Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Triples game, trios of three team up against other teams. The last team alive wins
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must share a border).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
70 Territories, 14 Continents, 1 Objectives, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2011-11-06 13:04:14 - Game has been initialized 2011-11-14 16:34:44 - jug68 eliminated Buda from the game 2011-11-16 21:32:46 - Twin Killler eliminated benga from the game 2011-11-16 23:14:07 - siddify eliminated jug68 from the game 2011-11-16 23:14:07 - siddify, Twin Killler, kostko won the game 2011-11-16 23:14:07 - benga lost 25 points 2011-11-16 23:14:07 - jug68 lost 25 points 2011-11-16 23:14:07 - Buda lost 25 points 2011-11-16 23:14:07 - siddify gained 25 points 2011-11-16 23:14:07 - Twin Killler gained 25 points 2011-11-16 23:14:07 - kostko gained 25 points
2011-11-06 13:28:57 - kostko: Hello all good luck with the dice!
2011-11-07 09:38:10 - jug68: gl guys and hf
2011-11-14 18:15:42 - kostko: omg, jug68 why did you eliminate Buda ?!?!?
2011-11-14 20:24:45 - siddify: "-every player eliminated 1st in a game in set 1, 2 or 3 of this war is considered a prisoner of war"
2011-11-14 20:24:55 - siddify: Doesn't say who eliminates them
2011-11-14 20:25:07 - siddify: Just in case you were hoping this saves Benga
2011-11-14 20:25:19 - siddify: *Buda
2011-11-14 22:08:36 - kostko: uhhh.... we are making rocket science out of risk with those rules. And yes, jug68 just became POW, 1st eliminated player becomes POW no matter what team eliminates him.
2011-11-15 04:16:15 - benga: we eliminated Buda cause he is freemium and he has played the minimum number of games for medal
2011-11-15 04:16:25 - benga: that is if we win ;)
2011-11-15 14:59:02 - siddify: lol... I guess that makes sense...
2011-11-16 21:33:30 - Twin Killler: gg guys
2011-11-16 22:44:00 - kostko: gg
2011-11-16 23:14:12 - siddify: gg