You are completely correct. I had to follow the original layout. Only graphics (and several 4-way border issues) were updated.Reed Jones wrote:Your post was hard to understand but I finally figured it out. The Montreal map is fine as it is and just had a Revamp. During Revamp process the map maker Rocksolid did not want it changed at all execpt for a graphic overhaul. If you want to make your own Montreal map go ahead but we already have one and it not going to change.
Actually Oaktown, this thread is the official revamp thread for Montreal. And the attack routes are the same as the original just three areas we edited to eliminate 4 way borders. See first post or this quote from first postoaktown wrote:the attack routes match the map, so there's no bug. If you think this should be changed, check out the montreal revamp thread and make a suggestion.
http://www.conquerclub.com/forum/viewto ... 84&start=0
WidowMakers wrote:I have been working with RockSolid for over a week. Here are my initial drafts of the large and small.
RockSolid has specific requirements:
*keeping the colors the same for both the lakes water and the territories.
*No army circles
*He wants the feel of the map to be the same just touched up and updated.
*He was very specific about maintaining the borders of teh territories to be as close as possible to the actual municipalities.
The original Montreal map had several 4 way corners
1) Beaconsfield/Kirkland/Baie d'Urfe/Ste-Anne,
2) Plateau/Hochelaga/Rosemont/Downtown, and
Those have been eliminated and now are:
1)Kirkland now borders Baie d'Urfe (minimum impact on movement. This was the prefered border fo RockSolid)
2)Plateau now borders Hochelaga (this does not impact gameplay becasue Platue only borders Rosemont and Downtown. If Downtown were to border Rosemont, the movement throught Ville-Marie would be affected.
3)St-Leonard now borders Riviere-des-Prairies (This arrangement keeps the number of border territories the same. Connecting Anjou and Mtl-Nord would have increased the borders of Bout de I'lle by 1.)
I talked about the 4 way corners and adjusted them, as posted above, to RockSolid's liking.
XML is unchanged except for the edited 4-ways and coordinates of the new numbers.
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