[Vacation - valid until June 2014] Phantasia Altitudinis

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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby koontz1973 on Sat Sep 07, 2013 6:03 am

dolomite13 wrote:I see ... I think I like that =)

I aim to please. :D
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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby DearCyrus on Sat Sep 07, 2013 10:52 pm

Did you draw your mountains "by hand"? They look fantastic. I do find your artistic font in the legend to be a bit hard to read though. Maybe it's just me?
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Re: Phantasia Altitudinis [6/9] Page 1/3

Postby koontz1973 on Sun Sep 08, 2013 12:11 am

DearCyrus wrote:Did you draw your mountains "by hand"? They look fantastic. I do find your artistic font in the legend to be a bit hard to read though. Maybe it's just me?

Mountains are by hand like all of the symbols. I only cheated with the forests by making a huege one and cropping where I needed it.

As for the text, you are not the first and while resistant to this change, I aim to please. :D

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Re: Phantasia Altitudinis [8/9] Page 1/4

Postby DearCyrus on Sun Sep 08, 2013 1:09 am

I am sensing a pattern here... ;)
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Re: Phantasia Altitudinis [8/9] Page 1/4

Postby koontz1973 on Sun Sep 15, 2013 1:40 am

Simple changes whilst I wait. :evil: O:)

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Re: Phantasia Altitudinis [15/9] Page 1/4

Postby isaiah40 on Sun Sep 15, 2013 10:23 am

Onward and upward!
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Re: Phantasia Altitudinis [15/9] Page 1/4

Postby koontz1973 on Sun Sep 15, 2013 12:20 pm

Thanks isaiah for that. O:)

Pretty much everything is covered but 2 talking points would be the +1 for 6 connected regions. That is pretty hard on bonuses so will reduce to the +1 for 4 connected regions. Secondly are neutrals. The values seem pretty solid now so any one with objections to them should say why.

New version of the map tomorrow with all changes needed and a full game play run down for ian to look at. :mrgreen:
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Mon Sep 16, 2013 3:45 am

Changed reinforcements to 1 for 4 connected regions.
Improved some graphics.
Changed the mines and mons buildings. Now completely different from anything else on the map so no confusion with CB people.
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby Trephining on Mon Sep 16, 2013 12:20 pm

In the "armies" section you have both:
1-15 regions = 3 armies, and
15+ regions = 5 armies

The situation of 15 regions is included in both of those situations, so you should change one of them.
Option 1: 1-14 = 3 armies, 15+ = 5 armies
Option 2: 1-15 = 3 armies, 16+ = 5 armies
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Mon Sep 16, 2013 12:39 pm

Trephining wrote:In the "armies" section you have both:
1-15 regions = 3 armies, and
15+ regions = 5 armies

The situation of 15 regions is included in both of those situations, so you should change one of them.
Option 1: 1-14 = 3 armies, 15+ = 5 armies
Option 2: 1-15 = 3 armies, 16+ = 5 armies

Good spot. Will amend it to 1-15 3 armies and 16+ for the 5 armies.
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby cairnswk on Mon Sep 16, 2013 3:56 pm

koontz...something to think about for future GFX...
the forests, mnts etc, all look as though they're pasted onto the sandy coloured background.
we've recently had some discussion in France 2.1 about the mountains.
is there anything you could think of to make these aspects look as though they are not pasted on. :)
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Re: Phantasia Altitudinis [16/9] Page 1/4

Postby koontz1973 on Tue Sep 17, 2013 1:31 am

Sorted the region numbers as pointed out by Trephining/
Blended buildings into the map as suggested cairnswk. Done only a little as unlike mountains, buildings are plopped onto the terrain.
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Re: Phantasia Altitudinis [17/9] Page 1/4

Postby Dukasaur on Sat Sep 28, 2013 9:36 am

This map also has a very readable legend...:) I think I could play it with confidence.
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Re: Phantasia Altitudinis [17/9] Page 1/4

Postby koontz1973 on Sat Sep 28, 2013 9:45 am

Dukasaur wrote:This map also has a very readable legend...:) I think I could play it with confidence.

:lol:

How nice of you to say so. High praise indeed from one so esteemed. ;)
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