Solar System ERROR FIX v1.0.2 (w/ PSD files) [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Solar System ERROR FIX v1.0.2 (w/ PSD files) [Quenched]

Postby maxdetjens on Thu Jun 14, 2007 9:19 pm

PSD Files:
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system-large.psd

http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system-small.psd

EDIT: I figured some of y'all might like to see my PSD files. Enjoy!

CURRENT --------
Image

Image

MAP TEST
Image

Image

67 Territories, 7 regions, 5 sub-regions, Alternating Jump Gate Bonus, Jump Gates Start with 3 Neutral Armies.

TEXT LINKS
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.6-large.jpg

http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system-small_v1.0.2.jpg

MAP TEST
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.6-large-test.jpg

http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.6-small-test.jpg

XML
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.6.xml

ORIGINAL POST --------
Image
50 Countries

I noticed that there weren't many space maps so I thought I'd try my hand.

The map is of our solar system and all the objects depicted are real. Well, except for the jump gates.

Paths and Layout
Space is full of unhindered space so It makes sense to have just about everything reasonably nearby accessible to everything else. Since the obvious result would be that planetary regions would be both hard to defend and kinda boring. So I made it so that the equatorial regions of planets are suitable for entering or returning from space. NASA and other space agencies launch vessels as close to the equator as is practical for some orbital reasons that I don't totally understand; so it seams somewhat sensible. In any case the regions are somewhat “over connected” but the sub regions (planet surfaces) are fairly easy to conquer and defend. Once conquered a major region can typically be held by posting a large force at the jump gate (more on them), So I’ll add some XML to combat turtling.

Jump Gates
Jump Gates are the standard teleporting dohoocky you've seen in countless science fiction. They are depicted on the map with slight outer glow (matching the region they are in) and are labeled JG-<region_code>. The jump gates would all be connected.

In this science fiction jump gates are newish technology and aren’t reliable. Depending on how many gates you hold they will either eat armies or clone them. This means that holding a jump gate could be costly or beneficial. This further means that taking a jump gate might you weaker and your enemy stronger. This should be enough to prevent jumpgates from being overly important as choke points.

What’s Left
I have a mess of stuff left to do.
* All the moons and planetoids are the same, they need to made different.
* I don’t like the look of the asteroid belt. I’d like to shape it to look more elliptical
* I’d like to expand the asteroid belt to contain all major asteroid families (I think there are 6 or so)
* My region bonuses will need to be tweaked.
* There is a problem with the rings of my Saturn graphic.
* My planets are translucent, I should have faded them instead.
* The paths and circles should be the same consistent level of grey/white and need to cleanly attach to each other.
* The Trojan and Greek camps may not look enough like elements of the Jupiter Region (but then again maybe they shouldn’t be)
* I might want to move Jupiter Saturn and the outer giants so that they are more in order and provide a non-gate path; allowing non-gate travel from mercury all the way to 136372. Though the sciency way would be to connect the hubs of each region. Essentially making most of them undependable. Though an alternative would be to connect the moons of the regions under the assumption that refueling at a moon is necessary for such long distance travel.

Well, Let me know what y’all think.

- Max
Last edited by maxdetjens on Tue Nov 27, 2007 11:36 am, edited 42 times in total.
User avatar
Cadet maxdetjens
 
Posts: 223
Joined: Mon Jun 11, 2007 7:11 pm
Location: Butte, Montana
Medals: 1
Map Contribution (1)

Postby DiM on Thu Jun 14, 2007 9:39 pm

map ideas subforum :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10386
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby edbeard on Thu Jun 14, 2007 9:52 pm

It's very good for a first start I have to say


The "surface" bonuses might be confusing. You might want to distinguish the "surfaces" of the planets in some way so that players have no excuse that they could not tell where the "surface" is exactly. I realize it should be easy to tell, but sometimes it's best to treat everyone like a five year old (no offense to the five year olds here) and spell it out exactly for them.

How to do this? Maybe make the army circles different colour? Maybe everyone else thinks it's totally clear what it means.


The even bonus as negative and odd bonus as positive for the jump gates is very interesting. I'd like to say more about it, but I'm not sure what I think of it.

That's all I have for now.
User avatar
Major edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am
Medals: 18
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Cross-Map Achievement (3)
Tournament Achievement (1) Map Contribution (5) General Contribution (3)

Postby Bad Speler on Thu Jun 14, 2007 11:39 pm

well, i'll tell you you have good graphic abilities.

- Both the grey lines and white ones look off at saturn and jupiter. Im not sure, but i think it has something to do with 3d planets and 2d lines.
- Try to include Eris, a dwarf planet farther then Pluto (it's the only dwarf planet you didnt put in) Also, it has a moon, I think it's name was Dysomnia but cant remember for sure.
- Make the jump gates look more different then the army circles
- The Eunoma family label in the asteroid belt also has a jumpgate label above it
- The title looks very squished in

Overall, good first draft
Highest Score: 2532
Highest Position: 69 (a long time ago)
User avatar
Sergeant 1st Class Bad Speler
 
Posts: 1027
Joined: Fri Jun 02, 2006 8:16 pm
Location: Ottawa
Medals: 24
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (3) Assassin Achievement (2) Freestyle Achievement (2)
Fog of War Achievement (2) Speed Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) Tournament Achievement (4)
Map Contribution (2)

Postby riggable on Fri Jun 15, 2007 1:59 am

the bonuses for the warp gates are way too high. 16 armies per turn with a 50 territory map is an overload in my opinion.
User avatar
Sergeant 1st Class riggable
 
