This is An Evolutionary Tournament IV!
I am organizing a 64-player triple-elimination heads-up tournament. Yes, that is triple-elimination...meaning that you can survive two losses and still win the tournament. This helps to alleviate the "bad dice" or "bad map" complaints, as the "survival of the fittest" endures.
And just like the name says, this tournament itself is evolving, so if you have played in one of my previous tournaments, please re-read these rules as there may be some significant differences! However, some notes for those considering this tournament:
1. This will be a sequential no-spoils heads-up adjacent-reinforcement automatic deployment random-map tournament. No luck of the cards involved...just your skill on many types of maps.
2. The final victor will receive a one-year PREMIUM upgrade, purchased by myself. As well, the participant with the highest winning percentage who is NOT the final victor will receive a 6-month premium upgrade. If there are two tied for the highest winning percentage, then both will receive it. If there are three or more tied for it (I don't believe this is possible, but JUST IN CASE!), then none of them will receive it...sorry.
3. There is no requirement to be a premium, however there will be a requirement to join your "next game in the tournament" within 48-hours of my setting the match up. So if you're not a premium, you'll have to make sure you have a "game slot open" or it would cause you to be bumped out (alternated out of the tournament if in the first round or default loss if not in the first round). The 48-hour requirement is simply to keep things moving along so the tourney doesn't stall out.
4. Each match will be played on a RANDOM map. In other words, it is entirely possible that each match of the first round will be on a different map, and just as possible that a particular map will come up a couple of times. It is possible, though unlikely, that a participant will play on the same map more than once. All maps available to the random-map-selector at the time of match creation will obviously be used. You will NOT be able to exclude maps, as you had been able to do in my previous tournaments.
5. I will be playing in this tournament, so I'm saving money if I beat your butts. Don't let that happen!
6. I have already drawn out the brackets themselves, so I know for certain how the tournament will progress. However, the initial "seedings" for the tournament will be based solely on each player's Conquer Club "score" at whatever time the tournament fills up and I go to do the seeding. If two (or more) players happen to have the exact same "score" at that time, then I will roll dice to see who will be seeded higher of that group. However, any alternates that are placed into the tournament will simply fall into the spot that was vacated (I will not re-seed for alternates, essentially).
7. It is possible for a participant to play in as few as three games (if they lose all three) and potentially as many as...well...a boatload, we'll say...if they win/lose in the "right" places within the tournament structure. The minimum number of games a player must win in order to win the entire tournament (meaning they never lose a single game) would be eight.
8. There are four brackets (Bracket A, Bracket B, Bracket C and the Championship Bracket). As each participant loses, they are moved down to whichever bracket is next alphabetically. As Bracket B concludes, the winner of it will face the winner of Bracket A, to determine who will be in the finals and who will drop down to Bracket C. If the winner of Bracket A advances to the finals, they may have to be beaten three times in the finals in order to be knocked out of the tournament, depending on whether they won or lost their first game against the winner of Bracket B. If the winner of the Bracket B advances to the finals, they must be beaten twice in the finals in order to be knocked out of the tournament. And of course, the winner of Bracket C must only be beaten once in the finals in order to be knocked out of the tournament.
9. The bracket structure is final. I have drawn it up based on my own personal experience in the sport of high school/college wrestling and how brackets are done there (though the concept of "triple-elimination" doesn't really apply to that). I have attempted as much as I can to avoid rematches at least within the first two rounds of each bracket. Though of course this could not be completely guaranteed. If you are interested, you can see how players "move down" to the next bracket by following the numbers.
10. I reserve the right to prohibit question-mark-newbies from playing in this tournament, as they simply cannot be trusted to maintain participation based upon my previous experience. I likewise reserve the right to prohibit the very few residing on my foe list from participating, as well. Other than those restrictions, the first 64 to respond that they want to participate by posting in this thread are in. I will also be accepting up to 15 alternates, in case someone doesn't join the first round within the first 48 hours of the tournament start.
11. Alternates will NOT be used after the first round has completed. After that, any no-show will be treated as a bye (the "winning" opponent WILL NOT gain a win out of it for tournament-record purposes!).
12. I will be keeping track of each participant's tournament record in the second post in this thread. I will be keeping track of each of the brackets of the tournament in the four posts following the "tournament record" post in this thread. This way, you can keep track of the proceedings there and your potential standing for the second-place "six month premium prize". The bracketization is explained a bit more clearly in the post containing Bracket A. Be sure to check on things if you're interested!
13. You will notice that in Bracket B, Bracket C and the Championship Bracket that individuals "start out" at different "levels" within each bracket. This is based on how far the player may have advanced in the previous bracket. It gives those players an advantage in that they have to win fewer games within that particular bracket in order to advance to the Championship Bracket, but it gives them a disadvantage in that they have fewer opportunities to play "lesser" players in the early rounds to rack up wins for the second-place "tournament winning percentage" 6-month premium prize. So it's a tradeoff I like.
14. Lastly, I will keep a running list of my previous tournament winners and best winning percentages here (winners gaining a one-year PREMIUM UPGRADE):
The Evolutionary Tournament: Winner: Funkelee, Best Other Winning Percentage: Gilligan (no premium awarded)
An Evolutionary Tournament II: Winner: Taurelias, Best Other Winning Percentage: dafoz (6-month premium awarded)
An Evolutionary Tournament III: Winner: philh, Best Other Winning Percentage: Gargalee (6-month premium awarded)
An Evolutionary Tournament IV: Winner: dragon dor, Best Other Winning Percentage: ZionT (6-month premium awarded)
Sweet Sixes Tournament: Winner: RKCVED, Best Other Winning Percentage: killmanic (3-month premium awarded)
I have attempted to answer all questions, but if you have a question about anything I've missed, please PM me and I'll get right back to you.
Last edited by Woodruff
on Tue Nov 23, 2010 5:38 am, edited 33 times in total.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.