Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
350 Territories, 49 Continents, 6 Start Positions, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-07-11 03:45:58 - Game has been initialized 2012-08-09 03:14:53 - Chuuuuck was kicked out for missing too many turns 2012-08-18 20:55:41 - 4 U 2 NV eliminated davsweeney from the game 2012-08-19 05:09:20 - Master Chief eliminated simmons4 from the game 2012-08-21 00:30:44 - MudPuppy eliminated douitashimashite from the game 2012-08-21 00:30:44 - MudPuppy, Master Chief, EBConquer, 4 U 2 NV won the game 2012-08-21 00:30:44 - Chuuuuck lost 25 points 2012-08-21 00:30:44 - douitashimashite lost 25 points 2012-08-21 00:30:44 - davsweeney lost 25 points 2012-08-21 00:30:44 - simmons4 lost 25 points 2012-08-21 00:30:44 - MudPuppy gained 25 points 2012-08-21 00:30:44 - Master Chief gained 25 points 2012-08-21 00:30:45 - EBConquer gained 25 points 2012-08-21 00:30:45 - 4 U 2 NV gained 25 points
2012-07-11 03:46:35 - Chuuuuck: gl team 1, have fun everyone
2012-07-11 05:03:11 - davsweeney: Good Luck Everyone
2012-07-12 00:08:52 - EBConquer: thanks guys you too and good luck in the war!
2012-07-15 01:45:47 - Chuuuuck: Great-Ollie for Chuuuuck
2012-08-07 02:15:28 - davsweeney: sorry about Chuck guys
2012-08-09 11:32:04 - MudPuppy: Too bad about Chuuuuck. Sorry for that.
2012-08-10 00:07:33 - Master Chief: MudPuppy for Master Chief (Round 7).
2012-08-10 13:47:59 - 4 U 2 NV: it's unfortunate. lowers the competition in the challenge with someone deadbeating. And i do like competition
2012-08-11 04:17:24 - EBConquer: what happened to him? out of town or something?
2012-08-11 21:08:50 - davsweeney: rumor has it he quit CC
2012-08-11 22:09:31 - Master Chief: Just like that? Without someone sitting for him?
2012-08-12 04:29:00 - MudPuppy: Too bad. He was a good one.
2012-08-12 04:30:29 - MudPuppy: ... or so I thought. Leaving you guys hanging like that wasn't a very cool move.
2012-08-13 02:04:26 - simmons4: it's worse than that, he actually changed his password so we couldn't take his turns for him. we waited till it was under 30 minutes on the first one he missed and then tried to take it but couldn't.
2012-08-13 02:10:42 - Master Chief: Uh..... that's just rude.
2012-08-13 02:35:35 - MudPuppy: Dang!!! Guess I misjudged him. No excuse for that nonsense. All it does is make him look petty. Too bad.
2012-08-18 01:08:45 - davsweeney: Have I said good game yet? Long overdue. Well played gentlemen. This will be first loss on the map. I liked the way you kept blue alive by loading him up.
2012-08-18 15:22:44 - MudPuppy: Thanks... Wish it didn't have the Chuuuuuck deadbeat asterisk to it. Other than that, it was a great battle.
2012-08-19 05:23:05 - Master Chief: gg all.
2012-08-20 04:46:33 - EBConquer: indeed.. good game guys.