Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
5 Min Minutes
In a standard game each player fends for himself and there is only one winner.
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you will get 'spoils.' Once you have three of the same color (or three different) these can be traded in. Nuclear Spoils means that you do not get any bonus troops for trading in. Instead each region that you trade in is 'nuked' to a single neutral troop (even if you own it).
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
44 Territories, 7 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-06-24 19:19:06 - Game has been initialized 2012-06-24 19:27:28 - sempaispellcheck eliminated cooldeals from the game 2012-06-24 19:27:28 - sempaispellcheck won the game 2012-06-24 19:27:28 - cooldeals lost 19 points 2012-06-24 19:27:28 - sempaispellcheck gained 19 points
2012-06-24 19:23:59 - cooldeals: Wow. I was massacred.
2012-06-24 19:24:52 - sempaispellcheck: Sorry, man. I was on the other end of it in my last one.
2012-06-24 19:25:17 - sempaispellcheck: Dice fail.
2012-06-24 19:26:27 - cooldeals: Does going first have any advantage in this kind of game type?
2012-06-24 19:27:19 - sempaispellcheck: Usually. At least in the games I play.
2012-06-24 19:27:42 - cooldeals: I haven't played a lot of manual deployment games