[GP/UI] Unlimited Adjacent Fortification

Have any bright ideas? Share and discuss them with the community

Moderators: Global Moderators, Suggestions Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Postby yeti_c on Sat Jun 23, 2007 9:02 am

If coded correctly then this wouldn't be too confusing...

Although you would get a load of illegal move messages sometimes!!

I like the premise - but changes in the UI might be necessary to stop whinging!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Postby Spritzking on Sat Jun 23, 2007 12:06 pm

well i am not very good at explaining thing very clear in english...

yeti can you help me with it?
Major Spritzking
 
Posts: 117
Joined: Wed Jan 03, 2007 7:19 pm
Medals: 13
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Freestyle Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (1)

Postby lduke1990 on Sat Jun 23, 2007 10:27 pm

basically, each army can only cross one border. To do this right you would have to put a boolean flag on each army after the player clicks the "end attacks" button. To start fortification, each flag would be set to "no" as in that particular army hasn't moved yet. Then, when the army crosses a border, the flag changes to yes and then that army can no longer move that turn.
We are the Borg. We come to assimilate your technology. Resistance is futile
Private lduke1990
 
Posts: 539
Joined: Wed Apr 04, 2007 11:16 pm
Location: Somewhere where you are not
Medals: 2
Doubles Achievement (1) Triples Achievement (1)

Postby yeti_c on Sun Jun 24, 2007 2:02 am

It's a bit trickier than that though...

You have to be able to display who can still move in the UI...

Something that isn't possible with the way it currently works.

For that to work I would change the Fortify Drop Downs around to be

"FROM" "#" "TO"

Then when you select a From territory it flows updates to the other 2 to only show what you can move from that territory to the next.

This would eliminate the confusion over how many you're still allowed to move for that territory.

C.

PS Remember of course there is a nuance here you may have missed...

On Classic say that you have 3 in Papua New Guinea (PNG), 3 in Eastern Australia. 1 in Indonesia and 1 in Siam.

As it stands...
You can move
2 from Eastern Australia to PNG.
2 from PNG to Indo.

However as soon as you move 2 from EA to PNG... that free up your 1 that had to stay behind... now you can move 3 to Indo...

Once they get there... your 1 from Indo can move to Siam... and of course your 1 from Siam could move to China (Or to indo if you really want!)

Essentially - you could chain 1 troop along to the ends of your countries by moving the guy that holds the territory.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Postby Spritzking on Mon Jun 25, 2007 3:37 am

well maybe there could be implented that the first army is locked...
Major Spritzking
 
Posts: 117
Joined: Wed Jan 03, 2007 7:19 pm
Medals: 13
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Freestyle Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (1)

Fortification Idea

Postby Aleksei on Thu Jul 05, 2007 12:47 pm

Just a thought. Not sure if it has been tossed around before. Would it be possible to make a fortifications set up where the creator could chose how many fortifications are allowed a turn. Like rather than unlimited or 1 you could have a max 3 a turn. This would help on games in World 2.1 where there are a lot of countries but you want more strategy involved (unlike games with unlimited fortifications).

Or make the adjacent set up that you can move as many armies as you want but only to the country next to it. Once an army is transfered over, it must stay there until the next turn. Might be a little harder to make in the games but its a thought.
Sergeant Aleksei
 
Posts: 27
Joined: Sat Jan 06, 2007 5:58 pm
Medals: 4
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1)

Postby chessplaya on Thu Jul 05, 2007 3:30 pm

it has been said not too long ago

and u havent even used the form :)
Veni...
Vidi...
Vici...
Captain chessplaya
 
Posts: 1875
Joined: Sat Jan 20, 2007 1:46 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (1) Terminator Achievement (1) Speed Achievement (2)
Cross-Map Achievement (1) Tournament Achievement (1)

Unlimited Adjacent Fortifications

Postby BeakerWMA on Wed Jul 18, 2007 8:40 pm

Sorry if this has been mentioned before.

Concise Idea:
How about a new fortification type: "Unlimited Adjacent".

Suggestion idea:
As long as the countries are adjacent you can move as many times as you want.

Specifics:
If you were in a war you would be able to move armies from more than one place at a time (making it different than adjacent), however mobilizing through more than one country would take too much time to accomplish (making it different from Chained and Unlimited) - hence Unlimited Adjacent.

The biggest problem IMO would be, for example, moving from Eastern Australia to New Guinea and then from New Guinea to Indonesia - I would suggest a blocker (of some sort in the script) that prevents fortifying from countries that have had armies previously forted to it (so if you did want armies from New Guinea to Indonesia you would have to do that move first than do Eastern Australia to New Guinea afterward).

