[GP/UI] Semi-Auto Assault

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[GP/UI] Semi-Auto Assault

Postby joeyjordison on Wed Mar 28, 2007 1:43 pm

Huegelkoenig wrote:Suggestion: Advanced Auto-Assault

At the moment, the Auto-Assault-Button is implemented like this:
  • Attack as long as you have more than 3 troops and the enemy has more than 0 troops.
    or
  • Attack until you have less than 4 troops OR the enemy has less than 1 troops.



My suggestions would be, to add two textboxes next to the Auto-Assault-Button, where players can enter the amount of troops, for the Auto-assault to stop, manually.

Image


How this will benefit the site:

You often find yourself in a situation like this:
Image
Large stacks vs large stacks.

If cyan wants to attack Maghreb, cyan has two options:
1. Choose Spain or Greece and click Auto-Assault.
2. Choose Spain or Greece and click Assault manually.

The downside of these two options are simple:
Option 1.: Cyan has to advance the remaining troops to Maghreb and his second stack of 400+ troops is left behind the border.
I know, cyan can reinforce them, but maybe cyan already needs to reinforce troops somewhere else.
Option 2.: It takes time and a lot of clicking. And i know, there are games with stacks way larger than the 400...

If you would be able to choose "Auto-Assault Spain->Maghreb until Maghreb has less than (e.g.) 5 troops", you could go on by attacking the remainaing 3 or 4 troops from Greece and have a large stack at your new border.


Another possibility would be, if cyan (in the situation above) doesnt want to conquer Maghreb, but just weaken red there.
He could choose e.g.
"Attack Spain->Maghreb until Maghreb has less than 200 troops or Spain has less than 300 troops"
and
"Attack Greece->Maghreb until Maghreb has less than 10 troops or Greece has less than 300 troops".
Cyan would end up in a situation (except he gets very very bad or very very good dice) where he has ~300 at Spain and Greece and red has ~50 troops at Maghreb.

-----------------

To prevent users from making wrong inputs, you could also consider using dropdown-menus instead of textboxes

Image

  • It should be possible to disable this feature (to reduce interface clutter) from the Control Panel.
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Last edited by spiesr on Sun Nov 24, 2013 5:39 pm, edited 4 times in total.
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Postby hecter on Wed Mar 28, 2007 2:27 pm

This has been suggested before, but not quite like this. I still think it's a good idea though.
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Postby Forza AZ on Thu Mar 29, 2007 10:37 am

Maybe you can make a 3rd option, which makes 10 attacks at 1 time (in stead of having to fill in a number yourself). This might be somewhat easier to implement. So you just get 3 buttons: attack, attack 10 times, auto attack.

So with 70 vs 50, you can press the 10 attack button, and then see how it turned out before you go on (or not).
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Postby lackattack on Sat May 19, 2007 11:40 am

I think I like the x10 concept better than specifying the number of rolls in a drop down or text field.

Since I don't want to clutter the interface, what about getting rid of the Auto-Attack button and instead having optional checkboxes below the attack button:

Auto-Attack [] x5 [] x10 [] until 3 attackers
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Postby wcaclimbing on Sat May 19, 2007 11:44 am

lackattack wrote:I think I like the x10 concept better than specifying the number of rolls in a drop down or text field.

Since I don't want to clutter the interface, what about getting rid of the Auto-Attack button and instead having optional checkboxes below the attack button:

Auto-Attack [] x5 [] x10 [] until 3 attackers


would we have to check it each attack, or would it remember which one you used last time?
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Postby cyberdaniel on Sat May 19, 2007 11:45 am

Or you might have the text field, or drop down box somewhere else, say in "my settings" and keep the interface the same just the auto attack button will roll up to the number specified by you in the settings page.
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Postby lackattack on Sat May 19, 2007 12:24 pm

wcaclimbing wrote:would we have to check it each attack, or would it remember which one you used last time?


check it each attack. the default should be normal because your next attack might be something completely different.
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Postby wcaclimbing on Sat May 19, 2007 12:41 pm

lackattack wrote:
wcaclimbing wrote:would we have to check it each attack, or would it remember which one you used last time?


check it each attack. the default should be normal because your next attack might be something completely different.


to me, that doesnt sound like a great idea.
I think it should keep both the attack button and the autoattack button, with the auto-attack button defaulted at attack until 3 are left like normal, but with check boxes under just the auto-attack button.

