The trouble with doubles in freestyle

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The trouble with doubles in freestyle

Postby Heimdall on Sat Nov 11, 2006 8:30 pm

I'm currently playing in a doubles game and i've notice a serious flaw. Given that my team is last to play before the round ends, we have to wait until the other team has started to play for us to begin. Well, since it's freestyle, we all get 24 hours to play right? Wrong, the other team just waits until the 24 hours is almost expired before they play, meaning we barely have anytime to play before the 24hrs is up. Plus it means, we need to make sure we are at our PC at that time.

This totally unjuste, please fix.
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Postby cattrain on Sun Nov 12, 2006 1:33 am

YES!!! this is what i was talking about here: http://www.conquerclub.com/forum/viewtopic.php?t=8233 come on... impliment this...

ok, this is real anoying... when someone "syncronizes" their turns... ok, when you end the round you cant play till someone else plays, ya, thats how it is... uhh.. ok, to fix this problem... when the first person starts their turn, reset the clock to 24 hours, or maby reset to 12 hours if the time is less than 12 hours... or, another option, after 12 hours let the other ppl be able to play...
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Re: The trouble with doubles in freestyle

Postby strike wolf on Sun Nov 12, 2006 2:19 am

Heimdall wrote:I'm currently playing in a doubles game and i've notice a serious flaw. Given that my team is last to play before the round ends, we have to wait until the other team has started to play for us to begin. Well, since it's freestyle, we all get 24 hours to play right? Wrong, the other team just waits until the 24 hours is almost expired before they play, meaning we barely have anytime to play before the 24hrs is up. Plus it means, we need to make sure we are at our PC at that time.

This totally unjuste, please fix.



Unfortunately that is how freestyle doubles works and why I have stopped playing freestyle. If you have a specific solution post it and maybe the mods will like it but until then don't complain without giving a solution.

And cattrain, I don't believe your idea really works out that well. I don't like the idea because quite simply that's not how I like to play.
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Postby gavin_sidhu on Sun Nov 12, 2006 6:19 am

Bring back double turns.
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Postby a2zsteve on Sun Nov 12, 2006 5:26 pm

Will this idea work,

Miss your go, get double armies and then do the same to them, lol
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Postby strike wolf on Sun Nov 12, 2006 6:49 pm

gavin_sidhu wrote:Bring back double turns.


No, double turns is just as evil. Gives them an unfair advantage because they just wait till everyone else has gone then double up their turns.
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interesting post I just had someone do this to me

Postby sadistic on Sun Nov 12, 2006 9:40 pm

Check how game 105891 is going...we had complete control of the map then the other team took advantage of what appears to be a bug that allows them to finish their turn and be the first to play in the next round as well.

Metallica got +18 because of this exploit when he would've only gotten +5 or +6 had we gotten to take our turn instead of them getting to end the round and start the round before we got a turn in.

That's just retarded.

2006-11-12 03:56:48 - river-reids gets a card
2006-11-12 03:56:48 - sadistic gets a card
2006-11-12 04:07:15 - Metalica receives 6 armies for 18 territories
2006-11-12 04:08:13 - Metalica deployed 6 armies on Northwest Territories
2006-11-12 04:08:20 - Metalica attacked Nunavut from Northwest Territories and conquered it from river-reids
2006-11-12 04:08:27 - Metalica attacked Manitoba from Nunavut and conquered it from river-reids
2006-11-12 04:08:44 - Metalica attacked Nova Scotia from Quebec and conquered it from river-reids
2006-11-12 04:09:02 - Metalica attacked Vancouver from British Columbia and conquered it from river-reids
2006-11-12 04:09:10 - Metalica attacked Alberta from British Columbia and conquered it from sadistic
2006-11-12 04:09:15 - Metalica attacked Saskatchewan from Alberta and conquered it from river-reids
2006-11-12 04:09:30 - Metalica attacked Montana from Saskatchewan and conquered it from river-reids
2006-11-12 04:10:16 - Metalica fortified Nova Scotia with 4 armies from Montana
2006-11-12 04:10:26 - Metalica fortified Nova Scotia with 2 armies from Manitoba
2006-11-12 04:10:37 - Metalica fortified New England with 8 armies from Nova Scotia
2006-11-12 04:10:42 - Metalica gets a card
2006-11-12 16:31:49 - tattooedude missed a turn
2006-11-12 16:31:49 - Incrementing game to round 3
2006-11-12 16:32:17 - tattooedude receives 3 armies for 6 territories
2006-11-12 16:32:17 - tattooedude gets the armies multiplied for 2 rounds
2006-11-12 16:32:34 - tattooedude deployed 6 armies on New Mexico
2006-11-12 16:32:42 - tattooedude attacked Arizona from New Mexico and conquered it from sadistic
2006-11-12 16:32:50 - tattooedude attacked Rio Grande from Arizona and conquered it from sadistic
2006-11-12 16:34:01 - tattooedude gets a card
2006-11-12 16:40:46 - Metalica receives 3 armies for holding Arctic Circle
2006-11-12 16:40:46 - Metalica receives 7 armies for holding Canada
2006-11-12 16:40:46 - Metalica receives 8 armies for 25 territories
2006-11-12 16:41:46 - Metalica deployed 18 armies on Michigan
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Postby strike wolf on Sun Nov 12, 2006 9:45 pm

Yeah that is BS. I say if 1 teammate takes his turn then it doesn't matter if his partner deadbeated that round, make it so they have to wait.
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Postby sadistic on Sun Nov 12, 2006 10:20 pm

yah we basically we had tattooedude eliminated from the game so his partner Metalica spread himself thin and took as many countries as he could and only had 1 army on each all the way across the board and he fortified his weak partner (tattoedude) with all the rest. Tattooedude purposely missed his turn and somehow that allowed them both to get to play before we got to take a turn. I don't understand how Metallica got two turns before we got to take one just because his partner purposely missed a turn to bypass the system.