Why it is needed:
Just a thought for a new type of game.
I am serious...and don't call me Shirley.
Major BeakerWMA
 
Posts: 425
Joined: Wed Mar 28, 2007 4:36 pm
Location: Canada
Medals: 15
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Freestyle Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (2) Tournament Contribution (1)

Postby BeakerWMA on Sat Jul 21, 2007 10:10 am

Thoughts, comments? I know you're out there I can hear your breathing!
I am serious...and don't call me Shirley.
Major BeakerWMA
 
Posts: 425
Joined: Wed Mar 28, 2007 4:36 pm
Location: Canada
Medals: 15
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Freestyle Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (2) Tournament Contribution (1)

Postby Risktaker17 on Sat Jul 21, 2007 10:27 am

I like it a lot. I have thought about this idea a lot, I like it. I don't know how you could program the way to stop from moving throughout all your armies. But keep bugging people about it eventually you'll get some responses.
Highest place: 40 1/17/08
Highest point total: 2773 1/17/08
Top Poster Position: 97th
User avatar
Captain Risktaker17
 
Posts: 1503
Joined: Sun Apr 01, 2007 8:09 am
Medals: 25
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Freestyle Achievement (3) Fog of War Achievement (3) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (1)

Re: Unlimited Adjacent Fortifications

Postby DiM on Sat Jul 21, 2007 11:25 am

BeakerWMA wrote:Sorry if this has been mentioned before.

Concise Idea:
How about a new fortification type: "Unlimited Adjacent".

Suggestion idea:
As long as the countries are adjacent you can move as many times as you want.

Specifics:
If you were in a war you would be able to move armies from more than one place at a time (making it different than adjacent), however mobilizing through more than one country would take too much time to accomplish (making it different from Chained and Unlimited) - hence Unlimited Adjacent.

The biggest problem IMO would be, for example, moving from Eastern Australia to New Guinea and then from New Guinea to Indonesia - I would suggest a blocker (of some sort in the script) that prevents fortifying from countries that have had armies previously forted to it (so if you did want armies from New Guinea to Indonesia you would have to do that move first than do Eastern Australia to New Guinea afterward).

Why it is needed:
Just a thought for a new type of game.


it's impossible because of the bolded part. and without that blocker it's useless :wink:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby BeakerWMA on Fri Jul 27, 2007 2:51 pm

well, that sucks :(
I am serious...and don't call me Shirley.
Major BeakerWMA
 
Posts: 425
Joined: Wed Mar 28, 2007 4:36 pm
Location: Canada
Medals: 15
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Freestyle Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (2) Tournament Contribution (1)

Postby treefiddy on Fri Jul 27, 2007 4:39 pm

This was previously suggested and rejected.

http://www.conquerclub.com/forum/viewtopic.php?t=9330
User avatar
Sergeant 1st Class treefiddy
 
Posts: 407
Joined: Fri May 25, 2007 11:37 am
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Freestyle Achievement (1)
Cross-Map Achievement (1)

Postby BeakerWMA on Fri Jul 27, 2007 4:45 pm

Maybe programming has come far enough since it was first suggested to make it doable! :)
I am serious...and don't call me Shirley.
Major BeakerWMA
 
Posts: 425
Joined: Wed Mar 28, 2007 4:36 pm
Location: Canada
Medals: 15
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Freestyle Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (2) Tournament Contribution (1)

Postby Awesome on Mon Jul 30, 2007 11:48 am

This was the way I always played. Back when I played risk on a board.

I understand the difficulty of programming this, but it certainly would be great to have this option.

It makes the most sense of any of the fortification rules.
Lieutenant Awesome
 
Posts: 28
Joined: Tue May 01, 2007 7:58 pm
Medals: 1
Standard Achievement (1)

Postby killthejoe on Sun Oct 21, 2007 8:51 am

I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea? I personally think this is by far the best way to play.

Think of it as military mobilization. If the US has troops in Northern Iraq, Southern Iraq, and Western Iraq, they can "fortify" each group of armies at the same time into Eastern Iraq.

I used to play this way on a Hasbro board with my friends and believe it to be the most realistic form of play.

Please reconsider this rejection.

Thank you.
"Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves."
-Albert Einstein
User avatar
Corporal killthejoe
 
Posts: 13
Joined: Sun Sep 09, 2007 12:05 am

Postby cena-rules on Sun Oct 21, 2007 8:56 am

killthejoe wrote:I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea? I personally think this is by far the best way to play.

Think of it as military mobilization. If the US has troops in Northern Iraq, Southern Iraq, and Western Iraq, they can "fortify" each group of armies at the same time into Eastern Iraq.

I used to play this way on a Hasbro board with my friends and believe it to be the most realistic form of play.

Please reconsider this rejection.