Having to check the boxes for EVERY attack would take a lot of time, and would also just be another "I CLICKED ATTACK WITH ALL INSTEAD OF ATTACK ONCE!!! YOU NEED TO FIX THE BUTTONS!!!".

If you are going to do this, at least leave the two buttons the way they are, just add the check boxes under the Auto-attack button.
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Postby lackattack on Sat May 19, 2007 3:23 pm

i think you misunderstood. the checkboxes would be optional and you attack normally if none are checked. Maybe it would need to say:

Auto-Attack (optional): [] x5 [] x10 [] until 3 attackers

Is that clear enough or will newbies be confused?
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Postby happy2seeyou on Sat May 19, 2007 3:30 pm

lackattack wrote:i think you misunderstood. the checkboxes would be optional and you attack normally if none are checked. Maybe it would need to say:

Auto-Attack (optional): [] x5 [] x10 [] until 3 attackers

Is that clear enough or will newbies be confused?


Maybe instead of "attackers" you could say "armies". Some people may not get it.
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Postby AAFitz on Sat May 19, 2007 3:31 pm

lackattack wrote:i think you misunderstood. the checkboxes would be optional and you attack normally if none are checked. Maybe it would need to say:

Auto-Attack (optional): [] x5 [] x10 [] until 3 attackers

Is that clear enough or will newbies be confused?


there will undoubtedly be some new players that will be confused, and it is approaching the complicated zone, but its not too bad...its too bad you cant just have Auto [] x5 [] x10 [] all but 3

but then new players would definitely be confused
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Postby lackattack on Sat May 19, 2007 3:34 pm

I said attackers instead of armies to differentiate between defending armies.

How about this...

Auto: [] 5 rolls [] 10 rolls [] to the death!


EDIT: Now I'm having second thoughts about this whole thing. It will mean an extra click to do an auto-attack which would annoy me because I use it very often!
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Postby happy2seeyou on Sat May 19, 2007 3:41 pm

lackattack wrote:I said attackers instead of armies to differentiate between defending armies.

How about this...

Auto: [] 5 rolls [] 10 rolls [] to the death!


EDIT: Now I'm having second thoughts about this whole thing. It will mean an extra click to do an auto-attack which would annoy me because I use it very often!


hahaha. Nice (to the death) but I thought that was what Auto did anyways... well I guess when ever I use it. I really like the idea of this option, but I am pretty sure that newbies won't understand it. What if it was an add on option that you could use on Mozilla?
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Postby AAFitz on Sat May 19, 2007 3:49 pm

lackattack wrote:I said attackers instead of armies to differentiate between defending armies.

How about this...

Auto: [] 5 rolls [] 10 rolls [] to the death!


EDIT: Now I'm having second thoughts about this whole thing. It will mean an extra click to do an auto-attack which would annoy me because I use it very often!


i think thats the cleanest....and youre gonna get questions anyways...so it might as well be pretty i was going to suggest that exactly, but i figured you wanted to put the 3 in there...I say leave it out...much more sporting looking...

also...you may want to hold off on the auto...you might win one...i stopped using it gained 1100 points...got cocky...and lazy...used it again and lost 800
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Postby lackattack on Sat May 19, 2007 6:41 pm

happy2seeyou wrote:Nice (to the death) but I thought that was what Auto did anyways...

Yes, checking that off would be the equivalent of today's auto-attack button. Maybe this could be tucked away untill you click an [options] link next to the attack button. Maybe then we could also display

Advance: [] all [] none

Maybe all this should go live along with in-game popup help, which is somewhere on my to-do list...

AAFitz wrote:also...you may want to hold off on the auto...you might win one...i stopped using it gained 1100 points...got cocky...and lazy...used it again and lost 800

I dunno... I sucked at this game even before we had auto-attack :(
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Postby wcaclimbing on Sat May 19, 2007 10:31 pm

Too many buttons. remember everyone complaining when new ones were added?
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Postby cicero on Sun May 27, 2007 7:46 pm

I believe that a good interface, taking into account clicks and clarity for all levels of user, would be as set out below. Since Lack has raised Advance in addition to the original Auto-Attack discussion I've included that too.

I think that auto-attacking, to a user-defined army limit; "whilst I've got 20 armies or more left" for example, is better than for a user-defined number of attacks. (Note "whilst I've got 4 armies or more left" is the equivalent of the current auto-attack.) Limiting by number of attacks still leaves you particularly vulnerable to:
joeyjordison wrote:... got down to u havin 2 and them havin 6 ...
... if I understand his meaning correctly.

