Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
2012-03-26 00:28:58 - trapyoung: cache for trap
2012-04-11 14:25:51 - Gunn217: ukberger for gunn
2012-04-13 18:18:21 - FattyMcFat: Fat for science! And cheeseburgers..
2012-04-25 08:53:06 - Chariot of Fire: Guys...let's never, ever pick these settings again. This could last throughout the year. Last game in the challenge yet to be decided
2012-04-26 14:13:32 - Chuuuuck: if there was a forfeit button we could use that
2012-04-28 15:28:34 - Chuuuuck: denise for chuck
2012-05-01 18:47:18 - Chariot of Fire: just don't click 'Start' for 3 turns.
2012-05-02 14:11:54 - Chuuuuck: 4 players... that'd take even longer... 12 days! well maybe not longer
2012-05-02 16:06:32 - Gunn217: Or you could just tell us to take the objectives and give your word you wouldn't come out?
2012-05-03 04:26:43 - sonicsteve: Come out with what?
2012-05-03 12:38:00 - Dako: I have 9 fierce warriors!
2012-05-03 12:38:05 - Gunn217: Pointless now but you had a decent stack and still attacked behind the access. We didn't take the objective sooner because we were having to commit men to those issues. No big deal either way for us but CoF keeps chiming in about how long it's taking.
2012-05-03 13:53:52 - Chuuuuck: sorry we didn't lay over and give it to you?? i wish you all would of laid down and quit when we were in the lead towards the beginning!
2012-05-03 13:56:11 - Gunn217: I'm not saying that Chuuck.
2012-05-03 13:56:38 - Gunn217: Sorry I said anything.
2012-05-04 06:43:34 - sonicsteve: Just used all my troops, not quite enough to take access point...
2012-05-05 14:43:48 - Chuuuuck: denise for chuck