Updates 11/02/13 - New Scoreboard, New Bot and more

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Updates 11/02/13 - New Scoreboard, New Bot and more

Postby bigWham on Sat Nov 02, 2013 1:37 pm

New Scoreboard

Our Scoreboard has expanded with the introduction of the Running Leaderboard. This new leaderboard does not replace our previous (much beloved and maligned) scoreboard, it adds to it a new level of competition through monthly contests and rewards.

Each month players will compete to be both the Monthly Leader and Most Improved, with great Medals and Conquer Credit prizes for the Top 10 in each category. This implements the spirit of a Suggestion originally made by Qwert.

saxibot

A new Bot is in the Club, and it is the first of our line of Community Bots. So please shake out the sillies by jumping into a game with Conquer Club's Level 3 Bot... the one, the only, the inimitable... saxibot...

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Remember the Rainbow Rule, kids!


There are more new features

  • Profile Score Ranges Implements the spirit of Suggestion by Shrinky. Note that this uses the Running Scoreboard and shows Min and Max scores where available (if the player has finished 1 game) from 09/19/2013 on. It does not represent the highest/lowest scores ever achieved by a player since that data has never been stored in our databases.
  • Bot Upgrades - Some enhancement have been made to Bot personality and Gameplay, and the transition from Player End Turn to Bot Turn is not a lot smoother (you get to see your forts!). Also, per this Suggestion by kizkiz, email notifications have been turned off for Bot Games.
  • Rename color codes - Per this Suggestion by Gilligan the color codes for slots 9-12 have been renamed.
  • Medals Backend - After the last release that included 5 New Medals, we hit a tipping point with our medal system, where the amount of medal related data crunching it had to do to caused some pages to go very slowly and in some cases timeout. To fix this properly, and to allow us to introduce new medals, we had to rewrite the medal system entirely. The new system is significantly faster and you now should no longer experience hang time on game ends or Medal Stats page loading.
  • Increase Delete Time for Tourney Games - To allow people more time to join tourney and clan games we have increased the delete time for these games to 30 days per this Suggestion by kmhebert.
  • Map-making enhancements - Last, but definitely not least... we have been working with thenobodies80 and our Cartography team to expand our Map Making capabilities. The following tools are now being used behind the scenes to hopefully bring everyone cooler map experiences in the future:
    • Test mode, allowing for the first time maps to be play tested before release
    • Map Management - allowing the Map Team to update their own maps in the test environment
    • Exclusions, a new feature of Maps enabling Map Specialization... which means that a Map can be designed for specific combinations of Game Play options rather than having to be simultaneously designed for every set of options (an increasingly impossible task!)
    Maps take a while to produce so we are not expecting anything new from this immediately, but if you want to get involved with the next wave of map-making using these exciting new features please visit our Map Foundry


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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby betiko on Sat Nov 02, 2013 1:43 pm

Nice!
I had just seen the range thing before your post!

Let s kick saxi s ass!!
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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby sempaispellcheck on Sat Nov 02, 2013 2:21 pm

Wow!!! Awesome update, guys!!
Looking forward to duking it out with saxibot - and to watching the first saxi v. saxi game!! :lol:

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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby Fewnix on Sat Nov 02, 2013 2:37 pm

WELL DONE!!!
=D> =D> =D>
\:D/ \:D/ \:D/
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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby Qwert on Sat Nov 02, 2013 3:29 pm

well i must say that i dont give applause to lackattack and el jefe,,but bigwham deserve applause.
So far he show quite big enthusiasm, and hes implementations its so fast, that this its one big positive move :)
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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby Beko the Great on Sat Nov 02, 2013 3:30 pm

The scoreboard improvement and the users score range are great add-ons. =D>

Keep up this amazing work!
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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby cairnswk on Sat Nov 02, 2013 3:31 pm

bigWham wrote:...
[*]Map-making enhancements - Last, but definitely not least... we have been working with thenobodies80 and our Cartography team to expand our Map Making capabilities. The following tools are now being used behind the scenes to hopefully bring everyone cooler map experiences in the future:
  • Test mode, allowing for the first time maps to be play tested before release
  • Map Management - allowing the Map Team to update their own maps in the test environment
  • Exclusions, a new feature of Maps enabling Map Specialization... which means that a Map can be designed for specific combinations of Game Play options rather than having to be simultaneously designed for every set of options (an increasingly impossible task!)
Maps take a while to produce so we are not expecting anything new from this immediately, but if you want to get involved with the next wave of map-making using these exciting new features please visit our Map Foundry[/list]
...

