[Official] Indochina REVAMP [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

[Official] Indochina REVAMP [Quenched]

Postby KEYOGI on Tue Jul 24, 2007 6:51 am

The Official Indochina Revamp Competition is now closed.

A big thanks to everyone who participated. The following links will remain to recognise the efforts of all those involved.

WidowMakers: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP01.jpg
Telvannia: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP02.jpg
pepperonibread: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP03.jpg
gimil: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP04.jpg
Last edited by KEYOGI on Sat Sep 08, 2007 9:25 pm, edited 7 times in total.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Re: [Official] Indochina Revamp

Postby DiM on Tue Jul 24, 2007 7:04 am

KEYOGI wrote:
The Rules
  • No name or border changes, with the exception of four-way borders.
  • Anybody may have a go, but they must send their drafts to me via PM.
  • Cut-off time for submitting final draft is Noon (GMT-5:00) on Monday, August 13.




shouldn't there be a rule about not changing the gameplay?

or is that allowed?
:?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Re: [Official] Indochina Revamp

Postby KEYOGI on Tue Jul 24, 2007 7:10 am

KEYOGI wrote:No name or border changes, with the exception of four-way borders.

Doesn't that pretty much sum it up?

If anyone's thinking of adding sea routes or anything, then I would count that as changing borders. The term borders is refering to which territories border each other. I'm not sure I can explain it any more than that. :wink:
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Re: [Official] Indochina Revamp

Postby DiM on Tue Jul 24, 2007 7:17 am

KEYOGI wrote:
KEYOGI wrote:No name or border changes, with the exception of four-way borders.

Doesn't that pretty much sum it up?

If anyone's thinking of adding sea routes or anything, then I would count that as changing borders. The term borders is refering to which territories border each other. I'm not sure I can explain it any more than that. :wink:



you did not say anything about starting neutrals bonus changes autto deployment, different bonuses for the number of terits.

there are plenty of gameply changes that can be done without altering the borders.

:wink:

edit// also what about the missing connection Hua Phan <> Dien Bien Phu?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby pepperonibread on Tue Jul 24, 2007 7:46 am

Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi? Is there a specific reason why it should be changed one way or another?
Image
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Speed Achievement (2) Cross-Map Achievement (1)
Ratings Achievement (1) Map Contribution (3)

Postby ivoK on Tue Jul 24, 2007 1:05 pm

it would suck for those not selected, wasting the mapmaker's time and effort!
Image

Bringing you such tournaments as the 2007 Australian Open and 2007 Roland Garros!!
User avatar
Sergeant 1st Class ivoK
 
Posts: 128
Joined: Wed Dec 06, 2006 12:53 pm
Location: Toronto
Medals: 14
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
Tournament Contribution (3)

Postby Coleman on Tue Jul 24, 2007 1:09 pm

ivoK wrote:it would suck for those not selected, wasting the mapmaker's time and effort!

Perhaps not, I'm thinking if someone doesn't think its worth their time and effort when there is a possibility their map won't be chosen then they shouldn't bother.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Speed Achievement (2) Cross-Map Achievement (2) Ratings Achievement (2)
Training Achievement (1) Map Contribution (6) Tournament Contribution (2) General Contribution (2)

Postby pepperonibread on Tue Jul 24, 2007 1:23 pm

Coleman wrote:
ivoK wrote:it would suck for those not selected, wasting the mapmaker's time and effort!

Perhaps not, I'm thinking if someone doesn't think its worth their time and effort when there is a possibility their map won't be chosen then they shouldn't bother.


Yeah, and anyway, mapmakers like making maps (that's why they make them).
Image
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Speed Achievement (2) Cross-Map Achievement (1)
Ratings Achievement (1) Map Contribution (3)

Postby KEYOGI on Tue Jul 24, 2007 3:45 pm

Rules revised to include no changes to gameplay and missing connections. 8)

pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?

You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby pepperonibread on Tue Jul 24, 2007 4:01 pm

KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections. 8)

pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?

You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.


I was referring to moving the borders, and I was just wondering if there is any historical or geographical significance as to why I should change it one way or another.
Image
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Speed Achievement (2) Cross-Map Achievement (1)
Ratings Achievement (1) Map Contribution (3)

Postby Jota on Tue Jul 24, 2007 4:13 pm

You could crash a spaceship on it.


...


OK, maybe not.


...


