Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
47 Territories, 17 Continents, 1 Objectives, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-03-10 18:57:13 - Game has been initialized 2012-03-18 23:54:07 - edocsil eliminated Dukasaur from the game 2012-03-22 03:27:33 - edocsil eliminated DoomYoshi from the game 2012-03-23 02:17:59 - edocsil eliminated Victor Sullivan from the game 2012-03-23 02:17:59 - edocsil won the game 2012-03-23 02:17:59 - Dukasaur lost 19 points 2012-03-23 02:17:59 - Victor Sullivan lost 13 points 2012-03-23 02:17:59 - DoomYoshi lost 18 points 2012-03-23 02:17:59 - edocsil gained 50 points
2012-03-10 20:58:59 - Dukasaur: greetings and salutations to everyone!
2012-03-10 22:53:03 - DoomYoshi: nice... 4 shields and 4 players
2012-03-10 22:53:08 - DoomYoshi: we can all work together
2012-03-10 22:53:15 - DoomYoshi: no need for violence here
2012-03-12 03:39:22 - Dukasaur: Yeah, except I think that Victor Sullivan character is after my shield
2012-03-13 15:35:49 - edocsil: This map has potential. I need to get out from classic more often.
2012-03-13 18:53:41 - DoomYoshi: yea this pair was really well done i thought
2012-03-13 18:54:02 - DoomYoshi: classic, even though its one of the most popular maps
2012-03-13 18:54:16 - DoomYoshi: is probably in the bottom half of good maps
2012-03-14 04:51:20 - edocsil: Heretics will be shot.
2012-03-14 18:37:03 - Dukasaur: not burned?
2012-03-15 02:17:52 - Victor Sullivan: What?
2012-03-15 05:25:48 - Dukasaur: Edoc was threatening to shoot Doom for being a heretic and not loving the Classic map
2012-03-15 05:26:20 - Dukasaur: I was just questioning, to make sure that it is actually shooting and not burning
2012-03-15 05:26:33 - Dukasaur: Because in older times heretics were burned
2012-03-15 05:26:57 - Dukasaur: I must admit that I too, am quite bored with the Classic map
2012-03-15 05:27:14 - Dukasaur: Although ironically, it still Map Ranks as one of my best
2012-03-16 01:35:43 - DoomYoshi: Everyone knows that I don't need to be hung
2012-03-16 01:35:48 - DoomYoshi: As I am well hung enough
2012-03-16 12:33:42 - edocsil: my god...
2012-03-17 02:55:38 - Dukasaur: Calling upon god is probably inadequate
2012-03-17 02:55:58 - Dukasaur: Attacking yellow squares in force might accomplish something
2012-03-17 02:57:30 - Dukasaur: like that...:)
2012-03-18 23:48:08 - Dukasaur: So I blow my whole wad to stop Doom from waltzing to an easy victory
2012-03-18 23:48:40 - Dukasaur: And of course edocsil sees this as an opportunity to screw me over
2012-03-18 23:55:00 - edocsil: heh, should have taken victor, your cards sucked
2012-03-21 10:50:39 - Victor Sullivan: ;D
2012-03-22 03:29:37 - edocsil: gg
2012-03-22 21:14:19 - DoomYoshi: gg