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World Cup of Risk! [Round 1 Imminent]

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World Cup of Risk! [Round 1 Imminent]

Postby groovysmurf on Wed Nov 29, 2017 5:48 pm

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Alright everyone, it's time to decide what country shall hold the title of the best in the Conquer Club world!

Basic Structure
This tournament will be a team event and played on the World 2.1 map with various settings (including escalating, chained; no spoils, adjacent; nuclear, parachute).
There will be no multi-team games. All will be one team vs another to ensure there is no teaming up.
All games will be fog to discourage outside coaching and the 12hr fog of war rule will be in effect. This rule just states that the starting team for each game, must allow 12 hours for the other team to grab a snap if they'd like. Turns may be taken sooner if the other team announces in game chat that they have their snap.

Setup
  • Each team should be composed of a minimum of 8 players and a maximum of 12. FREEMIUM are welcome so long as they ensure to keep one spot dedicated to this event. Team roster to be "LOCKED" at tournament start and for the remainder of the tournament.

    (Tournament Organizers should be made aware if any issue arises as soon as possible...we understand real life can screw up plans sometimes.)
    A team can have a few reserves, however a reserve player cannot be used for another country.

  • Round Robin format.
    Each team will face each other playing World 2.1 map and using the following game type; 2 Doubles, 2 Triples, 2 Quads.

  • Settings will vary from one game type to another, detailed below, but the entire event will use Sequential, Automatic, Fog, 20 Round Limit and 24 hour turn time for all games:

    Doubles #1 - No Spoils, Adjacent & Trench
    Doubles #2 - No Spoils, Adjacent
    Triples #1 - Nuclear & Parachute
    Triples #2 - Flat Rate & Parachute
    Quads #1 - Escalating & Chained
    Quads #2 - Escalating & Chained

Score System
  • Win a Doubles: 1 pt
  • Win a Triples: 2 pts
  • Win a Quads: 3 pts
  • Win all 6 games: 2 pts added
Top 4 qualify for the 1/2 Final, 1st will play 4th, 2nd will play 3rd.
If a team ties than the face off from the Round Robin will determine who takes the spot, if still a tie than the amount of rounds will be used. Same rules apply if multiple teams are tied.

Special Conditions
  • 12 Hour Fog rule is in effect during the entire tournament. If any violation occurs, we expect the case to be solved between the teams and with an announcement in game chat (usually a copy/paste of the game log should suffice); make sure you mention what territory would have been visible as well.
    Tournament Organizers will not enforce the rule unless a case can't be resolved between the 2 teams. If no resolution can be made, then it could result in a complete rematch or a forfeit for this match only.
  • A player from a team should be used in at least one game per match and in a maximum of 3. In order to win a prize detailed below, a player must be used in at least 14 rounds of the 17.
    The Team designated Captain will ensure the above conditions are respected to ensure a fair competition.

Team Info
  • Players may join the country of his/her choice.
  • If needed, Team UN (United Nations) will be created and made up of players from various regions; so don't be discouraged if you are somewhere that does not have a large CC membership.
  • If there are enough interested members for a particular country/region, it is acceptable to have more than one team representing said region, i.e. "USA I, USA II", or "UN I, UN II", so on and so forth.

Prizes ("per Team member")

WINNER: Image + 1xImage + 1x Image + 1x Image

RUNNER UP: 3x Image

3RD PLACE: 1x Image + 1x Image

4TH PLACE: 1x Image

Please say "I'm in" and for what country you wish to play for. Thanks! We think this should be a lot of fun once it gets going.

Mad777 & groovysmurf
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Re: World Cup of Risk!

