Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
83 Territories, 17 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-07-12 03:58:17 - Game has been initialized 2012-08-13 14:42:12 - Chuuuuck was kicked out for missing too many turns 2012-08-26 02:22:33 - I GOT SERVED eliminated tec805 from the game 2012-08-26 02:26:00 - 4 U 2 NV eliminated jghost7 from the game 2012-08-28 09:32:18 - 4 U 2 NV eliminated smegal69 from the game 2012-08-28 09:32:18 - 4 U 2 NV, donovan THE DARK, Ishihara, I GOT SERVED won the game 2012-08-28 09:32:18 - Chuuuuck lost 28 points 2012-08-28 09:32:18 - tec805 lost 28 points 2012-08-28 09:32:18 - jghost7 lost 28 points 2012-08-28 09:32:18 - smegal69 lost 28 points 2012-08-28 09:32:18 - 4 U 2 NV gained 28 points 2012-08-28 09:32:18 - donovan THE DARK gained 28 points 2012-08-28 09:32:18 - Ishihara gained 28 points 2012-08-28 09:32:18 - I GOT SERVED gained 28 points
2012-07-12 23:01:55 - smegal69: hi and good luck
2012-07-13 14:47:19 - Ishihara: good luck everyone...
2012-07-17 01:59:07 - Chuuuuck: but what do we do if they take the F line?
2012-07-17 01:59:18 - smegal69: hi and good luck
2012-07-21 17:41:45 - Ishihara: NV here for ishi. he's stuck at work late.
2012-07-27 23:50:20 - tec805: john Deere for tec, 12 seconds.....
2012-07-28 11:57:07 - donovan THE DARK: Silvanus for donovan
2012-08-01 17:28:48 - tec805: oops
2012-08-06 02:22:08 - I GOT SERVED: Ishi for IGS...
2012-08-07 07:06:25 - tec805: gee I wish we had someone taking Chucks turns
2012-08-07 21:00:45 - 4 U 2 NV: where is chuck? hope he doesn't deadbeat
2012-08-07 23:18:00 - tec805: he has been MIA, no word, maybe hit by a truck for all we know
2012-08-08 18:21:52 - tec805: oh well, poor showing by us
2012-08-27 04:27:50 - Ishihara: good game everyone...