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[GP/UI] No Fortifications / Reinforcements

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Postby Coleman on Tue Aug 21, 2007 3:42 pm

Yeah it was my idea. And I'm not even sure I like it, but I had it, so I posted it.

http://www.conquerclub.com/forum/viewtopic.php?t=18608
Warning: You may be reading a really old topic.
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No Fortifications

Postby BeakerWMA on Mon Dec 17, 2007 8:28 am

<Subject>:
Concise Idea: when you end your attacks your turn is done. No fortifying.

<Body>:

Suggestion Idea: No fortifications permitted (consider it trench warfare where your armies stay where they are unless they are attacking).

Specifics: As indicated, once you are done attacking you are not allowed to fortify at all.

Why it is needed: Another type of gameplay (would give 4 different kinds of fortification games). This would force players to really consider where they are placing their reinforcements as they could not rectify mistakes by forting. Gameplay/strategy would be difficult as your main army could be trapped if you don't place your armies properly at the outset.

Just a thought...
(I did a search and didn't see this mentioned before)
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Postby BeakerWMA on Tue Dec 18, 2007 9:31 am

anyone? thoughts, comments...
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Postby lord voldemort on Tue Dec 18, 2007 9:55 am

mmm a lil intresting.. if it happened. it would def need to be a playable option. but yer. it is something different that could make stratergies different
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Postby Wisse on Tue Dec 18, 2007 10:33 am

great idea :D
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Postby BeakerWMA on Tue Dec 18, 2007 11:10 am

lord voldemort wrote:mmm a lil intresting.. if it happened. it would def need to be a playable option. but yer. it is something different that could make stratergies different


This was my thinking. I was finishing an unlimited fort turn the other day and moving armies around and it hit me how interesting it would make a game if you couldn;t do any shifting at all at the end of your turn. Make the proper placing of your armies so much more important, really have to take your time and think of all the potential outcomes.
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Postby Risktaker17 on Tue Dec 18, 2007 4:40 pm

I would never play it.
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Postby BeakerWMA on Tue Dec 25, 2007 6:59 pm

up
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Postby hecter on Tue Dec 25, 2007 7:48 pm

I quite like this... Very interesting :D
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Postby wcaclimbing on Tue Dec 25, 2007 10:05 pm

I would play it.

It would completely rearrange my current strategy to win, but whatever, it sounds fun enough to lose a few points over :wink:
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Postby cazmart on Tue Dec 25, 2007 10:48 pm

I am an all or nothing type of person...meaning normally I like playing unlimited fortifications...but....

I love the posibility of this option. Talk about strategy...huge.

Only Negative i see is the times your opponent gets that great drop and controls a bonus...You are probably going to lose in that scenario without the ability to create a large attack group.

Even with that beins said I would like to see it.
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No fortification option? Mods Look In Here!

Postby keiths31 on Thu Jan 31, 2008 10:07 pm

No fortification option?There are a group of us playing a game without forting after your turn. Anyone else ever try playing a game this way? Anyone interested in making this an option?

http://www.conquerclub.com/game.php?game=1696286



--------------------------------------

Suggestion Idea: No Fortification Option

Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts

Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.


---------------------------------------


*for the record-this is Timminz idea*
Last edited by keiths31 on Mon Feb 11, 2008 4:24 pm, edited 5 times in total.
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Postby Herakilla on Thu Jan 31, 2008 11:24 pm

i think this is a great idea, easily enough programmed
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Postby herndawg on Thu Jan 31, 2008 11:39 pm

I like this also, would make for good strategery or however you psell taht.
Also, an option for a 1 or 2 minute speed game would rule. mentioned in another post. 8)

I vote yes
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Postby TaCktiX on Fri Feb 01, 2008 12:11 am

It'd be cool to have no-Fort matches. So definitely a thumbs-up from me (not that it matters other than +1).
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