Postby groovysmurf on Wed Nov 29, 2017 5:48 pm

Team Lists - NOT locked yet (let us know if anything is not correct here, please or if there is anyone else you would like on your team - each team can have up to 12 members or additional that will serve as reserves only)


Australia (12)
MARCUS ANNIHILUS - Captain
callisto*
Usurper
Razorvich
EminenceGrise
BrutalBob
DJPatrick
StackedAmazon
4red
hatmundo
luxbock
lord voldemort

Balkans (11)
misteryforall - Captain
osvajalec
granicar
nemapredaje
bobbythomson
Khayam
sekretar
notoejim
wrathofkahn
Reazione Estrema
council

Canada (10)
IanG7 - Captain
Barney Rubble
ketzel
TheProwler
europeanson
kjg21
Dukasaur
Blue Raja
Paengars
farm

Denmark/Norway (9)
MY1101 - Captain
Tviorr
Free Syrian Army
Lord Banner
jnl1234
Egomadsen
njp
marijus
jytreberg

France (12)
DJENRE - Captain
lazette
JELO
_Untouchable
dragon dor
djelebert
Donelladan
LeVieuxLion
iormungand
samdemars
fairman
tiche

Greece (12)
Conchobar - Captain
giannikas
Sotan
bebis72
osman76
nibotha
Kaskavel
Fyrdraca
JPlo64
GoranZ
skillfull
perkouv

Ireland (12)
gorehound - Captain
AndyBounce
Lord+Master
Easter16
tommygun64
adolf_frogler
pmul
gerrafferty
fearglic
mint-murray
GaryDenton
Shannon Apple
purehardnut (reserve)

Japan (12)
rousseau72 - Captain
jcmagno
MudPuppy
smwhitey
Leverpuller
Aung Oakkar
MTIceman4
swimmerdude99
t4mcr53s2
Triple 6
elspaniard
josko.ri

Mexico/South America (9)
Q-ello - Captain
Dune88
Tiburon
chidone
abygorb
RailtonMoreira
serram
dariomor
ZaBeast

Netherlands (12)
aad0906 - Captain
weldstars
Vinc
GeneralFault
Schildpad
Toizzzzz
westbo
the warrior65
osok68
RoboDeBobo
stuboy
loenatiek

New Zealand (10)
WALLZ - Captain
thelord
Hooch
Bantam
jameboy
I AM NATO
danhulbert
KNIGHT2216
calgaryfan
Nightowl20010

North America/Cascadia (11)
groovysmurf - Co-Captain
hopalong - Co-Captain
Jim1086
fojimoto
Mageplunka69
ElricTheGreat
RobbieDub
DGAnkrom
jfm10
Freaky1
stringybeany
strang3r (reserve)
DanielJames1962 (reserve)

South Africa (11)
Charle - Captain
Leehar
The_Samurai
Nucker
MnrToti
GAZZATROT
Crowley
Keefie
AndrewSBaird
milo67
jaanyavan

Switzerland/Spain (10)
Mad777 - Captain
joshzam
BlackKnight_6
rosco23
point
esbiete
Acuernas
Googilibear
Bobino
overlander

Sweden/Norway (10)
Bentelbow - Captain
hjelp
hudds
alster
Lord Arioch
Lockup
rubilion
EspenOvergaard
Seinfeld1
niMic

UK (12)
Duke_Spirey - Captain
mikehayes
Alex Song
Shaun850
ben.cleuch
Wizz00
general cod
docscott
tallguy29111
emporium
updalions
welshwarlord

United Nations (14) - 2 reserves (undetermined)
Chariot of Fire - Captain
weaselshane
hotitigers
Raiga
Prince_Tottenham
AtreidesHouse
eurosport
giuseo
rockfist
Dudi
igotaished
Silvertop
Ghosteagle
the flip

USA (12)
tfh182 - Captain
HitRed
roprotem
NickDanger
b00060
Pilager
Bruceswar
torres44cm
Rellekbastard
dreyx2000
rmjw10
KAIRO220
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Re: World Cup of Risk!

Postby groovysmurf on Wed Nov 29, 2017 5:49 pm

http://challonge.com/WorldCupofRisk

This is the first time I've used this program, but will do my best to keep up with it. I will also be creating a Google sheet to keep track of the score and will post that here as well.

Round 1 Bracket
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Re: World Cup of Risk!

