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[UI] Semi-Auto Assault

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Postby MOBAJOBG on Tue May 29, 2007 9:50 am

After reading all the above recommendations, I would like to suggest ...

attacking
<Attack> or <Auto-Attack> until [3 by default or scroll to select a number] attackers.

advancing
Please don't change it as I may decide to advance all, none or partial armies.
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Postby KevinL on Wed May 30, 2007 2:59 pm

I like the idea of a partial auto-attack, some level between attack once and attack until the end.

This should not only improve gameplay but also should lower the number of page-loads on the server. If I choose to attack 20 times and quit, now my page is refreshed 20 times. If there was a x10 button, my page would be refreshed twice.

Exactly how flexible / configurable this should be is up to our wonderful game-creator, but I think something (anything) would be an improvement.
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ATTACK 10 BUTTON.

Postby Dunk90 on Sun Jun 24, 2007 7:38 pm

I LOVE IT!!!!!!!!!!!!!!!
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Postby reverend_kyle on Mon Jun 25, 2007 1:54 am

ok I've got the solution



(attack) attack options x1 [x] x5 [ ] x10 [ ] to death [ ]
button check boxes



and x1 would be default. and that would control the attack button.

I'm not a fan of this at all because I love the auto attack button.
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Postby reverend_kyle on Mon Jun 25, 2007 1:56 am

wcaclimbing wrote:
lackattack wrote:
wcaclimbing wrote:would we have to check it each attack, or would it remember which one you used last time?


check it each attack. the default should be normal because your next attack might be something completely different.


to me, that doesnt sound like a great idea.
I think it should keep both the attack button and the autoattack button, with the auto-attack button defaulted at attack until 3 are left like normal, but with check boxes under just the auto-attack button.

Having to check the boxes for EVERY attack would take a lot of time, and would also just be another "I CLICKED ATTACK WITH ALL INSTEAD OF ATTACK ONCE!!! YOU NEED TO FIX THE BUTTONS!!!".

If you are going to do this, at least leave the two buttons the way they are, just add the check boxes under the Auto-attack button.


I like this best actually.
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Postby BobHacket on Mon Jun 25, 2007 2:37 am

instead of having the different attack amounts correlated with the "auto-attack" button, (check boxes, manual type or whatever mode you want) you could have the different attack amounts correlated with just the attack button so you wouldn't have the "I did the auto-attack instead of the 10x attack" or whatever.

This way if the person wanted to do a 10 army attack and forgot to either put in that amount or to check a box prior to attacking, they would have only lost that one attack instead of losing all their armies with the auto-attack.

In case it wasn't clear, if nothing is checked, or entered, and attack is pressed, a regular attack ensues. If a box is checked or entered and attack is pressed, then a person would attack down to that many armies. Leaving the "auto-attack" button all by its lonesome in case you want to go full bore and take it down to the 3 army like normal.
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Postby Anarchist on Mon Jun 25, 2007 10:36 pm

I like it, Hate having to load up the results 50 times(slow pc)
but hitting auto attack to find your legion destroyed is even worse.

Couldnt this just be an option?

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Postby yeti_c on Tue Jun 26, 2007 2:54 am

lackattack wrote:I said attackers instead of armies to differentiate between defending armies.

How about this...

Auto: [] 5 rolls [] 10 rolls [] to the death!


EDIT: Now I'm having second thoughts about this whole thing. It will mean an extra click to do an auto-attack which would annoy me because I use it very often!


Why don't you have

[Auto] [] 5 rolls [] 10 rolls

If you don't check anything it's standard "to the death!" attacks...
If you check something then it uses that?

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Postby Forza AZ on Tue Jun 26, 2007 5:30 am

yeti_c wrote:Why don't you have

[Auto] [] 5 rolls [] 10 rolls

If you don't check anything it's standard "to the death!" attacks...
If you check something then it uses that?

C.

Yes, good idea. In situations that you have 30 vs 20 or something it takes very much time to do 1 attack a time, but auto attack can suddenly leave you with 3 vs 10 or something like that. I would use the 5 rolls option in such cases.
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Postby BobHacket on Tue Jun 26, 2007 12:27 pm

yeti_c wrote:
lackattack wrote:
How about this...

Why don't you have

[Auto] [] 5 rolls [] 10 rolls

If you don't check anything it's standard "to the death!" attacks...
If you check something then it uses that?

C.