Posts: 997
Joined: Fri Mar 30, 2007 1:12 am
Medals: 6
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Speed Achievement (1) Cross-Map Achievement (1)

Postby andreweberman on Fri Jun 15, 2007 3:08 am

"great red spot" :roll: isn't it called the Eye of Jupiter . Its a giant hurricane if I am not mistake that has at least 300 years old :lol:
Sergeant 1st Class andreweberman
 
Posts: 61
Joined: Wed Mar 14, 2007 11:56 pm

Postby Schumi on Fri Jun 15, 2007 5:50 am

andreweberman wrote:"great red spot" :roll: isn't it called the Eye of Jupiter .
Not that I've ever heard.
Corporal Schumi
 
Posts: 2
Joined: Tue May 15, 2007 2:35 pm

Postby Pious on Fri Jun 15, 2007 6:15 am

I like the jump gates, but the +16 for having all jump gates seems too strong since they can all attack each other. If the game were freestyle, and if someone had a card set (especially escalating) and a region or two, they'd be able to take all the jump gates from one spot and if they moved fast to the next turn, they'd have +16 and almost win the game. Not too improbable.

Saturn's ring doesn't encircle it. You may want to fix that.

And you left out Eris, a dwarf planet. That's been said before but is a big omission for a Solar System map.
Lieutenant Pious
 
Posts: 94
Joined: Thu Feb 08, 2007 8:01 pm

Postby gimil on Fri Jun 15, 2007 6:33 am

DiM wrote:map ideas subforum :roll:


DiM...Shut up :wink:

just because the ideas forum bitched you lol
Last edited by gimil on Sat Jul 21, 2007 8:26 pm, edited 1 time in total.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Awesome

Postby Keredrex on Fri Jun 15, 2007 12:52 pm

Looks great but the Jump Gate bonuses are a bit high.... Try this
1=-1, 2=1, 3=-2, 4=2, 5=-3, 6=3, 7=4
User avatar
Lieutenant Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (1)

Postby JupitersKing on Sat Jun 16, 2007 12:59 am

I like this map at first glance. The first thing I notice however is that it is a bit 'busy.' By that I mean there is a lot of information on the screen and a lot of different areas. Try to make them a bit smaller so they'll stand out from each other a bit more.

EDIT:> By smaller I mostly mean Jupiter and Neptune/Uranus need to be smaller. Which means probably Saturn too, for proportion.

Also, in general I don't like the negative bonus idea and can't see why it would be applied here... To conquer map spaces and to be penalized for it somehow goes against the object of the game to me. It also seems to penalize a player that pushes out his border but doesn't yet have the strength to knock out an opponents stronghold. This player, already "weaker" than his opponent is further weakened by a bonus schedule that is working against him. I agree with the bonuses being too high also.

JK

PS: I think you are in serious copyright violation... the word "Jupiter" in any form, and it's likeness, are trademarks of 7th Cav Productions.
Last edited by JupitersKing on Sat Jun 16, 2007 1:45 am, edited 1 time in total.
"Oh Shit!" George Armstrong Custer, 25 June 1876.

7th Cav Productions
User avatar
Cadet JupitersKing
 
Posts: 145
Joined: Fri Dec 29, 2006 4:13 pm
Location: 1 Up
Medals: 2
Standard Achievement (2)

Postby JupitersKing on Sat Jun 16, 2007 1:01 am

Also Saturn is misspelled on the map itself but not the ledger.

I spotted that one... but please recheck your spellings on all the labels to make sure.

JK
"Oh Shit!" George Armstrong Custer, 25 June 1876.

7th Cav Productions
User avatar
Cadet JupitersKing
 
Posts: 145
Joined: Fri Dec 29, 2006 4:13 pm
Location: 1 Up
Medals: 2
Standard Achievement (2)

Postby OnlyAmbrose on Sat Jun 16, 2007 1:05 am

Seems a little cramped to me, but I love the concept :)
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
User avatar
Corporal 1st Class OnlyAmbrose
 
Posts: 1797
Joined: Fri Oct 20, 2006 10:53 pm
Location: Quantico, VA
Medals: 2
Standard Achievement (1) Terminator Achievement (1)

Postby onbekende on Sat Jun 16, 2007 2:32 am

Love astronomy, will certainly look after this one
Emperor of the Benelux
Founder of the Commonwealth of Planets
Founder and CEO of JF
User avatar
Sergeant 1st Class onbekende
 
Posts: 1530
Joined: Fri Apr 14, 2006 10:19 am
Location: Belgium
Medals: 16
Standard Achievement (3) Triples Achievement (1) Quadruples Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (3)
Fog of War Achievement (1) Trench Warfare Achievement (1) Cross-Map Achievement (3) Clan Achievement (2)

Postby The Random One on Sat Jun 16, 2007 5:42 pm

I really like the idea, and your map looks good, but I don't like how the rocky planets (Earth, Mars etc.) are a single territory and the gas giants are each continents. I feel that in the future the rocky planets will have more variety in them than the gas giants, which will require completely different technology to build on. Then again, the map might get too crowded if every planet was a continent, so I'll respect your idea.

I don't like having jumpgates as the only connection between regions, even if it makes astrological sense - they're begging to become bottlenecks, and I hateses bottlenecks.

Still, good idea, I'd love to see it go through. Keep it up!
User avatar
Cadet The Random One
 
Posts: 111
Joined: Mon Apr 09, 2007 6:58 am

Next

Return to The Atlas

Who is online

Users browsing this forum: No registered users and 2 guests

Login