Ok, so you think some continents should have a bonus greater than the real value, and others have a bonus smaller than the real value. Will it help the wise players? I dont know. I think the map needs to be balanced.
Let me see:
Ile Bizard (teal) - 3 countries, 1 border country, 1 entry country, bonus 1 -its balanced, but pretty weak. Unless someone starts with 2 countries there, a loss of time. A good place to eliminate the last player, nothing more
Suburbia (green) - 9 countries, 3 borderers, 3 entries, 4 - why not a bonus of 5 (like North America)? Is it a continent to the fools? After conquer it, the unwise will go for Ile Bizard
West End (purple) - 8 countries, 3 border, 3 ents, 5 - oh, a continent for the wise!! Although the bonus could be 4...
Transalpinia (brown) - 6, 4 border, 7 ents, 6 - 8 attack route, not 7. But, seriously, a continent of 6 countries cant have a bonus of 6.
Ville-Marie (blue) - 4, 3 border, 5 ents, 2 + 1 for downtown so 3 if you hold the whole thing - I dislike the idea of giva player a bonus for doing nothing. Bonus for hold 1 country? Bad idea. You can change the total bonus to 3, only this. Or even 2, maybe reducing a border.
Laval (pink) - 7, 2 border, 1 ent, 3 - after the update, 3 borders, 2 entries. Easy to defend, but not that easy to conquer... It can be good in team games. # is ok.
Bout-de-L'ile (red) - 6 countries, 3 border, 5 entries, 4 - another continent to the wise. Seriously, 3 would be a good bonus.
Longueuil (orange) - 5 countries, 2 border, 2 ents, 2 - ok.
I think you should delete the reefs. The water colour is making some areas confused, too. Those islands in Downtown, for example. And I agree with zorba (name of a Brazilian male underwear). One texture to each continent would make the map more readable. You could also avoid letters both white and black for the same area.
Good, keep the hard work.