[Abandoned] - Chess

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[Abandoned] - Chess

Postby john9blue on Thu Sep 06, 2007 11:48 pm

Mod Note:Abandoned - If resurrected, this one must be checked again.

VERSION 19

LARGE:

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image


SMALL:

Click image to enlarge.
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XML: http://www.fileden.com/files/2008/12/14 ... %20XML.xml

Previous Drafts: 18L 18S 17L 17S 16L 15S 15N 14L 14S 14LE 13L 13S 13LL 12LW 12SW 12LS 12SS 11LM 11L 11S 10L 10S 9 8 7 6 5 4 3 2

Starting Territories: 42

Starting Neutrals: 22 (2 on pawns, 4 on other pieces)

Map Features: Autodeploy, Conquest Gameplay, Dead Space, Naming Challenges, One Way Borders, Ranged Attack, Starting Neutrals, Victory Condition

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show: Original Post
Last edited by john9blue on Sat Feb 06, 2010 1:54 am, edited 47 times in total.
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Postby oaktown on Fri Sep 07, 2007 12:09 am

Hi John, nice start so far. You've taken on a tricky project for a first effort. This idea has been attempted more than once - search the foundry and you'll find a couple of threads on chess maps. Others have had better graphics, but yours is better thought-out from the start.

Here's the problem this map runs into: of the 64 squares, only 26 are pieces on your map. That means 38 don't have a piece and therefor cannot attack, so it is likely - especially in a five or six player game - that somebody will start the game with ZERO territories from which they can attack. Game over for them. Even if you start with just one or two you can lose those in the first round and you're effectively out of the game before you ever get a turn.

Or are you suggesting that the squares without pieces aren't territories at all? It makes the map more playable, but leaves you with only 26 territories, which is thin.
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Postby Keredrex on Fri Sep 07, 2007 12:38 am

Using the 4 player chess board configuration.. it basically is the same but has 3 extra rows of 8 squares added to each side... thats 96 extra squares... that should be sufficient...maybe

also... maybe a 3D chess configuration as in the STAR TREK CHESS BOARD
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Postby Levet on Fri Sep 07, 2007 12:59 am

EXCELLENT AWESOME idea!
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Postby mibi on Fri Sep 07, 2007 12:22 pm

i think this is an excellent idea, however, i think it would be cool if every space had a chess piece that could attack in the manner of its piece. that way, it may not look like a usualy board but it would still take some of the critical thinking involved in chess.
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Postby Balsiefen on Fri Sep 07, 2007 12:35 pm

I think blank spaces ought to be able to attack pieces but not each other.

I dont like the idea of having the entire board taken up with pieces as it would be much to complicated.

anyway, good luck with the map :D
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Postby Keredrex on Fri Sep 07, 2007 1:26 pm

Try Making every square a playbel area...
and having the continents designated by:

Blank Spaces connected (No Chess Pieces) have a bonus value
for example: the top left corner has
7 Blank Spaces connected - this could be considered a continent

also, Make the pieces continents: for example
Any Pawn = +1 men
Any Knight/Bishop = +3 man
Any Rook = +6
Any Queen = +8
Any King = +10

Maybe even give Negatives If you have off color pieces... (ie. 3 White Pawns a black Rook = 9 but since there off color you get a minus 3)

Maybe having both queens negate each other or having King & Queen together give a special bonus.... Maybe the king is actually worth Nothing or you need the king to get the bonus for the pieces………Interesting and Fun I think
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Postby john9blue on Fri Sep 07, 2007 6:40 pm

Hey, all, some good suggestions so far, and a few that I would like to address.

I think that making empty spaces territories is a good idea. Perhaps they could only attack the four squares around them, giving all but 4 places (A1, B1, G1, and A2) access to a chess piece. Then, if you own the king and queen of a color, blank spaces of that color give +1, and chess pieces of that color give +2. Note that it is still possible for the map to have only 26 territories, but the 64 territory idea sounds pretty good.

