Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-07-12 04:16:56 - Game has been initialized 2012-09-15 19:24:48 - D00MandD3A7H eliminated Leehar from the game 2012-09-16 03:32:35 - acrazyfella eliminated BYUwonder11 from the game 2012-09-16 04:58:13 - Pajarito eliminated malevolous from the game 2012-09-16 05:34:17 - Tiberius Maximus eliminated swimmerdude99 from the game 2012-09-16 05:34:17 - acrazyfella, Pajarito, Tiberius Maximus, D00MandD3A7H won the game 2012-09-16 05:34:17 - Leehar lost 21 points 2012-09-16 05:34:17 - BYUwonder11 lost 21 points 2012-09-16 05:34:17 - malevolous lost 21 points 2012-09-16 05:34:17 - swimmerdude99 lost 21 points 2012-09-16 05:34:17 - acrazyfella gained 21 points 2012-09-16 05:34:17 - Pajarito gained 21 points 2012-09-16 05:34:17 - Tiberius Maximus gained 21 points 2012-09-16 05:34:17 - D00MandD3A7H gained 21 points
2012-07-28 03:16:24 - jj3044: cmon EMPIRE!
2012-07-28 04:23:36 - Tiberius Maximus: no comments from the peanut gallery please LOL
2012-07-29 05:03:20 - swimmerdude99: I don't think this is even a game... lol you guys are looking high
2012-09-05 20:45:05 - Leehar: gg
2012-09-12 03:04:23 - QoH: So this is the game preventing me form getting my medal. 16 rounds. Wow.
2012-09-12 03:51:04 - Tiberius Maximus: 16 rounds is nothing I am in a game on round 344 LOL and who the H are u ?
2012-09-13 01:02:10 - swimmerdude99: hes a clan member...?
2012-09-13 10:38:09 - acrazyfella: gg all
2012-09-13 13:50:48 - malevolous: 344 rounds on a 4v4 game?
2012-09-13 16:45:43 - Tiberius Maximus: well now 352 and it started as an 8 player single game back around x-mas lol - just one of those situations where the weakest player is well position to be the spoiler and there seems to be no way for the 2 biggest players to get a decisive advantage over
2012-09-13 16:52:46 - Tiberius Maximus: not which one - so it is a horrible never ending stalemate
2012-09-13 16:53:02 - Tiberius Maximus: the other one without letting the weakest player who builds a couple of giant stacks just waiting for that opportunity and we cannot agree to take him down together bec the weak one has said he will make sure one pays the most for ganging up on him but .
2012-09-13 16:53:13 - Tiberius Maximus: not which one - so it is a horrible never ending stalemate ..
2012-09-14 08:25:22 - D00MandD3A7H: pretty bad dice from emp seat
2012-09-14 08:25:36 - D00MandD3A7H: gg
2012-09-14 13:49:39 - Leehar: i've got a round 275 & a round 297...
2012-09-14 19:36:07 - Tiberius Maximus: Is your game also a 3 way stalemate?
2012-09-14 19:36:26 - Tiberius Maximus: I mean 2 games
2012-09-15 16:27:22 - malevolous: I have 1 that broke 700 a week ago...but comparing those games to a 4v4 is apples and oranges. This game has gone on way longer than most such games.
2012-09-15 16:52:07 - Tiberius Maximus: wow what game number is that one?
2012-09-15 19:23:23 - swimmerdude99: Voice here
2012-09-16 03:07:08 - acrazyfella: the stalemate i was in, we settled by creating another game same map and settings, same player order, but we changed cards to escalating, winner would be the winner in the stale mate game
2012-09-16 03:08:15 - acrazyfella: i proposed a setting for those type games, a button that if every player pushed the game would be basically nulled out, no one would get any points, game would basically just poof
2012-09-16 05:01:47 - Pajarito: gg team 1
2012-09-16 05:34:32 - Tiberius Maximus: gg all