Thank you.


it was rejected because it would be too hard to program

see that turtle dude what he says goes
19:41:22 ‹jakewilliams› I was a pedo
User avatar
Lieutenant cena-rules
 
Posts: 9774
Joined: Sat Apr 28, 2007 2:27 am
Location: Chat
Medals: 26
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (1) General Achievement (3) Clan Achievement (1) Tournament Contribution (1)
General Contribution (1)

Postby Genghis Khan CA on Sun Oct 21, 2007 10:01 am

killthejoe wrote:I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea?


lackattack wrote:Too hard to program.


:roll:
Highest score: 562
Highest place: 16590
Highest rank: Private
User avatar
Brigadier Genghis Khan CA
 
Posts: 727
Joined: Mon Nov 13, 2006 11:19 pm
Medals: 2
Clan Achievement (2)

Postby john1099 on Sun Oct 21, 2007 11:03 am

Genghis Khan CA wrote:
killthejoe wrote:I'd like to know why this was rejected? Is it too difficult to code, or does the site operator simply not like this idea?


lackattack wrote:Too hard to program.


:roll:


lol.
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
User avatar
Sergeant 1st Class john1099
 
Posts: 1559
Joined: Sat Feb 10, 2007 1:14 am
Location: St. Catharines, ON
Medals: 18
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (2)
Freestyle Achievement (2) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2)

Postby James Julius on Thu Mar 06, 2008 12:48 am

Without a doubt unlimited adjacent fortification is the best option in terms of realistic strategic simulation. The existing options are weak by comparison. I came to the forum to suggest it myself, as I'm sure others will in the future. Those who oppose the idea of it are lacking in strategic understanding.

What a shame this is too difficult to program.
User avatar
Major James Julius
 
Posts: 48
Joined: Tue Jan 15, 2008 9:55 am
Location: Lake Erie
Medals: 2
Standard Achievement (1) Speed Achievement (1)

Fortifications

Postby Simon Viavant on Sat May 24, 2008 6:12 pm

Concise description:
What if you could fortify only one space, but make more than one fortification?
Basically unlimited adjacent fortifications.

Specifics:
You have 10 armies on Indonesia and 10 on North Africa. You hold Siam, India, Brazil, and Argentina. You can fortify from Indonesia to Siam, but not on to India. You can also fortify from North Africa to Brazil, but not on to Argentina. You can do both of the above mentioned fortifications in one turn.

This will improve the following aspects of the site:
It would be more realistic militarily than adjacent, because you can move all of your armies, but only a little ways. It would provide another option for fortifying.
User avatar
Corporal Simon Viavant
 
Posts: 328
Joined: Thu Jan 24, 2008 9:17 pm
Location: Alaska
Medals: 8
Standard Achievement (2) Terminator Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1)
Speed Achievement (1) Ratings Achievement (1)

Re: Fortifications

Postby Thezzaruz on Sat May 24, 2008 6:21 pm

It's a bit tricky though as it would have to be a limit on how far each single army could be fortified for each round (and it would need to keep track of each individual army and its movement).

i.e a army standing on indonesia can be fortified to siam but not from siam to india (in the same turn), however an army standing on siam (before the indonesian troops where fortified) should be able to fortify to india (even after the indonesian troops was fortified). Because if you allow armies to be double fortified then you just have a slow "unlimited" and that would be a crappy idea.
User avatar
Lieutenant Thezzaruz
 
Posts: 1112
Joined: Mon Feb 04, 2008 2:10 pm
Location: OTF most of the time.
Medals: 8
Standard Achievement (2) Terminator Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (2)

Re: Fortifications

Postby Simon Viavant on Sat May 24, 2008 7:13 pm

That would be simple to do, But it still might confuse people. If there are 4 armies on siam and you move 10 from indonesia then you can only move 3 to india. But I can see people hitting fortify over and over again and wondering why it's saying illegal fortification.
User avatar
Corporal Simon Viavant
 
Posts: 328
Joined: Thu Jan 24, 2008 9:17 pm
Location: Alaska
Medals: 8
Standard Achievement (2) Terminator Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1)
Speed Achievement (1) Ratings Achievement (1)

Re: Fortifications

Postby ParadiceCity9 on Sat May 24, 2008 8:37 pm

This is just literally unlimited forts...no point...
Corporal 1st Class ParadiceCity9
 
Posts: 4242
Joined: Thu Feb 15, 2007 4:10 pm
Medals: 49
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (1) Freestyle Achievement (4) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (2) Clan Achievement (1)

Re: Fortifications

Postby Simon Viavant on Sat May 24, 2008 9:32 pm

Did you even read it? Let's try this again. Each army can move one space, and then can't move. So, you have four armies in Brazil and seven in Venezuela. You can fortify three to Venezuela from Brazil, but you can only fortify seven from Venezuela to Central America.
User avatar
Corporal Simon Viavant
 
Posts: 328
Joined: Thu Jan 24, 2008 9:17 pm
Location: Alaska
Medals: 8
Standard Achievement (2) Terminator Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1)
Speed Achievement (1) Ratings Achievement (1)

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users

Login