But it worked for me, anyway.
User avatar
Sergeant 1st Class Jota
 
Posts: 634
Joined: Wed Mar 29, 2006 7:38 pm
Medals: 10
Standard Achievement (2) Map Contribution (6) General Contribution (2)

Postby disk on Tue Jul 24, 2007 4:26 pm

Change the goddamn colors! At least make them darker. I lost so many games on this map because I couldn't see the colors of the armies.
Private 1st Class disk
 
Posts: 104
Joined: Sun Apr 29, 2007 2:24 pm
Location: Team (name)

Postby wicked on Tue Jul 24, 2007 4:29 pm

haha, wasn't this map already redone once? :lol: maybe the third time will be a charm, eh?
User avatar
Major wicked
 
Posts: 15794
Joined: Thu Jan 26, 2006 1:23 pm
Medals: 18
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (1)
Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2)
Ratings Achievement (1) General Contribution (1)

Postby WidowMakers on Tue Jul 24, 2007 8:03 pm

pepperonibread wrote:
KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections. 8)

pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?

You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.


I was referring to moving the borders, and I was just wondering if there is any historical or geographical significance as to why I should change it one way or another.
Based on the map from google earth, Salavan and Hue border.
Image
Colonel WidowMakers
 
Posts: 2781
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI
Medals: 72
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Fog of War Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2)
General Achievement (6) Clan Achievement (11) Map Contribution (21) General Contribution (14)

Postby hulmey on Tue Jul 24, 2007 8:08 pm

i think its a great idea. Congrtas to andy and keyogi for coming up with this idea.

Good luck guys
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3739
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas
Medals: 36
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (1) Clan Achievement (3) Tournament Contribution (4)

Postby DiM on Wed Jul 25, 2007 5:06 am

KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections. 8)


you just took the fun out of this revamp :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby Wisse on Tue Jul 31, 2007 4:29 am

i was interisted in this, and i said that to you, but then i went on a 2 weeks holiday and decided that i don't want to do it anymore, so get me of the list ;)
good luck other map makers
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe
Medals: 1
Map Contribution (1)

Postby WidowMakers on Thu Aug 02, 2007 7:04 pm

I have several questions regarding the contest. I was going to jsut PM Keyogi but I figured that others might want to know the answers as well.

1) Do we need to provide 100% complete maps?
2) Do we need to provide both large and small versions?
3) Do we need XML?
4) After the deadline, will the vote determine the winner or several maps for final work.
5) If the voting picks one winner, will the normal foundry process take place to better refine and finally quench the map or will the winning map be quenched like it is?

Lets make some good maps Only 11 days left!

Thanks
WM
Image
Colonel WidowMakers
 
Posts: 2781
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI
Medals: 72
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Fog of War Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2)
General Achievement (6) Clan Achievement (11) Map Contribution (21) General Contribution (14)

Postby KEYOGI on Thu Aug 02, 2007 11:11 pm

To answer WidowMakers questions:

1) I'm not sure what you mean by a 100% complete map, but the more complete your map looks the better your chances of getting votes.
2) No, one or the other will do.
3) No.
4) The vote will determine the winner.
5) The winning map will continue through development like any other map, I would think it unfair otherwise.

The participants of the competition will remain anonymous until voting has closed. This will ensure no preference is given to a particular cartographer, just the map on its own merits. If any signature's are visible on a map, I will blur these out myself before posting.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby hulmey on Thu Aug 02, 2007 11:16 pm

we could also make a side market on who's map you think it is :D :D

I'll be the bookie 8)
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3739
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas
Medals: 36
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (2) Tournament Achievement (1) Clan Achievement (3) Tournament Contribution (4)

Postby KEYOGI on Thu Aug 02, 2007 11:17 pm

LOL. $100 on... wait, hang on. I guess I can't enter huh?
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby KEYOGI on Mon Aug 13, 2007 5:13 pm

Competition is officially open. Voting will last for one week. Check the first post for map images and details. :)
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby casper on Mon Aug 13, 2007 6:23 pm

Map A for sure. Too bad no one is allowed to add add some rivers or mountains... *some* sort of barriers would be nice on this map.
User avatar
Colonel casper
 
Posts: 377
Joined: Wed Feb 01, 2006 6:36 pm
Location: Chicago
Medals: 25
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (1)
Tournament Achievement (2) Clan Achievement (7) Map Contribution (1)

Postby The Fuzzy Pengui on Mon Aug 13, 2007 6:34 pm

Map A is definately the best, although D isn't too far behind.

Judging by the styles of the maps, if these two members created maps, I bet D was Keyogi's and A was Widowmakers (2 of the Best Map Makers we have!)

Well done to everyone, and thanks for participating!

=D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
User avatar
Corporal 1st Class The Fuzzy Pengui
 
Posts: 2337
Joined: Mon Nov 27, 2006 6:52 pm
Location: Ohio
Medals: 51
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (3) Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2)
Tournament Achievement (4) General Achievement (3) Clan Achievement (3) Tournament Contribution (2) General Contribution (5)

Postby KEYOGI on Mon Aug 13, 2007 6:36 pm

I took no part in the competition. Conflict of interest. :wink:
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Next

Return to The Atlas

Who is online

Users browsing this forum: No registered users

cron
Login