Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Doubles games, pairs of two players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must share a border).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
2012-09-25 02:17:44 - Leehar: jj
2012-10-19 02:48:50 - Dukasaur: macbone for dukasaur - he'll be back tomorrow
2012-10-25 13:22:26 - GROND 2cd.: 10 rounds left - than it's the game of team 4
2012-10-25 19:51:42 - Leehar: I doubt anyone's falling for your trick. Doubt they'd suicide just to hand the game to you Team 2
2012-10-25 19:51:53 - Leehar: *3
2012-10-25 23:43:44 - duncana: you have to take your responsability team 2, you are 2nd in the race to win...
2012-10-28 19:47:22 - GROND 2cd.: It's not a trick - it's a fact. Everybody may take his own solutions out of this but if nobdy moves it's the game of team 4
2012-10-29 14:45:38 - Leehar: And if they do, you'd be the folks to benefit...
2012-10-30 12:46:22 - GROND 2cd.: well, so you suggest nobody should do anything?
2012-10-31 14:37:47 - Leehar: certainly not, I'm under no illusions that this is our game since essentially everyone is baying for our blood
2012-10-31 14:38:13 - Leehar: Just that if you're going to move, just to give the game to someone else
2012-10-31 14:38:53 - Leehar: then it may as well leave it to us, since we've lead the majority of the way
2012-11-03 13:46:55 - JediJoe: not looking to attack you red, just shifting troops into defensive spots in case you get a mind to move against me :)
2012-11-03 13:48:30 - JediJoe: red/green - you guys are in the 2nd spot now, not our responsibility anymore :)
2012-11-03 13:48:47 - JediJoe: i did what i could to even things out a bit
2012-11-05 08:36:19 - duncana: ok
2012-11-07 11:25:41 - duncana: Your turn guys ^^
2012-11-07 12:39:27 - GROND 2cd.: after round 94: T1 1395; T2 1388; T31049; T4 1398
2012-11-08 19:01:53 - GunnyHighway: Have u guys read the rules on these limit rounds? its the individual player with the highest troop total that will win regardless of how many troops a team has together----i might be wrong but will someone read that and confirm it pleasest
2012-11-09 02:25:43 - JediJoe: It's the team combined
2012-11-09 21:28:02 - Leehar: You tryina dupe us green? If it was individual you guys would've been stacking 1 of you, instead you're the most evenly balanced team
2012-11-10 09:12:15 - GunnyHighway: I'm not trying to dupe you I'm just telling you what I read maybe I was wrong
2012-11-10 09:15:04 - GunnyHighway: that's why I asked someone else to read the rules for limit round games
2012-11-18 10:56:22 - duncana: From the rules :"the winning team will be based on highest individual troop count, not teamwide troop count." So Gunny was right.
2012-11-18 22:38:19 - JediJoe: hmmm, ya, just reading those myself, i guess you're right
2012-11-18 22:38:30 - JediJoe: i always thought it was combined
2012-11-18 22:38:54 - JediJoe: well, can't say i've played many doubles round limit games though, to be honest
2012-11-18 23:17:23 - Dukasaur: I think this will be the first time I've been in one.
2012-11-19 20:23:15 - GROND 2cd.: this game is allmost safe for team 4 because slate can fort to orange with179 from evenkia
2012-11-19 20:53:59 - OVER: Huh !! who is Slate?
2012-11-19 21:43:15 - Dukasaur: blue can still fort to yellow 273 from Amazonas
2012-11-19 21:45:22 - Dukasaur: it's really only pink who can prevent team 2 from walking away with this
2012-11-20 01:25:34 - duncana: It is adjacent move Dukasaur ;)
2012-11-20 11:56:31 - Leehar: touche, tho it does seem
2012-11-20 11:57:47 - Leehar: Tho I'm still skeptical since team 1 holds the overall lead and haven't really changed their tack :/
2012-11-20 19:16:45 - JediJoe: guess its up to pink at this point, unless red/green wants to decide the winner
2012-11-21 11:51:52 - GROND 2cd.: pink can't decide the game for us- he only can help you. but why should he?
2012-11-21 15:19:49 - JediJoe: well we can both try wearing OJ down a little - one of us may get it
2012-11-21 20:57:32 - GROND 2cd.: not us after green's attack. Not a bad move I must admit. but You should help now team 4 because we lose less. remeber: red has the last move!
2012-11-21 22:52:28 - duncana: we tried but even with ths last move, team 4 will be difficult to defeat...im afraid... GG all
2012-11-23 13:33:40 - Leehar: I guess you can still make us lose, but I hope you won't red
2012-11-23 13:45:34 - Leehar: my suggestion is to hit yellow first and get above them
2012-11-23 13:45:48 - Leehar: And then use iran to hit the smaller stacks of orange (not the big stack, because auto-ing that could make us both lose), and then if you have good dice and can get orange below you, then all the better for you?
2012-11-23 14:20:32 - GROND 2cd.: for sure he can't win if he use any against yellow (and yellow is in lead agaisnt him) but team 2 has the higher score so he will lose less points if he helps team 2 to win
2012-11-23 15:34:44 - duncana: Bad dices.... after last grey's attack i weren't able to defeat them. Good game Team 4.
2012-11-23 15:37:02 - duncana: I had the possibility to give victory to team 2 but, always choose the winner cause of his rank, and the less point lost, it's kind of boring at the end, isn't it ?
2012-11-23 17:11:03 - JediJoe: gg everyone
2012-11-23 21:18:44 - Dukasaur: gg all!
2012-11-23 21:19:30 - Dukasaur: had some irritating times and some boring times, but some good times too
2012-11-23 21:19:51 - Dukasaur: I found the calculations in the last 6 or 7 turns pretty interesting