I'm from Canada and my partner is from Australia and because of the time zone difference it especially makes it difficult for us to play our turns at the specific time a round begins (because of work/school or being at a rediculous time for one of us like 4:00am) but we figured the best times to play our turn at the same time is (7:30am-9:00am my time which is 9:30pm-11:00pm his time or 5:30-6:00pm my time which is 7:30-8:00 his time).

We like the aspect of freestyle mode how we can play our turns at the same time and fortify each other but how Metallica got to play his turn twice before we got a turn is beyond me. I could even let it slide that tattooedude got to miss a turn and take one at the start of the next round but I fail to understand how Metallica should got to take two of them.

I'm not sure I'll play anymore freestyle games...at least 2vs2's while this unbalance exists.
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Postby Heimdall on Sun Nov 12, 2006 10:50 pm

Wow, that's even worse than what i was talking about. Talk about taking advantage of a bug. No strategy there. I would ban their arses
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Postby minihaymanz on Mon Nov 13, 2006 1:48 am

same thing happened to me and my partner, like they literally played 5 seconds after the next round started. And they did the true fake double turn, where they let one of their turns run the full hour (or however much time is left) so that they run out of time, not get a card, but still be able to take a turn in the next round. We had a pretty good stranglehold on the map till this happened.
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Postby reverend_kyle on Mon Nov 13, 2006 3:01 am

better Idea.. bring back non staggered sequential.
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Postby gavin_sidhu on Mon Nov 13, 2006 4:32 am

reverend_kyle wrote:better Idea.. bring back non staggered sequential.
Explain, or is this just a joke?
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Postby sadistic on Mon Nov 13, 2006 8:15 am

Not only is that a problem but I searched the rules and faqs for all the details on freestyle games and it doesn't say much about finer details like this that can completely change a game. Actually it's very vague about how freestyle works. They don't even mention for new players that freestyle means simultaneous turns in the rules.

Chances are these two guys won't get banned since they're premium members and there's the slight chance freestyle was made this way by desgin (although it is the most retarded thing I've ever seen in any variation of the risk game). My teammate and I were considering getting premium subscriptions for Christmas but now I'm not so sure about that since freestyle isn't as polished as I used to think it was.

I suppose we could always stick to sequential what made conquerclub unique from other risk games I've tried so far was the idea of teams being able to play their turn at the same time. Maybe conquerclub will fix that or someone knows of another site that offers something similar that's a bit more polished?
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Postby Dlakavi on Mon Nov 13, 2006 8:19 am

What do you think about this suggestion?
http://www.conquerclub.com/forum/viewtopic.php?t=8526
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Postby sadistic on Mon Nov 13, 2006 8:47 am

Dlakavi wrote:What do you think about this suggestion?
http://www.conquerclub.com/forum/viewtopic.php?t=8526


Excellent suggestion. I figured freestyle worked sort of like that (but it doesn't) and there's not rules or details on this site explaining specifically how freestyle is meant to work.

I'd like to think the same team isn't meant to get to play two turns in a row by design (finish one round and start the next round).
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Postby sadistic on Sun Nov 19, 2006 3:06 pm

reverend_kyle wrote:better Idea.. bring back non staggered sequential.


yes, please do explain.

Also here's a better visual representation of what I was talking about:

http://s179269986.onlinehome.us/freestyle_exploit.htm

In every other freestyle game I've played if team1 ends the round then neither of the players from team1 can start the next round until someone from an opposing team starts their turn. (it usually puts red circles next to all players on team1 until team2 or team3 begins their turn)
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Postby MTA-M on Mon Nov 20, 2006 8:58 am

You could also just count a missed turn as a normal turn, so if someone of team 1 misses a turn, than still team 1 can't begin the next turn, but someone from another team has to start first.
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Postby RexRamp on Mon Nov 27, 2006 3:36 am

MTA-M wrote:You could also just count a missed turn as a normal turn, so if someone of team 1 misses a turn, than still team 1 can't begin the next turn, but someone from another team has to start first.


Good proposal. Then we might avoid people stretching the rules this way, I prefer that they open up for the other team to take their turn after 12 hours thou.
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Postby reverend_kyle on Mon Nov 27, 2006 3:49 am

gavin_sidhu wrote:
reverend_kyle wrote:better Idea.. bring back non staggered sequential.
Explain, or is this just a joke?


Hell no its not a joke.. thats how it was when I came here and it was great.. this staggered thing screws me because you cnat just fort your teammate then let them even it out..itgs bs.
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Postby rdwj on Tue Nov 28, 2006 10:18 pm

Honestly - people that abuse "bugs" should just be banned. This miss a turn strategy is pure garbage and you see it WAY too often.
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