The counter is actually just the multiplier (minus 1) so the system knows how many armies a person is to receive on their next turn. If that number is the standard number, then the missed turn calculator will automatically be 0

If, on the other hand, you want BOB to track total missed turns in a game - whilst interesting, the idea is useless. The site has no "punishment" per se for missing 4 out of 5 turns - so long as you take your turn every 3rd turn.

A possible solution would be to use a decrementing threshold before kicking a deadbeat. Here are the ratios I propose (when someone should get kicked):

- Code: Select all
`3 consecutive turns (during the first 100 rounds).`

Up to Round 5 (miss 3 turns - 60%). High initial threshold lets new players return to CC

Up to Round 10 (miss 40% - max 4 turns)

Up to Round 25 (miss 33% - max 7 turns)

Up to Round 50 (miss 25% - max 10 turns)

Up to Round 100 (miss 20% - max 15 turns)

Up to Round 200 (miss 15% - max 20 turns)

Beyond Round 200 (miss 10%)