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Postby mibi on Mon May 14, 2007 6:35 pm

Kalten wrote:i think the game engine wont support it. you need enougth computer power to support that much memory. and also, you need enougth resources. did you think websites grow on trees. if CC had enuff CP (computer power) sure


I doubt CC is very CPU intensive at all, apart from the game finder.
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Postby plysprtz on Mon May 14, 2007 6:37 pm

DiM wrote:
mibi wrote:what kind of puzzle are we talking about ... jigzaw... riddle...?


actually the puzzles can vary from something really easy like move the box to the right spot to something more elaborate like the incredible machine.

while the incredible machine could prove very difficult to make especially since it needs animations, the push the box puzzle is quite easy.

basically you have the same movement like the RPG map. meaning when you attack from A to B you move all your troops to B and A becomes neutral. it's like switching places.

now imagine each player is a box and has to go to a certain spot on the map in order to win. he will have to go through a maze of neutral terittories impassable borders, one way borders, teleports, etc.

here's a little example. P1 has to reach the start and P2 has to reach the spiral.

let's say P1 attacks the terit above that has a pink marker. that means that's a trigger teritory.
trigger territories make certain actions. each action would be colour coded and paired to the destination teritory. let's say the first trigger is to make an impossible border move in a certain direction to clear up the path.

each player tries to clear his path and in the same time try to block the oponent.

for team games certain triggers will require 2-3 people doing something at the same time to triger something.

also if true teleportation is implemented in some puzzle a player could be required to sacrifice himself to allow his team mate to reach the final goal.

Image



it seeems really neat but like you said could it be done?
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Postby sbrylski on Mon May 14, 2007 6:38 pm

Spockers wrote:That is truly awful


Why would you say that? Its an outline.
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Postby plysprtz on Mon May 14, 2007 6:43 pm

i like the idea about the parking lot and maybe you could add some shopping carts of some sort and have the people whos cars they drive be able to attack that car or vice versa
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Postby plysprtz on Mon May 14, 2007 6:52 pm

so if you dont have premium then your shit outa luck i take it

phew luckky i got premium 8)
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Postby plysprtz on Mon May 14, 2007 6:53 pm

what about that double guitar thing



didnt one of those guys have a double something wouldnt that work
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Postby DiM on Mon May 14, 2007 6:54 pm

Kalten wrote:i think the game engine wont support it. you need enougth computer power to support that much memory. and also, you need enougth resources. did you think websites grow on trees. if CC had enuff CP (computer power) sure


the game engine won't support it indeed but not for phisical reasons (low memory poor cpu) it's the logic of the engine that hinders my quest :cry:
unfortunately the xml system has it's limitations.
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Postby dolemite on Mon May 14, 2007 6:55 pm

I think that you should make it more like an actual Ikea store. Ikea stores have a unique layout the way they wind you through the store- no other store does that the way they do. Another thing they have is those shortcuts, if you don't want to wind your way through the store.

Perhaps you could have a lot of one-ways to simulate the guided layout of an Ikea, and then make two-way cut-throughs that would simulate the shortcuts.

This page will take you to a map of an actual store. Click on the bottom left "Ikea virtual store" button.
http://info.ikea-usa.com/IKEAvirtualtour/?store=Seattle
By clicking on the "main route" button you can get a map of the main route, and it will also show you shortcuts.
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Postby DiM on Mon May 14, 2007 7:36 pm

plysprtz wrote:it seeems really neat but like you said could it be done?


anything can be done if there is enough will power and ... xml support :P

at the moment xml does not allow too much creativity. maybe in the future, hopefully near future.

also i could use this sort of puzzle map but on a much smaller scale for my RPG map. like a quest could be solving a puzzle. :idea:
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Postby zeppelin90 on Mon May 14, 2007 7:49 pm

FIRST DRAFT... not at all finished
Image
<# of countries> 29... good map for fast 2-4 player games

I need to determine how much of a bonus to give for holding a colored area. Also i need to finish filling in all the territory names, and make a couple impassable borders (probably the small rivers) and try to find something else unique to do.
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!!

Postby rs148004 on Mon May 14, 2007 8:16 pm

This page will take you to a map of an actual store. Click on the bottom left "Ikea virtual store" button.
http://info.ikea-usa.com/IKEAvirtualtour/?store=Seattle
By clicking on the "main route" button you can get a map of the main route, and it will also show you shortcuts.


Thank you dolemite, as253504 and I looked through the Ikea website for an hour or two just to find these great names! This tour is exactly what we were looking for!!!
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Postby pepperonibread on Mon May 14, 2007 8:37 pm

It's like there's a party in my mouth and barf's invited!
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Postby Spockers on Mon May 14, 2007 8:38 pm

Don't get me wrong Sbrylski, I would love to see a Pangea map be successful, but this quote by you...

sbrylski wrote: this is all I got.


... tells me you don't have what it takes to do it.
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Postby sbrylski on Mon May 14, 2007 9:28 pm

Spockers wrote:Don't get me wrong Sbrylski, I would love to see a Pangea map be successful, but this quote by you...

sbrylski wrote: this is all I got.


... tells me you don't have what it takes to do it.


See I'm hearing two different things now. You are the most vocal and saying it won't work in this form, but some have said to keep going. I'll work alittle more then put up a poll...
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Postby Spockers on Mon May 14, 2007 10:18 pm

If by some people you mean this...

kmealey wrote:KEWL MAP!!!!!!!
YOU ROK!!!!!!!!!
MY SOKS OFF!!!!!!
I WOULD PLAY THIS EVERDAY OF MY LYFE!!!!!!!!


.. then you are listening to the wrong people.

Listen, you don't need a poll to ask if you want to continue or not. If you want to then just do it.

I honestly hope it works. But just look at the history of pangea maps and you will know what works and what does not.
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