WWII: Battle of Gazala [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

WWII: Battle of Gazala [Quenched]

Postby cairnswk on Fri Oct 19, 2007 7:57 pm

Tobruk Trilogy
Chapter 2.

WWII: Battle of Gazala
ImageImageImageImageImage

Ref: http://en.wikipedia.org/wiki/Battle_of_Gazala

Current Version - 27

Image


Original Map

Image

Why?

This battle introduces the Trobruk Trilogy to CC. The Battle of Gazala marked a turning point for the British and Allies, who had up until 26 May 1942, enjoyed the liberties of the North African Desert.

Rommel broke this hold, and after successfully taking Tobruk, went onto battle for El Elamain and finally he was forced defeated by the Desert Rats (Australia and other small Allied Forces) and the British under Montgomery.

I beleive it is an integral part of the WWII war history.

Concept

This map provides plenty of features and variant sized regions to battle for.

Features include:
* Rommels tanks (who can only advance on the taking of 1 neutral territory) advancing forward on their attack line, until they reach their destination.
* Airfields where Stukas and Allied aircraft can attack each other.
* Mortar bombardments to neutralise the tanks.
* A blockade of tobruk Harbor
* the breaking through of the Gazala Minefield line, and the The Cauldron.

Territories - around 66

Bonuses are not yet worked as these are only very lose drafts at present and will undoubtedly change.

* The Gazala Line - 7 terts
* The Cauldroin - 4 terts
* Tobruk - 4 terts
* Toruk Harbor Blockade - 4 terts
* The Germans - start with 5 terts ( potentially holding more than 21)
* The Italians - 7 Terts
* The English - 8 Terts
* The South Africans - 7 terts
* The Indians - 4 Terts
* The Free French - 1 Tert
* Airfields - 4 Terts
* Towns - 6 Terts

I hope everyone enjoys....The Battle of Gazala! :)
Last edited by cairnswk on Tue Mar 25, 2008 2:12 pm, edited 44 times in total.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby DiM on Fri Oct 19, 2007 8:11 pm

first impression: WTF? where are the terits? where are the continents? how do you attack?

second impression. OMG pearl harbor is easy compared to this.

the map is so busy and everything seems so hard to understand.

perhaps it's because his is the small map. perhaps not.

i find the continents rather hard to spot.
plus there's a lot of confusion going on.
is tobruk continent formed of the 12 little square thingies? where will you put the names and armies for them?

where are the south africans? i can't seem to find their flag on the map.

do the germans really have 18 terits? why doesn't rommel have a flag?

what are the yellow terits?

who's going to hold the indians? they have 11 terits but they're scattered all over the map.

all the attack routes going back and forth re really really hard to follow.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10386
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby cairnswk on Fri Oct 19, 2007 8:18 pm

DiM wrote:first impression: WTF?


Oh DiM...you do rush in don't you? :) :?

Please go back and study the map for a little bit, and in the next updates things will become much clearer...I hope! I'm sure it will.

Yes, this one is difficult, but I think after you get used to all the lines etc...i.e. attack routes....strategies will be very much in play. :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby mibi on Fri Oct 19, 2007 8:18 pm

needs a spermdonationroom.
User avatar
Captain mibi
 
Posts: 3360
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Medals: 13
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Cross-Map Achievement (1) Map Contribution (5)
General Contribution (3)

Postby cairnswk on Fri Oct 19, 2007 8:24 pm

mibi wrote:needs a spermdonationroom.


On steroids LOL...nice one Mibi! :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby DiM on Fri Oct 19, 2007 8:46 pm

cairnswk wrote:
DiM wrote:first impression: WTF?


Oh DiM...you do rush in don't you? :) :?

Please go back and study the map for a little bit, and in the next updates things will become much clearer...I hope! I'm sure it will.

Yes, this one is difficult, but I think after you get used to all the lines etc...i.e. attack routes....strategies will be very much in play. :)


in the meantime you edited and added some explanations.

anyway that was the first impression. i've analyzed the map and to be honest i still don't find it very user friendly.

for example i can't find the south africans. i'll be damn but i can't find the 7 terits you mention.

also where are the 4 terits of tobruk? i see in that area 12 square little things. a yellow circle and airfield and 2 indian terits.

i still don't know what are the yellow circles.

the terits without flags begin neutral?

also the bombarding closest tank is kinda confusing. how do i know what tank is closest? for example the mortar in indian 3rd bridge can bombard the tank on the left or the one on the right? the one on the left seems closer but i can only be sure if i put a ruler on the screen.

also the french flag is wrong they have vertical stripes.

the germans have 20 terits not 21. is rommel the 21st?

some attack routes are doubled. for example ritchie's 8th is connected to 22nd art brigade by an allied attack line and by an axis attack line.

many areas don't have names.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10386
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby unriggable on Fri Oct 19, 2007 9:28 pm

Very confusing ATM. Simplify.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm
Medals: 4
Standard Achievement (1) Doubles Achievement (1) Terminator Achievement (1) Teammate Achievement (1)