Postby DJENRE on Wed Nov 29, 2017 6:34 pm

At least you forgot some ;)

You should be more specific about the format and what games are played. There are 12 players per team but we fight vs 2 opponent?
Also the scoring system must be told.
I'm not sure it's clear enough for all. ;)

You should start sorting all countries by continent then by foreign countries. I mean Ireland should go next to UK /Sweden, Danemark should go one after another......


Also 12 players per country is too high I think. Why this ammount of players, I presume only a few countries will be able to show 12 players! So you won't have a world cup, but a continent cup. The aim of the tournament is to represent your country, if too many people have to join another country because of low ammount of player, it won't be same fun.
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Re: World Cup of Risk!

Postby groovysmurf on Wed Nov 29, 2017 7:03 pm

Things definitely need to be worked out, I agree there. We're shooting for a start date of the 2nd week in December so this is all kind of preliminary as we gather information on who is interested, etc. Yes, we may have to do smaller teams here so more countries can be represented.

Basically, what we're thinking is that each round one team will fight two opponents. i.e. Team A vs Team B; Team A vs Team C; Team B vs Team C; Team D vs Team E; Team D vs Team F; Team E vs Team F and so on
Each match up would be 3 games. Let's say we had 10 people per team, we could do 2 trips and 1 quad per match and everyone can then be utilized in one game, meaning only two games per person per round. The placement of the players would be determined by the team captain. Some people hate playing escalating, so obviously those people would be on the map with the other settings.

I know that a lot of things need to be made much clearer here. We're working on it.
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Re: World Cup of Risk!

Postby ZaBeast on Wed Nov 29, 2017 7:09 pm

Count me out if it starts before the holidays.
the 12hr fog of war rule will be in effect.

I have no idea what this is
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Re: World Cup of Risk!

Postby DJENRE on Wed Nov 29, 2017 7:35 pm

ZaBeast wrote:Count me out if it starts before the holidays.
the 12hr fog of war rule will be in effect.

I have no idea what this is

You have to wait 12 hours before you play a fog game. So the opponent has 12 hours to see or snapshot the game. ;)


Let's say we had 10 people per team, we could do 2 trips and 1 quad per match and everyone can then be utilized in one game, meaning only two games per person per round.

If you have 10 players for 2 triple and a quad, every player play only 1 game per round, no more.
If you want to play 1 quad and 2 triples (1game mini 2 max per player) a minimum of 6 players is required.

Some people hate playing escalating, so obviously those people would be on the map with the other settings.

So you have in mind to have different settings on triple and quad? right?

Basically, what we're thinking is that each round one team will fight two opponents. i.e. Team A vs Team B; Team A vs Team C; Team B vs Team C; Team D vs Team E; Team D vs Team F; Team E vs Team F and so on

Ok and after each round, some teams are eliminated, due to scoring. you have to think you'll need always a multiple of 3 teams (3-6-9-12...) to work it out.
WIth 10 players per team, I presume you won't have more than 10 teams in total.
If so you could organize a round robin (every team play each other), with a same kind of scoring system. instead a system of round elimination.
If you go for smaller team, you will have lot more teams.
Just advices, good luck in organizing. ;)
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Re: World Cup of Risk!

Postby Chariot of Fire on Wed Nov 29, 2017 9:22 pm

Having a large player pool is not a bad thing. As smurf points out, not all settings suit certain players. Furthermore (and this is important) you cannot choose your countrymen, so what happens if you get a bit of a loony in your squad? Nice to have reserves who can replace that player. Also people drop out or become unavailable. It also makes the Captain's job a bit more worthwhile if he/she has a decent player pool to choose from.

I'd agree that 12 players is probably too many though, eight being a better number, but that's just an opinion. These guys have come up with a fun-sounding tourney which may become an annual fixture on CC. I'm sure they know what they're doing.
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Re: World Cup of Risk!

Postby groovysmurf on Wed Nov 29, 2017 11:44 pm

We are working all of these things out now and please consider the OP still somewhat "under construction". This has picked up steam rather quickly and though I knew this had the potential of being popular as soon as zeus presented me with his idea, it's still taken me a bit by surprise how quickly the responses have been coming in. This is my and zeus' first time hosting a tournament so please be patient with us to start. All of the advice is much appreciated, but we'd prefer any further issues be directed to us via PM so as to save this forum for mostly people stating whether they would like to participate and for what country. Thanks!
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Re: World Cup of Risk! I'm in USA

Postby Pilager on Thu Nov 30, 2017 1:51 am

I'm in, USA is who I play for please.


