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yeti_c wrote:What happens in the instance...
Player B starts his turn after 11 hours and 40 minutes... and finishes his turn after 12 hours and 20 minutes...
Can Player A start his turn after 12 hours?
C.
The1exile wrote:yeti_c wrote:What happens in the instance...
Player B starts his turn after 11 hours and 40 minutes... and finishes his turn after 12 hours and 20 minutes...
Can Player A start his turn after 12 hours?
C.
Unless I'm mistaken, player A could take their turn from 11 hours and 40 minutes, since player B started theirs?
lackattack wrote:The first change, extending the block to the end of the Player B's turn (instead of the beginning)
yeti_c wrote:Player B starts his turn after 11 hours and 40 minutes... and finishes his turn after 12 hours and 20 minutes...
Can Player A start his turn after 12 hours?
Sven Hassel wrote:i think a better option would be something on the line of sequential-freestyle, i mean if i take my turn, i'm allowed to finish of my turn, before anybody can take theirs.
Sven Hassel wrote:i think a better option would be something on the line of sequential-freestyle, i mean if i take my turn, i'm allowed to finish of my turn, before anybody can take theirs.
you can leave the current freestyle system, because many players already made a strategy of playing this type of freestyle, and implement a new style.
wicked wrote:First of all, thanks Lack for asking before implementing so that we can discuss all possible scenarios.
So basically this gives everyone a minimum 12 hour window within to take their turns? From what I've seen of the freestyle fanatics, they usually know exactly when their opponent is online, so could manipulate the new 12 hour clock to occur when their opponent is offline/asleep. Granted, it seems more fair than the current system, but is still open for manipulation IMO. Lemme get some caffeine flowing and I'll think about it some more.
oVo wrote:It would seem that just eliminating 1v1 freestyle games is a simpler solution to the "late play tactic" that some employ.
thedude13 wrote:...chances are, if player B is fast enough, he has plenty of time to start his turn AND attack before I can start my turn. Especially since there is a refresh limit that only permits you to refresh every three seconds. Include that plus browser lode time and time to move cursor from "Refresh Page" to "Begin Turn" and player B has at least a six second head start on player A, which trust me, is plenty of time to screw another player.
lackattack wrote:Eliminate 1v1 freestyle!? Every freestyle game eventually boils down to 1v1
lackattack wrote:Another solution, the "rolling 24 window", would have been to extend the time for Player A to 24 hours after Player B ends his turn. The reason I'm chosing against this is that (a) it is harder to program and (b) it can lead to longer rounds, up to 48 hrs.
lackattack wrote:As discussed many times in this forum, the most pressing issues with freestyle games stem from the "anti-double-turn block":
The player who triggers a new round is not allowed to take a second back-to-back turn and must wait for someone else to begin their turn.
I am thinking of changing it as follows:
The player who triggers a new round is not allowed to take a second back-to-back turn and must wait for either someone else to end their turn or half of the round to pass.
Let's say Player A went first the previous round and is blocked, waiting for Player B to go.
The first change, extending the block to the end of the Player B's turn (instead of the beginning), is designed to prevent situations where Player A conquered a continent he can't hold and lurks around waiting for Player B to begin his turn, at which point Player A will immediately refresh, click Begin Turn, and gets the bonus before Player B has time to attack.
lackattack wrote:The second change, timing out the block after 12 hours (or 2.5 minutes in a speed game) is designed to prevent situations where Player B delays his turn to the last minute in order to block Player A from playing at all. Another solution, the "rolling 24 window", would have been to extend the time for Player A to 24 hours after Player B ends his turn. The reason I'm chosing against this is that (a) it is harder to program and (b) it can lead to longer rounds, up to 48 hrs.
I think these two changes will balance out freestyle so it is more fair, but is still flexible and still allows players to use timing to their advantage. Please post your feedback here, before the changes are set in stone (well nothing is really set in stone, but I do plan to put this in the upcoming update).
And just to clarify, anti-double-turn block is only meant to prevent "surprise" double turns when the round ends before the 24 hours are up. Any other sort of double turn (e.g. when someone didn't play or ran out of time) is allowed because everyone knows when the turn expires and it isn't a surprise.
lackattack wrote:I agree that Player B could bust up Player A if he's quick. But I'd bet that much of the time Player B doesn't know that Player A is lurking.
I added a pole... please vote your mind
wicked wrote:If I were playing freestyle and saw the other person online, I'd be in that game hitting refresh every second.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
The Fuzzy Pengui wrote:wicked wrote:If I were playing freestyle and saw the other person online, I'd be in that game hitting refresh every second.
And then waste another second clicking "Ok" on the box that say's "Please don't click refresh so quickly"
wicked wrote:The Fuzzy Pengui wrote:wicked wrote:If I were playing freestyle and saw the other person online, I'd be in that game hitting refresh every second.
And then waste another second clicking "Ok" on the box that say's "Please don't click refresh so quickly"
Nope, I'm not running AJAX, so can click refresh as much as I want w/o annoying popups.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
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