As well as escalating, chained and adjacent, I think a "no fortification" option would be interesting - it would increase strategy of deployment and increase the amount of forethought you put into your planning...
Concise Idea: when you end your attacks your turn is done. No fortifying.
Suggestion Idea: No fortifications permitted (consider it trench warfare where your armies stay where they are unless they are attacking).
Specifics: As indicated, once you are done attacking you are not allowed to fortify at all.
Why it is needed: Another type of gameplay (would give 4 different kinds of fortification games). This would force players to really consider where they are placing their reinforcements as they could not rectify mistakes by forting. Gameplay/strategy would be difficult as your main army could be trapped if you don't place your armies properly at the outset.
Just a thought...
(I did a search and didn't see this mentioned before)
lord voldemort wrote:mmm a lil intresting.. if it happened. it would def need to be a playable option. but yer. it is something different that could make stratergies different
This was my thinking. I was finishing an unlimited fort turn the other day and moving armies around and it hit me how interesting it would make a game if you couldn;t do any shifting at all at the end of your turn. Make the proper placing of your armies so much more important, really have to take your time and think of all the potential outcomes.