JamesKer1 wrote:Double turns, a solution for those who timed out while taking a turn as well as allowing players to hold their freestyle turn until the last second, was once a feature of the site. Now that it has been removed due to extreme abuse, all threads pertaining to the removal or otherwise changing this feature have been merged here. A solution has been created by allowing opponents to begin their turn halfway through the round and by creating a one hour time limit on turns. -JamesKer1
Even if double turns are not allowed, sometimes it still effectively occurs. In a game I just played I took Europe, but was unable to defend it. My opponent (only one now remained) started his turn at once and positioned armies to take me out of the continent. However, before he could, I started my turn and got the 5 man bonus and pretty much ended the game. Then afterwards I felt bad about it, and now that I think about it I've done this (although with far less immediate impact) many times.
Even without double turns all you're waiting for is someone to START their next turn, so if you're quick you can still press/create an advantage equivalent to an actual double turn. This strikes me as not consistent with the spirit of the double turn prohibition.
I propose amending it so that the last player of a round cannot take their next turn until at least one other player has FINISHED theirs.
This would make a game with only two players remaining sequential.
For your kind consideration,
Zaw