Das Schloß [QUENCHED #2]

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Postby amazzony on Thu Dec 06, 2007 1:49 pm

I'm probably not seeing the big picture but it seems that there's too much to do with dice luck and a lot less with strategy. But as I said, I'm not good at seeing the big pic :)
But I like the idea, it's definitely something new and interesting. Even though I'm a huge fan of the less gimmick maps and I will always love the Classic map then I'm always waiting new and interesting maps to come out and give more and more diversity. And this map would definitely be worth waiting for.
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Postby cairnswk on Thu Dec 06, 2007 3:20 pm

Vace Cooper wrote:does 1 player get to be the germans and the other the allies?


Vace....basically all players get an opportunity to have a start, but some will be able to play the germans also in the town and in the castle.

Unfortunately, i am still well in development of this idea.
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Postby cairnswk on Thu Dec 06, 2007 3:23 pm

Sven Hassel wrote:what does the idea represent? i mean whats the story behind it?


Sven....i don't want to type the text...but the a.k.a. part of the title (which will be reomved after a while) should tell the story....if you haven't seen the movie get it out on DVD....its very good. the title will also change later
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Postby cairnswk on Thu Dec 06, 2007 3:24 pm

yeti_c wrote:I love it.

C.
Thanks yeti_C.
I will ask for good input from you on this one...there is a lot of balancing to be done if this concpet is to succeed.
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Postby cairnswk on Thu Dec 06, 2007 3:26 pm

Night Strike wrote:
cairnswk wrote:
Night Strike wrote:Right now I'm against it, but with some work that opinion might change.


Apart from the graphics, what work do you want to see Night Strike?


It just appears that there would be no point to getting the final objective. It seems much easier to kill off the opponents.


fair comment Night Strike....idea is still in development...so do keep watch....could change drastically as we go along.
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Postby bryguy on Thu Dec 06, 2007 3:26 pm

I like the idea



B. (decided to end my posts with that now :) )
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Postby cairnswk on Thu Dec 06, 2007 3:28 pm

benjikat wrote:Another interesting idea from cairnswk!


I'm a little confused about the objective though - which territories would need to be held to win? - obviously not just the airport because someone could start with that....


Yes benjikat....this is not my idea, but an idea from a famous movie....a.k.a. in the title....i just wanted to see if it could be adapted for play.....

the airport is just the start objective...i am beginning to think there will be multi terts for final objective....however.
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Postby yeti_c on Thu Dec 06, 2007 3:29 pm

cairnswk wrote:
yeti_c wrote:I love it.

C.
Thanks yeti_C.
I will ask for good input from you on this one...there is a lot of balancing to be done if this concpet is to succeed.


Definitely...

Love the initial plan... I'll be watching (as ever)

C.
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Postby cairnswk on Thu Dec 06, 2007 3:30 pm

whitestazn88 wrote:would players only have starting positions at the airdrop? or on any of those white spaces?


on any of the white spaces.....whitestazn88...but these are not set in stone yet...
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Postby cairnswk on Thu Dec 06, 2007 3:32 pm

amazzony wrote:I'm probably not seeing the big picture but it seems that there's too much to do with dice luck and a lot less with strategy. But as I said, I'm not good at seeing the big pic :)
But I like the idea, it's definitely something new and interesting. Even though I'm a huge fan of the less gimmick maps and I will always love the Classic map then I'm always waiting new and interesting maps to come out and give more and more diversity. And this map would definitely be worth waiting for.


Amazzony....this will have no gimmicks in it, but i am hoping to develop something of a good strategy attack and conquer with enough variables to allow each game to be different, but to have a final set of objectives.
Last edited by cairnswk on Thu Dec 06, 2007 4:20 pm, edited 1 time in total.
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Postby yeti_c on Thu Dec 06, 2007 3:36 pm

cairnswk wrote:
whitestazn88 wrote:would players only have starting positions at the airdrop? or on any of those white spaces?


on any of the white spaces.....whitestazn88...but these are not set in stone yet...


Except for the aiport etc of course?!

C.
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Postby cairnswk on Thu Dec 06, 2007 3:39 pm

yeti_c wrote:
cairnswk wrote:
whitestazn88 wrote:would players only have starting positions at the airdrop? or on any of those white spaces?


on any of the white spaces.....whitestazn88...but these are not set in stone yet...


Except for the aiport etc of course?!

C.


There will be some guards at the airport....but i am thinking that the final objective might have to be a plane (as this is where the story ends) after wiping out some other germa planes on the ground...plus the control tower.
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Postby Sven Hassel on Thu Dec 06, 2007 4:11 pm

cairnswk wrote:
Sven Hassel wrote:what does the idea represent? i mean whats the story behind it?


Sven....i don't want to type the text...but the a.k.a. part of the title (which will be reomved after a while) should tell the story....if you haven't seen the movie get it out on DVD....its very good. the title will also change later


if theres a movie i'll get it, thanks for the tip :wink:

i just love ww2 flicks :D
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Postby Sven Hassel on Thu Dec 06, 2007 4:18 pm

i've seen the movie description, and now looking forward to seeing the movie.

the idea is very interesting, in any case we need more objective games.

i'll be back with more comments after i see the movie :wink:
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Postby mibi on Thu Dec 06, 2007 5:55 pm

is there a tutorial?
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