Also will consider your clan if you need a member, permit team rally calls and call out of manginas.

Let's go!

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Re: World Cup of Risk!

Postby Silvertop on Thu Nov 30, 2017 1:56 am

in for Belgium !
2158 01/10/14 ---> 2161 27/07/17 ---> 2185 01/08/17 ---> 2198 03/08/17 ---> 2206 13/10/17 ---> 2251 15/10/17
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Re: World Cup of Risk!

Postby Nucker on Thu Nov 30, 2017 2:27 am

ln for S.A
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Re: World Cup of Risk!

Postby Bruceswar on Thu Nov 30, 2017 2:30 am

USA please
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Re: World Cup of Risk!

Postby BlackKnight_6 on Thu Nov 30, 2017 2:55 am

I'm in. Spain, with joshzam!
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Re: World Cup of Risk!

Postby Schildpad on Thu Nov 30, 2017 3:51 am

count me in, double dutch,so will play for the Netherlands. Cheers
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Re: World Cup of Risk!

Postby MnrToti on Thu Nov 30, 2017 4:19 am

I'm in for South-Africa
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Re: World Cup of Risk!

Postby Mageplunka69 on Thu Nov 30, 2017 4:40 am

USA USA USA .......GO USA
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Re: World Cup of Risk!

Postby BrutalBob on Thu Nov 30, 2017 4:47 am

Thx for the invite. Australia please.

I have heard of the FOW rule, but never played it. What happens if I take my turn before the 12 hours?
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Re: World Cup of Risk!

Postby Free Syrian Army on Thu Nov 30, 2017 4:52 am

I'm in for Denmark
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Re: World Cup of Risk!

Postby Conchobar on Thu Nov 30, 2017 4:58 am

I have to say i think 12 player teams is very ambitious. At the moment I have 3 confirmed plus myself.
I have four more that might be interested if the game count is low enough.

Personally, I would say 8-player teams playing 2 or 4 active quads games at a time would be a good limit. Meaning that each player is in 1 or 2 active games at a time. For now, I will tell the maybes that the game count is 1 and see if I can get a 10 player team together as you suggested...

Also, can you confirm that the stupid 'no forts' setting will not be used?
And there will be no trench either? Because obviously that would make the games last much longer.
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Re: World Cup of Risk!

Postby zeus111 on Thu Nov 30, 2017 5:13 am

were early in the registration process i went threw the greek members sent link to the event and im sure there are a lot of greek residence in the uk .. usa.. and canada that have not found this event as of yet ..i can confirm the no fort option is not in play however trench is as its a highly requested setting i think team greece will fill give it some time pls best of luck in all !!! if u know of a greek player living in those 3 regions feel free to invite them and u have sotan that guys an insane team m8 [heeheeheeee]



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Re: World Cup of Risk!

Postby Conchobar on Thu Nov 30, 2017 5:20 am

Yep, sorry folks, only now have i had the chance to read the whole other thread. So, I see some of my questions were answered already.

You can add bebis72 to Team Greece and I've sent a pm to the rest...
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Re: World Cup of Risk!

Postby niMic on Thu Nov 30, 2017 5:32 am

I'll play for Norway if needed (or wanted!)

Bad Dice Clause: If a team feels the game was lost due to dice and not superior strategy, dice stats must be posted in game chat and the game will be reviewed by groovysmurf, zeus111 and all team captains. The game will be recreated if the majority votes that the dice were biased. This rule is to ensure the utmost fair level of play.


That's an... interesting approach. Not sure I really like it, though.
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Re: World Cup of Risk!

Postby Googilibear on Thu Nov 30, 2017 5:55 am

In for Switzerland!
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Re: World Cup of Risk!

Postby DJPatrick on Thu Nov 30, 2017 6:02 am

In for the Aussies.. :twisted:
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