 am

This looks like a good start. I will be watching this one. :)
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Re: Phantasia Altitudinis

Postby koontz1973 on Fri Jul 05, 2013 11:24 pm

Thanks Bruce, just waiting for my plate to clear before pushing ahead with this one.
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