Even without double turns all you're waiting for is someone to START their next turn, so if you're quick you can still press/create an advantage equivalent to an actual double turn. This strikes me as not consistent with the spirit of the double turn prohibition.
I also think that a (deadbeat) player missing a turn shouldn't count as the last player in a round. At the moment if you are the last active player who takes their turn in a round, you can effectively get a double turn - because the deadbeats turn will always come after you.
Evil Semp wrote:The trouble with the solution you described is if al the players on Team 1 gets to play before Team 2 gets a chance to play they can kill someone from Team 2 before they even get a turn. At least in freestyle they have a chance to play.
Dlakavi wrote:The chances of that are really slim, and anyway, if team 2 knows each other they will all join at the same time and play before team 1, right?
SirSebstar wrote:a far simpler sulution would be to put the time to 48 hours for time to run out.
and after 24 the other team is allowed to play if you have not made a move...
deadbeats are annoying then, but at least you dont get shorted out playing.
i do my turns in the morning, with a 12 hour limit i dont get to sleep.
with 24 hours, i do!
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