I had thought about it earlier, and I want to avoid the 4-player chess idea. The point of this map is to be unique, yet remain familiar and have mass appeal. Surely many more people have played 2 player chess than 4 player chess, and I think the 2 player version would be more well received.

Also, negative troops for off-colored territory will not work, because you would have to evacuate your king and queen of the same color (assuming that you own them) to attack the enemy on a different color. That would be awkward.

Also, regarding the pieces being continents by themselves, that seems biased towards the player that starts off with a king or queen, because they get a +10 or +8 from the get-go. (I'm really shooting you down here, aren't I, Keredrex? Sorry...)

Anyway, I would like to know whether the legend on the bottom (the one showing the movement of pieces) is necessary, because removing it would save space, and possibly eliminate the need for scrolling.

I also want to know if further graphical work needs to be done on this map, and who should do it. Since the only graphics program I have is MS Paint, this is about the extent of what I can do, aside from a background image and some more colors. I suppose this should wait until all the good ideas are implemented, but it might be necessary if this is ever going to become a real map.

Thanks for the support, and keep the ideas coming. :)
Last edited by john9blue on Sat Dec 15, 2007 1:46 pm, edited 1 time in total.
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I like it

Postby TheApocalypse on Sat Sep 08, 2007 9:50 am

I like it.
Questions:
Is it possible to make the black and white pieces and placement the same/ mirrored from one side to other, then all empty spaces neutral armies.
you start all black pieces I start all white, conquest style.

Suggestion two:

make contintents in the background, divide the board up with suttle colors, they will have edges borders and piece to piece border the too like Riskopoly.

add just two more pieces to upper left t fill board, empty spaces only attacked adjacent, space/pieces, pieces attack approprietly.
This sets up natural barriers too :)

Just my .02 keep it going!!!
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Postby WidowMakers on Sat Sep 08, 2007 10:08 am

I was working on this a long time ago and only got to the point you are now. Thinking of how to pull it off. :D

I did also try to setup a 4-player chess board. Only using the actual pieces and they could only attack the way the pice could move. The problem I came up with is that there are an infinite number of possible arrangements. I stopped because I was not going to spend the time personally and in the forum debating on whether the yellow king should be move 1 space to the left or if the blue knight needed to be bordering another pawn. It made my head spin. You are happy to use what I had as a start.

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Postby turtle32 on Sun Sep 09, 2007 6:51 pm

i love this map idea and would be more then happy to help you in the xml coding protion if you need it.
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Postby john9blue on Sun Sep 09, 2007 8:57 pm

Hey all, thanks for the support. I made a new version of the map, with some changed rules. Tell me if you like them. I also added a background image... one step closer to the Final Forge. I took out the movement instructions as well... I assume those are not necessary, if they are, tell me so I can put them back. Comment, dissect, and criticize this map as much as possible. Thanks! :)
Last edited by john9blue on Sat Dec 15, 2007 1:47 pm, edited 1 time in total.
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Postby turtle32 on Sun Sep 09, 2007 9:57 pm

why would every empty square get a bonus, and i would specify somehow about which 4 squares a chess peice can attack
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Postby Wisse on Mon Sep 10, 2007 1:21 am

your kings are both in danger that is not possible in real chess :P
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Postby yeti_c on Mon Sep 10, 2007 5:49 am

Loving the idea...

My suggestions are this.

1) Blank squares should be able to attack up down left and right.

2) Squares with pieces should be able to attack as blank (up down left and right) and as the piece that they are attacking... i.e. Bishop attack all diagonals... Rook all verticals and horizontals etc...

3) Love the bonus idea for the King... of course - he's the most important piece... so you could make him even more important... not sure it should be for blank territories though - but for the pieces only... (Also make him start neutral)

4) I'm not sure where you got the position from... but obviously there are a number of real life game positions that could be used... and if you had a specific name for the position that could be part of the title?! (I.e. Slavic Defense)

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