Well done on new stuff bigWham!
Onya Qwert and the others for those suggestions.
But i'd like to hear from someone as to how this new test mode happens and whether the cartographers are involved in the process.

I'd also like to hear when the medals for cartos is going to be updated. Seems there is new features begin implemented (which is all well and good) but there are still hangovers like the cartos medals that have not have been fixed for over two years now.
Last edited by cairnswk on Sat Nov 02, 2013 3:36 pm, edited 1 time in total.
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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby IcePack on Sat Nov 02, 2013 3:36 pm

cairnswk wrote:
bigWham wrote:...
[*]Map-making enhancements - Last, but definitely not least... we have been working with thenobodies80 and our Cartography team to expand our Map Making capabilities. The following tools are now being used behind the scenes to hopefully bring everyone cooler map experiences in the future:
  • Test mode, allowing for the first time maps to be play tested before release
  • Map Management - allowing the Map Team to update their own maps in the test environment
  • Exclusions, a new feature of Maps enabling Map Specialization... which means that a Map can be designed for specific combinations of Game Play options rather than having to be simultaneously designed for every set of options (an increasingly impossible task!)
Maps take a while to produce so we are not expecting anything new from this immediately, but if you want to get involved with the next wave of map-making using these exciting new features please visit our Map Foundry[/list]
...

Well done on new stuff bigWham!
Onya Qwert and the others for those suggestions.
But i'd like to hear from someone as to how this new test mode happens and whether the cartographers are involved in the process.


The new test mode occurs on the Beta side of things, and has integrated the beta testers and yes, cartographers are involved in the process.

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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby cairnswk on Sat Nov 02, 2013 3:37 pm

IcePack wrote:...
The new test mode occurs on the Beta side of things, and has integrated the beta testers and yes, cartographers are involved in the process.

IcePack

That is wonderful news to hear, thank-you IcePack :)
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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby greenoaks on Sat Nov 02, 2013 4:44 pm

Hey bigWham, i really like how you have provided a link to a thread and named the creator of it. i see Qwert's chest has already puffed with pride. :lol: Well done mate.

It would be great if you could implement List player colours in the Instructions tab. It compliments Gilligan's suggestion of Renaming Colour Codes as it doesn't matter one iota what they are called if there isn't a list of them somewhere easily accessable. ;)

And a big congrats to all those who contributed for and against these ideas to get them up to scratch. =D> =D> =D>

Suggs really is the forum to be. :ugeek:
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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby agentcom on Sat Nov 02, 2013 7:11 pm

greenoaks wrote:
Suggs really is the forum to be. :ugeek:


Yeah, ever since they kicked that one guy out of there!

Another round of great updates TeamCC. Thanks for keeping it exciting. I love the color commentary in each update announcement, too.

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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby Dukasaur on Sat Nov 02, 2013 7:34 pm

Excellent update! Thanks!
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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby Dualta on Sat Nov 02, 2013 9:56 pm

Excellent updates for sure. The scoreboard is very impressive. Can someone explain to me, however, how the lower profile range score is calculated, please? I'm assuming the higher score is the highest score ever achieved, but I'm not sure how to read the lower score.

Thanks in advance
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Re: Updates 11/02/13 - New Scoreboard, New Bot and more

Postby blakebowling on Sat Nov 02, 2013 10:14 pm

Dualta wrote:Excellent updates for sure. The scoreboard is very impressive. Can someone explain to me, however, how the lower profile range score is calculated, please? I'm assuming the higher score is the highest score ever achieved, but I'm not sure how to read the lower score.

Thanks in advance

It's the minimum and max score since 9/19/2013.
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