dolomite13 wrote:Why is Mines ==assaults==> Mons one way? and the same question for In Alto and Tumulosus.
In the centre you have the last castle ruled over by Lord Corelio, who is a brutal man. So the whole idea behind the map is to destroy him. Hence the one way attacks from Mines to Mons (secret passages used by rebels) and from In Alto to Tumulosus is the only path up the mountain but too dangerous to come back incase Lord Corelio has spies watching. I hope that answers the question, it is all part of the story for this land.
dolomite13 wrote:How much do your decays actually decay every turn?
Extremely high. I believe the xml will read 99999 max but with the size of map, I doubt troops will get over 100000.
dolomite13 wrote:+1 for every 6 connected regions seems like it will be rather difficult to code the xml for. I like the idea that you could have 6 territories across the board and not have a bonus. But you may want to reconsider this as you move to xml.
It is the same for Vertex and Austrum but for them it is only four connected but within a bonus region. This map does not have bonus regions so I needed to make the connections longer so players cannot get huge bonuses until the end game. Also, unlike Vertex/Austrum, this map has a few small bonuses to fight over (towers, farms, villages). As for programming it for the xml, it is very easy to do but it just makes the bonus part of the xml slightly longer than normal but not too long.
The other reason for the bonuses as they are is (and the reason I refer to those maps) Vertex and Austrum. This map is set within the same world as those two. My plan is to keep making maps based on that world zooming in and out of different parts of it.
dolomite13 wrote:For the winning condition I almost feel like you should add a sea port to it so they would need to hold "Lord Corelio", "Turris Duo", "Turris Union", and one of these three (In Alto, Iunta Mare, Ora).
Winning condition now includes a village (not posted the image yet).
dolomite13 wrote:I love the script font but it is not all that readable. I believe you can find a decent script style font that is more readable than that one on dafont.com
A cross from Vertex/Austrum. It works on those maps so it will stay here as well. I just need to tidy it up and is on my list.