RockSolid has specific requirements:
*keeping the colors the same for both the lakes water and the territories.
*No army circles
*He wants the feel of the map to be the same just touched up and updated.
*He was very specific about maintaining the borders of teh territories to be as close as possible to the actual municipalities.
Changes:
The original Montreal map had several 4 way corners
1) Beaconsfield/Kirkland/Baie d'Urfe/Ste-Anne,
2) Plateau/Hochelaga/Rosemont/Downtown, and
3) Anjou/St-Leonard/Riviere-des-Prairies/Mtl-Nord
Those have been eliminated and now are:
1)Kirkland now borders Baie d'Urfe (minimum impact on movement. This was the prefered border fo RockSolid)
2)Plateau now borders Hochelaga (this does not impact gameplay becasue Platue only borders Rosemont and Downtown. If Downtown were to border Rosemont, the movement throught Ville-Marie would be affected.
3)St-Leonard now borders Riviere-des-Prairies (This arrangement keeps the number of border territories the same. Connecting Anjou and Mtl-Nord would have increased the borders of Bout de I'lle by 1.)
I talked about the 4 way corners and adjusted them, as posted above, to RockSolid's liking.
Here are the Draft Versions:
Large
![Image](http://img182.imageshack.us/img182/310/montreal05lce4.jpg)
![Image](http://img452.imageshack.us/img452/7487/montreal05armieslau9.jpg)
Small
![Image](http://img510.imageshack.us/img510/4926/montreal05sco4.jpg)
![Image](http://img113.imageshack.us/img113/4492/montreal05armiesssy6.jpg)
XML is unchanged except for the edited 4-ways and coordinates of the new numbers. The current numbers are just placeholders to show intent.