You gotta love antique shops. They're filled with junk originally bought from thrift stores and garage sales that have had their prices marked up a few thousand percent and are generally populated by surly obsessive elderly folk. Well it's time to end the tyranny that has taken over the main streets of small-town USA! This is an assassin tournament which will take place on CC's antique looking maps. Players will be divided into six groups of six each, and they will try to assassinate each other in various small-town antique shops. Collateral damage is encouraged (as long as you don't kill the wrong target!) and the more noise you make the better. Settings for all games will be sequential, automatic, escalating, chained, sunny. The winners of each antique store group will meet in the finals, taking along one antique map from the store they just wrecked. In the case of a tie for group winner (or final winner) the tiebreaker will be whoever controls the highest percentage of territory on the maps of that round. In other words, whoever has done the most damage to their store. Of course you have to be careful, if you do too much damage and injure someone who's not your target you may give the game to an opponent! When signing up, please indicate which antique shop you'd like to fight in. Antique shop groups will play one game on each map in the shop, the winner of the group will be the one with the most assassinations (and in case of a tie the player who controls the highest percentage of territory on all three maps). Group winners will meet in the finals and play on the maps they bring with them under the same rules and settings.
Clarification on tiebreakers: OK, so everyone plays three games in round one. If one player wins two or more they are the winner and go to the finals. That's simple. But what in the event of three different players winning one map each? Who is the winner?The player who controls the highest percentage of territory on ALL THREE MAPS in the group, not just the single map that player won. This method will also be used to determine our final champion in the event of a tie in the finals. Let's use the maps from Russ' Dragons and Stuff for our example. Age of Merchants has 58 total territories, Discworld has 43 and Midgard has 46, for a grand total of 147 territories on all three maps. Player A, Player B and Player C each won a map in that group. Player A has 23 terts in Age of Merchants, 5 terts in Discowrld and 0 terts in Midgard. 23+5+0=28. 28/147= 19% total territory owned. Player B has 7 terts in Age of Merchants, 30 terts in Discworld and 11 terts in Midgard. 7+30+11=48. 48/147= 33% total territory owned. Player C has 0 terts in Age of Merchants, 0 terts in Discworld, and 19 terts in Midgard. 0+0+19=19. 19/147= 13% total territory owned. Who is the winner of Russ' Dragons and Stuff? Player B with his 33% total territory owned. Player B goes on to the final round, taking one of the three Russ' maps with him (players choice among those three). So it pays to own as much territory as you can, even in a losing game (though if you get too greedy you may give the game to your opponent.) Hope this is clear enough for everyone, feel free to post questions in this thread or via pm. Oh, and in the unlikely event of two players holding exactly the same percentage of territory, they both go through to the finals and the finals will expand by one game. If this occurs in the final round (extremely unlikely) the champion will be determined by who won their games in the fewest number of rounds. Don't forget these are assassin games! If you kill a target other than your own in the first round, you will be ineligible to advance to the finals. If you kill a target other than your own in the final round, you will be disqualified from the tournament.
Last edited by perchorin on Thu Jul 29, 2010 4:49 am, edited 34 times in total.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls