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DoomYoshi wrote:Each map shows how far a territory is from breaking a bonus. e.g. if you have a stack on Novosibirsk, it takes you 4 moves to break Africa.
Dukasaur wrote:DoomYoshi wrote:Each map shows how far a territory is from breaking a bonus. e.g. if you have a stack on Novosibirsk, it takes you 4 moves to break Africa.
I'll bet you could get your Masters' degree in Algebra if you did the same for Supermax: Prison Riot!
betiko wrote:well i'm not sure this is very relevant information with any game settings anyway. in real life, you have obstacles such as neutrals or stacks, and you are not going to run over 5/6 terts to break a +2 unless you are really bonus monkeying.
DoomYoshi wrote:betiko wrote:well i'm not sure this is very relevant information with any game settings anyway. in real life, you have obstacles such as neutrals or stacks, and you are not going to run over 5/6 terts to break a +2 unless you are really bonus monkeying.
This is partially true. However, all objectives (killing a person) also involve traveling through the map. You can quickly see unique killpaths across the entire map using these maps. It also puts perspective on relative value of territories. Chicago is 4.2 spaces away from every continent. Delhi is only 2.8 spaces away from every continent. What does that mean? Defensively, Chicago is better; offensively Delhi is better.
All in all, its just a different perspective at looking at paths your armies have trampled countless times.
Dukasaur wrote:DoomYoshi wrote:Each map shows how far a territory is from breaking a bonus. e.g. if you have a stack on Novosibirsk, it takes you 4 moves to break Africa.
I'll bet you could get your Masters' degree in Algebra if you did the same for Supermax: Prison Riot!
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