In my opinion the games won percentage statistic as it is currently computed is a useless statistic. If all you play are two player games, a winning percentage of 40% is awful. If you play only 8 or more players per game (as I mostly do), then 20% would be an outstanding statistic. The usefulness of this statistic will decline even more as Conquer Club moves to allowing 12-player games.
The games won percentage statistic could easily be changed so that it provides a more worthwhile, meaningful, and competetive statistic. The new game won percentage statistic I would like to propose would be calculated as follows:
(Games won / games played) X number of players in game on average
Thus, let's say a person plays two 2-player games and wins one and loses the other. The result is (1/2) X 2 = 1.00. Thus, 1.00 is what an average person will have as a games won percentage statistic under this computation. Now let's say you play in eight 8-player games and actually win two - an outstanding result. Using my proposed formula (2/8) X 8 = 2.0. The player with the 2.0 statistic thus deservedly has a higher games won percentage statistic even though he only won 1/4 of his games instead of half, as the first person did.
Conclusion: My proposed more meaningful games won percentage statistic would tell me a whole lot more about my opponent's prowess than the current one does. Frankly, it may even be a better more objective measure of CC strength than the current rating system.