koontz1973 wrote:Cairns, hats, what would be your thoughts on removing the hats from 3 stations (PAC, REC, SCB). I am asking this as it would make my life a lot easier. Those 3 are in the corners of the map.
The hats were put there to give the map S. American flavour, and indeed the locals wear a lot of hats.
It would make your life a lot easier, but that is not "my objective"
Removing the hats is not an option, as this is part of the required "unique" gameplay option
SCB down south is sort of OK, but you have line N and SCL hat station as well there. This means for a defensible position or 3 regions, you can get +6. Way to high even when you consider the amount of regions you need to take.
Yes, one has to overcome 8 regions, two of which are part of the BUA system
with a total of n11 to overcome before that +6 becomes effective, and
if two players are determined there, it could be civil war in Argentina - quite the setting i'd say.
It was you
who wanted the C LIne connection to SCB,
in one way i imagine the +6 might not be a problem if there was no back end to it, and the connection was only through BUA.
However, i propose that SCL hat is moved to ARI, which reduced the +6 to +5
and with the hat on ARI there are mo other close small bonuses involved.
This doesn't affect the neutral required for small N line since there is n3 on the BUA N
REC is next to Q line. This is making this corner very attractive IMO and a great place to hide considering neutrals.
OK, but REC is not part of the Q line, and certainly doesn't have the appeal that SCB/SCL might have.
REC is part of two of the biggest lines on the map to get those large bonuses, the hat might be needed.
I can remove the REC/PNZ connection as concession.
PAC is just not going to happen as it is. You have a line for +1, a hat station for +1 all defended by one region. I know the argument of Central America is not South America but I can live with it being on. It really is just that bonus set up that is bad. Considering you also have UIO 2 stops away.
I was considering moving the hat to SCI, however, this would fulfill requirement for n3 on H Line.
I don't really see UIO as being a problem. if one player takes the H Line and the other takes D Line, then it's up to them to fort adequately to hold them less they deserve to lose these small lines.
UIO is another station I am not a fan of. Same with PAC, you have a very short line with a hat on it.
Nothing doing here I'm afraid.
All this is, whilst making hot spots for players to fight over, you will end up with the rest of the board being ignored and the winner[s] of these areas winning the game in the end. Two solutions to this would be to remove all hats from the board (not my option as I do like them) or to remove or move them from all lines less than 5 stations long. So have them bordering lines at stations like PVH or central to a line like IQT.
au contraire koontz.
if any player is worth their salt, who'd want to fight over small bonuses only...this gives other players options of going for the longer lines with larger bonuses and being relatively successful to counteract the smaller bonuses.
The correct solution is to work with the hats but get them in the correct place.