Gazala - Version 2 Update

Postby cairnswk on Sat Oct 20, 2007 3:34 am

V2 Updates

1. Legend updated to include all bonuses, bonuses calculated but input welcome
2. Attack lines have been modified and reduced, naturally there is going to be confusion but this should be better with the change of colours
3. Tobruk better defined and original licorice walls deleted
4. Flags chaged from transparency to full colour.
5. Change to tank icons
6. Tank movement terts named
7. Tert position changes to give map space

Dim, thanks for input and impetous to change/clarify things. :)

Small

Image

Large

Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby cairnswk on Sat Oct 20, 2007 3:06 pm

Next update, i'll work on the paths more to clarify and reduce again where i can.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Version 3 Update

Postby cairnswk on Sun Oct 21, 2007 5:52 am

Version 3 Update

Changes:

1. All terts now named -
a. Gazala Line are named GL1-7
b. The Cauldron terts are named CA. CB, CC.
2. Attack lines are cleaned up and some terts moved to make some more space.
3. Small map size down to 600xp wide.

Small

Image

Large

Image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby Aerial Attack on Sun Oct 21, 2007 11:11 am

Looks good so far - definitely a lot going on.

1) Legend - should be to "convey" forward movement [not covey]

2) Legend - the left edges of each bonus group have too much glow. This obfuscates the white lettering or flag

3) Mortars - might be best if you drew a line or some sort of shading to indicate their range. Also, whilst I realize people SHOULD know which groups were working together - you might want to indicate Axis groups and Allies groups. Or are we to assume Axis = German Flags + Italian Flags and Allies = everything else? Make sure to include German Flags by the boats (with German names). Taking care of this would alleviate many of my following mortar questions.

3a) Indian 7/7th Mortar - supposed to be 77th Mortar? It's Bombardment location could be confusing. Seeing as how it has a direct attack line on German 90th Panzers C, how would one choose to Bombard instead- or vice versa? Or is it's nearest non-attackable position? Probably best by moving 90th Panzers C much closer to 90th Panzers B. Maybe move 15th Panzers C down a little.

3b) Indian 3rd Brigade - ANY nearest enemy position? Will it be Italian Mot Div B [And/Or] German 21st Panzers C? They wouldn't bombard the Free French?

3c) British 7th Mortar Brigade. Can it reach all 3 of it's opponent's bases [German 21st Panzers C, German 15th Panzers D, and Italian Mot Div C]?

4) Color for Gaza Line no longer matches legend.

5) Gaza Line has a huge bonus for only 4 terrs [Gazala, Acrama, Ed Adem, and Tobruk]. Add in 3 more terrs [Indians 9th, Tobruk Airfield, and SA 2nd Klopper] and the bonus is now 12 for 7 terrs.

EDIT: Ignore the Gazala line stuff - I see it now. I assume the Brown line from Gazala to and around Tobruk cities is actually Tobruk (not just the 4 terrs inside the brown shading)?
Last edited by Aerial Attack on Sun Oct 21, 2007 11:59 am, edited 1 time in total.
User avatar
Sergeant Aerial Attack
 
Posts: 1132
Joined: Mon Jun 04, 2007 7:59 pm
Location: Generation One: The Clan
Medals: 4
Tournament Achievement (2) Tournament Contribution (1) General Contribution (1)

Postby onbekende on Sun Oct 21, 2007 11:51 am

When can I let my bonus skills lose on this bad boy??
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
User avatar
Sergeant 1st Class onbekende
 
Posts: 1530
Joined: Fri Apr 14, 2006 10:19 am
Location: Belgium
Medals: 16
Standard Achievement (3) Triples Achievement (1) Quadruples Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (3)
Fog of War Achievement (1) Trench Warfare Achievement (1) Cross-Map Achievement (3) Clan Achievement (2)

Postby cairnswk on Mon Oct 22, 2007 4:08 am

only 8 votes....is there not more interest than this in Rommel and Tobruk?
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Postby DiM on Mon Oct 22, 2007 9:22 am

cairnswk wrote:only 8 votes....is there not more interest than this in Rommel and Tobruk?


i haven't voted yet.
i'm still trying to get a grasp on things and understand the map fully until i vote.

i'm curious how will the german advancement happen?

the b c d positions will be neutral from the start. what value will they have? because i don't think anybody is willing to fight through a lot of neutrals to get a huge continent that will probably fail to hold because of it's vastity.

i'm somehow afraid that those terits will remain neutral for the whole game as nobody would bother killing all.

if for example i'd start with all the playable german terits i'd still not go for the neutrals i'd simply gather everything on panzerarmee afrika and from there go for something else.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10386
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby cairnswk on Mon Oct 22, 2007 11:18 am

DiM wrote:
cairnswk wrote:only 8 votes....is there not more interest than this in Rommel and Tobruk?


i haven't voted yet.
i'm still trying to get a grasp on things and understand the map fully until i vote.

i'm curious how will the german advancement happen?

the b c d positions will be neutral from the start. what value will they have? because i don't think anybody is willing to fight through a lot of neutrals to get a huge continent that will probably fail to hold because of it's vastity.


1 only each


i'm somehow afraid that those terits will remain neutral for the whole game as nobody would bother killing all.

if for example i'd start with all the playable german terits i'd still not go for the neutrals i'd simply gather everything on panzerarmee afrika and from there go for something else.


:cry:
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Next

Return to The Atlas

Who is online

Users browsing this forum: No registered users and 2 guests

Login