Three Kingdoms of China - v10.0 [2013-12-31] p22 GFX & XML

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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby isaiah40 on Mon Jul 29, 2013 9:28 am

Files have been sent! :D
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby Seamus76 on Mon Jul 29, 2013 10:07 pm

isaiah40 wrote:Files have been sent! :D
Thanks. Just saw it's live!! Let the games begin.
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby isaiah40 on Mon Jul 29, 2013 10:53 pm

Seamus76 wrote:
isaiah40 wrote:Files have been sent! :D
Thanks. Just saw it's live!! Let the games begin.

Well that was a mistake, it shouldn't have gone live yet.
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby isaiah40 on Mon Jul 29, 2013 10:56 pm

          Beta - Quenching

---The development period has concluded for the Three Kingdoms of China Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby EricPhail on Tue Jul 30, 2013 4:01 pm

Okay I'll open the beta feedack with a quick question:

Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)

however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)

Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby -=- Tanarri -=- on Wed Jul 31, 2013 1:12 am

EricPhail wrote:Okay I'll open the beta feedack with a quick question:

Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)

however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)

Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?


Probably BOB misreading it. BOB hasn't been fixed (to my knowledge, anyway) to read the collections bonus properly. You'll see the same problem with USA 2.1's capital cities and interstate bonuses, for example.
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby EricPhail on Wed Jul 31, 2013 8:53 am

-=- Tanarri -=- wrote:
EricPhail wrote:Okay I'll open the beta feedack with a quick question:

Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)

however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)

Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?


Probably BOB misreading it. BOB hasn't been fixed (to my knowledge, anyway) to read the collections bonus properly. You'll see the same problem with USA 2.1's capital cities and interstate bonuses, for example.


I though BOBs problem with collections was underestimating not overestimating (eg. labyrinth doesn't recognise, multiple minotaur or food bonuses)

This goes the other way (and with each item listed seperately) and thus looks to be a different issue IMO
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby -=- Tanarri -=- on Wed Jul 31, 2013 9:01 am

EricPhail wrote:
-=- Tanarri -=- wrote:
EricPhail wrote:Okay I'll open the beta feedack with a quick question:

Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)

however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)

Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?


Probably BOB misreading it. BOB hasn't been fixed (to my knowledge, anyway) to read the collections bonus properly. You'll see the same problem with USA 2.1's capital cities and interstate bonuses, for example.


I though BOBs problem with collections was underestimating not overestimating (eg. labyrinth doesn't recognise, multiple minotaur or food bonuses)

This goes the other way (and with each item listed seperately) and thus looks to be a different issue IMO


That does sound like a different problem then, since the one I'm familiar with is underestimating, rather than over estimating.
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby Seamus76 on Wed Jul 31, 2013 11:12 am

EricPhail wrote:Okay I'll open the beta feedack with a quick question:

Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)

however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)

Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?

Ok, I see this too. I had 3 cities and received +2 instead of the +1 it should be, until 4 cities are held, then +2 would be correct.

So, are you all saying it's an XML issue? If so that's fine, we can take a look and see what the problem is. If it's BOB, then I'm not sure what to do, since some people don't use BOB. But based on what you all are saying it doesn't seem like BOB, correct?
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby -=- Tanarri -=- on Wed Jul 31, 2013 3:56 pm

Seamus76 wrote:
EricPhail wrote:Okay I'll open the beta feedack with a quick question:

Cities bonus: The legend says +1 per 2 (implying +4 if you hold all of them)

however accoring to BOB: City Bonus (1) 3 City Bonus (2) 4 City Bonus (3) 5 City Bonus (4) 6 City Bonus (5) 7 City Bonus (6)
8 City Bonus (7) (that +1 for every city after the first)

Is BOB misreading this? If not: is the legend misleading, or the bonus coded wrong?

Ok, I see this too. I had 3 cities and received +2 instead of the +1 it should be, until 4 cities are held, then +2 would be correct.

So, are you all saying it's an XML issue? If so that's fine, we can take a look and see what the problem is. If it's BOB, then I'm not sure what to do, since some people don't use BOB. But based on what you all are saying it doesn't seem like BOB, correct?


Whether it's a BOB or XML issue can easily be determined by what bonus you're actually getting as indicated by the game log. If the log is saying +2 for 3 cities then it's likely an XML issue, if it's saying +1 for 3 cities, then it's likely a BOB issue.
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby Gilligan on Wed Jul 31, 2013 5:30 pm

Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.

In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby EricPhail on Wed Jul 31, 2013 5:35 pm

Gilligan wrote:Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.

In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.


Surely 6 should give +3 and 8 give +4 (as I said in my first post on the matter - it's currently +1 for each city after the first, rather than +1 per 2 as it's meant to be)
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby Gilligan on Wed Jul 31, 2013 5:37 pm

EricPhail wrote:
Gilligan wrote:Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.

In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.


Surely 6 should give +3 and 8 give +4 (as I said in my first post on the matter - it's currently +1 for each city after the first, rather than +1 per 2 as it's meant to be)


Right, yeah, sorry. :oops: :oops:
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby Seamus76 on Wed Jul 31, 2013 8:04 pm

Gilligan wrote:
EricPhail wrote:
Gilligan wrote:Well, for starters, you can get rid of the 3, 5 and 7 city bonus if it's +1 for every 2.

In the XML the 4 City Bonus gives +3...should be +2. 6 says +5 and should be +4, 8 says 7 and should be +6, so the XML is being overshot by 1.


Surely 6 should give +3 and 8 give +4 (as I said in my first post on the matter - it's currently +1 for each city after the first, rather than +1 per 2 as it's meant to be)


Right, yeah, sorry. :oops: :oops:

:lol: Ok, so is it the XML or what? How do we fix it?
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Re: Three Kingdoms of China - v9.0 [2013-07-01] p16

Postby Gilligan on Wed Jul 31, 2013 8:13 pm

Here you go
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China.xml
(18.63 KiB) Downloaded 22 times
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