I don't like the idea of the multiple attacks being correlated with the auto-attack, in case of an accident or computer lagging and me multiple clicking (as happens freaquently with me). I'd rather have it like this

[Attack] []5 rolls [] 10 rolls
[Full-Attack]

or maybe

[Attack] [Full-Attack]
[]5 rolls [] 10 rolls

or something like this so that the 5 and 10 rolls work with clicking the "Attack" button instead of the Auto, or full attack button, that way if there is a mess up with anything you have just a single attack instead of a full blown attack.
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Postby edbeard on Thu Jul 12, 2007 10:36 pm

I definitely prefer cicero's idea above. It seems the most logical to me. sorry the rest of my post is a rehash of what he said.

eg: When I'm attacking like 50 vs 30 i want to make sure I don't want to get lower than 30. So just type 30 into the box and the lowest I can get to is 29.

5 or 10 attacks at once is definitely good idea too, but why not put it all. seemingly if the code is done in such a way that it auto attacks with a minimum of 4 armies, then it can be fairly easily setup where 4 is the default, but it can be changed to a higher number if necessary
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Postby BaldAdonis on Sun Sep 23, 2007 2:01 am

I like cicero's solution the best, but with the auto-attack default being 2. The people who need the fastest responses are the ones playing freestyle games, trying to break a bonus before the opponent starts a turn. If they're anything like me, they'll keep attacking to the death, so that should be the first choice. Everyone else has time to worry about how many armies they will have left over, so they can browse through the dropdown.
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Postby Stoney229 on Sun Oct 14, 2007 9:25 pm

cicero wrote:I believe that a good interface...
...italicised text on the page.

Cicero


I think Cicero's model is by far the best without any drawbacks in my opinion. it would be a simple dropdown menu, which defaults at the current "3" or "4", where you select the number of armies you wish to not attack with. The menu would always be present next to the auto-attack button, but would only take effect if the auto atatck button is clicked, as opposed to the "attack" button.
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Semi Auto Attack Button

Postby decoulombe on Tue Nov 06, 2007 5:38 pm

Comon everybody knows that a fully automatic weapon has a single action and automatic action, but most weapons actually have a third option, known as semiautomatic, which can put three rounds in at a time, not wasting the entire ammunition. I was thinking the same thing with CC....There would be less complaints about dice if anything else. Let me get some feedback regarding this.

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Postby cena-rules on Tue Nov 06, 2007 5:53 pm

seems like a good idea

it attacks for say 5 rolls
or til attacker wins
or til attacker has 2/3 left
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Postby deathscythe30 on Tue Nov 06, 2007 6:13 pm

That would be good if you could set a specific number to stop the auto-attack.

I concur. Let's do it.
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Postby Herakilla on Tue Nov 06, 2007 6:18 pm

already suggested, please do searches b4 suggesting
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Postby Visaoni on Wed Nov 07, 2007 3:16 am

Herakilla wrote:already suggested, please do searches b4 suggesting


Then why hasn't it been done. :lol:
It would be a great addition.
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Postby lord voldemort on Wed Nov 07, 2007 3:18 am

Visaoni wrote:
Herakilla wrote:already suggested, please do searches b4 suggesting


Then why hasn't it been done. :lol:
It would be a great addition.


cause there is a to-do list and there are certain priorities.....

things get done in that order :wink:
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Postby decoulombe on Wed Nov 07, 2007 6:53 pm

I looked at the previous post and it appeared to have died and, not being on lacks to do list, maybe perhaps we could do so withing the near future.
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Postby Herakilla on Wed Nov 07, 2007 6:58 pm

if you found it then post in that one and revive it with new ideas
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max attack addition

Postby shaku on Mon Dec 10, 2007 1:53 pm

It would be cool if there was an extra attack selection like
"attack till opponent loses x number of armies" or
"attack till you lose x number of armies" or
"attack 10 times then stop"


sorry for reposting this idea if someone has already mentioned this before.
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Postby shaku on Thu Dec 20, 2007 3:45 pm

anyone????
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Auto attack untill you lose both attacking dice

Postby Cral42 on Sun Apr 20, 2008 12:53 am

A new Auto attack button that continually attacks untill you lose both attacking dice would make the game much better.
It's often ok to keep attacking while you are winning or if it is an even loss of troops with the defender.
It's stupid when you auto attack and get multiple both dice losses in a row. It makes using the autoattack a complete gamble.
This new auto attack button would take the gamble away and keep the speed advantage of the current auto attack button.
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Re: Auto attack untill you lose both attacking dice

Postby greenoaks on Sun Apr 20, 2008 2:57 am

we should also have a third auto-attack button that keeps attacking until you lose to two double 6's in a row. i hate it when that happens, especially when i roll 6's myself.
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