Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
80 Territories, 19 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-04-19 13:43:35 - Game has been initialized 2012-05-14 02:32:02 - IR1SH ACE eliminated DiM from the game 2012-05-15 16:12:15 - IR1SH ACE eliminated wild trees from the game 2012-05-17 00:57:24 - malevolous eliminated squishyg from the game 2012-05-17 00:59:33 - malevolous eliminated IR1SH ACE from the game 2012-05-17 01:00:27 - malevolous eliminated DoomYoshi from the game 2012-05-17 01:00:27 - malevolous won the game 2012-05-17 01:00:27 - DiM lost 16 points 2012-05-17 01:00:27 - wild trees lost 17 points 2012-05-17 01:00:27 - squishyg lost 16 points 2012-05-17 01:00:27 - IR1SH ACE lost 19 points 2012-05-17 01:00:27 - DoomYoshi lost 12 points 2012-05-17 01:00:27 - malevolous gained 80 points
2012-04-19 13:44:08 - DoomYoshi: gla\
2012-04-19 19:49:06 - DiM: gl mates
2012-04-20 20:42:09 - squishyg: hf party people!
2012-04-22 12:08:31 - IR1SH ACE: cheers and gl
2012-04-23 21:55:41 - DoomYoshi: How many turns in a row am I going to be the only one without a card spot?
2012-04-26 02:56:37 - squishyg: i'm happy to trade with you somehwere
2012-04-26 23:24:08 - IR1SH ACE: shit happens
2012-05-05 23:10:36 - DiM: what the hell guys? this is an escalating game where cards are already worth 35 and they'll be worth 50 this round and you trash my terits just to get a +2 bonus?
2012-05-05 23:10:57 - DiM: what good will that bonus do?
2012-05-07 19:28:04 - IR1SH ACE: yeah it was nice of doom to make it easier to kill u....thought about it this round but would have been iffy..
2012-05-07 19:29:46 - IR1SH ACE: had a bit of a chuckle to myself at someone going for a +2 bonus this late in the game.....
2012-05-08 02:09:30 - DoomYoshi: It was 2 Territories, neither with a stack
2012-05-08 02:22:09 - DoomYoshi: In any case, if it has bothered you, I apologize. Clearly I don't belong in this high rank game, especially when I am taking my turns as fast as possible every night
2012-05-08 02:25:07 - DiM: the fact that it wasn't a stack is not that important.
2012-05-08 02:26:03 - DiM: what's important is not giving people easier targets.
2012-05-08 02:26:52 - DiM: in an escalating game if you can protect a person then do it.
2012-05-08 02:27:41 - DiM: for example i could deploy on ellis island and kill malevolous there. but that would only make malevolous easier to be killed by other people.
2012-05-08 02:28:07 - DiM: on single terit that you take wrong can make the difference between a loss or a win.
2012-05-08 02:32:05 - DiM: also a +2 bonus is nothing when the cashin value is so high.
2012-05-08 02:32:40 - DiM: plus in an escalating game is all about having troops all over the map close to all potential targets ready to start an elimination domino.
2012-05-08 02:33:26 - DiM: you went for a continent which not only doesn't help you but you've also blocked a lot of troops to protect it which is wrong since nobody will bother to break it.
2012-05-08 02:33:48 - DiM: your stack in south beach is useless since it can't attack anything.
2012-05-09 02:51:01 - IR1SH ACE: yup what DiM said....
2012-05-14 02:32:30 - IR1SH ACE: thats what DiM was talkin about.....gg DiM
2012-05-14 13:26:42 - DiM: yep. if doomyoshi wouldn't have taken me out in south beach i would have still been alive now.
2012-05-15 16:18:12 - IR1SH ACE: gg wild trees...
2012-05-16 15:47:40 - IR1SH ACE: oh nice way to hand an easy kill and a load of cards to malevolous...yoshi
2012-05-16 15:48:22 - IR1SH ACE: all my hard work ruined.....gg all....
2012-05-17 01:00:45 - malevolous: he was just trying to win, came up a tad short....gg
2012-05-17 02:03:43 - IR1SH ACE: yeah I get that...but he would have got a 90 trade from it which would not have been enough to do anything else with
2012-05-17 02:04:57 - IR1SH ACE: I had 230 troops u had 170 troops...and he had 170 troops...
2012-05-17 02:05:48 - IR1SH ACE: he blitzed his troops down to 50 just so he could maybe trade for 90 and then what?
2012-05-17 02:07:33 - IR1SH ACE: he did not fully think out the situation.....esc games are all about knowing when its the right time to make ur move and that was not the right time....gg