Note that, in my personal-just-made-it-up-notation, this:
[12] is a dropdown
and this:
<Attack> is a button.

attacking
<Attack> or <Auto-Attack> with [4] armies or more.

The dropdown list defaults to 4, since that is the current auto attack equivalent, but it will be coded to include all values from 2 up to one less than the maximum number of armies the player has on any one territory. (There will have to be some checking producing a warning similar to the existing "illegal attack" warning if a dropdown value inappropriate to the attacking territory is chosen.)
This interface allows players to be more cautious or more reckless than the current auto-attack allows and with the efficiency of the auto-attack button.

advancing
<Advance All> armies from East Anglia to Lincolnshire or <Advance Specified> [0]

The dropdown list defaults to zero since this allows an "advance none" order with one click and doesn't add too much clutter to the interface. (The dropdown, as now, will be coded to included all values up to one less than the number of armies in the 'from' territory.)

The italicised 'or' is intended simply as that - italicised text on the page.

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Postby cicero on Sun May 27, 2007 7:52 pm

re attacking
The <Attack> button could be called <Single Attack> for emphasis, but that would go against the established norm.

Hence, for the same reason, ...

re advancing
The <Advance Specified> button should perhaps just be <Advance>.


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Postby khazalid on Sun May 27, 2007 8:34 pm

im a firm advocate of auto attack.

the dice are always better when you use it.

to the death i say, be damned.
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Postby MOBAJOBG on Tue May 29, 2007 9:50 am

After reading all the above recommendations, I would like to suggest ...

attacking
<Attack> or <Auto-Attack> until [3 by default or scroll to select a number] attackers.

advancing
Please don't change it as I may decide to advance all, none or partial armies.
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Postby KevinL on Wed May 30, 2007 2:59 pm

I like the idea of a partial auto-attack, some level between attack once and attack until the end.

This should not only improve gameplay but also should lower the number of page-loads on the server. If I choose to attack 20 times and quit, now my page is refreshed 20 times. If there was a x10 button, my page would be refreshed twice.

Exactly how flexible / configurable this should be is up to our wonderful game-creator, but I think something (anything) would be an improvement.
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ATTACK 10 BUTTON.

Postby Dunk90 on Sun Jun 24, 2007 7:38 pm

I LOVE IT!!!!!!!!!!!!!!!
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Postby reverend_kyle on Mon Jun 25, 2007 1:54 am

ok I've got the solution



(attack) attack options x1 [x] x5 [ ] x10 [ ] to death [ ]
button check boxes



and x1 would be default. and that would control the attack button.

I'm not a fan of this at all because I love the auto attack button.
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Postby reverend_kyle on Mon Jun 25, 2007 1:56 am

wcaclimbing wrote:
lackattack wrote:
wcaclimbing wrote:would we have to check it each attack, or would it remember which one you used last time?


check it each attack. the default should be normal because your next attack might be something completely different.


to me, that doesnt sound like a great idea.
I think it should keep both the attack button and the autoattack button, with the auto-attack button defaulted at attack until 3 are left like normal, but with check boxes under just the auto-attack button.

Having to check the boxes for EVERY attack would take a lot of time, and would also just be another "I CLICKED ATTACK WITH ALL INSTEAD OF ATTACK ONCE!!! YOU NEED TO FIX THE BUTTONS!!!".

If you are going to do this, at least leave the two buttons the way they are, just add the check boxes under the Auto-attack button.


I like this best actually.
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Postby BobHacket on Mon Jun 25, 2007 2:37 am

instead of having the different attack amounts correlated with the "auto-attack" button, (check boxes, manual type or whatever mode you want) you could have the different attack amounts correlated with just the attack button so you wouldn't have the "I did the auto-attack instead of the 10x attack" or whatever.

This way if the person wanted to do a 10 army attack and forgot to either put in that amount or to check a box prior to attacking, they would have only lost that one attack instead of losing all their armies with the auto-attack.

In case it wasn't clear, if nothing is checked, or entered, and attack is pressed, a regular attack ensues. If a box is checked or entered and attack is pressed, then a person would attack down to that many armies. Leaving the "auto-attack" button all by its lonesome in case you want to go full bore and take it down to the 3 army like normal.
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