Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you will get 'spoils.' Once you have three of the same color (or three different) these can be traded in. Nuclear Spoils means that you do not get any bonus troops for trading in. Instead each region that you trade in is 'nuked' to a single neutral troop (even if you own it).
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
62 Territories, 18 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-07-11 21:21:57 - Game has been initialized 2012-07-27 20:59:18 - djeris eliminated Serreski from the game 2012-07-27 21:00:27 - djeris eliminated rjhankey from the game 2012-07-27 21:00:27 - djeris won the game 2012-07-27 21:00:27 - rjhankey lost 30 points 2012-07-27 21:00:27 - Serreski lost 36 points 2012-07-27 21:00:27 - djeris gained 66 points
2012-07-13 05:35:23 - rjhankey: gl to you!
2012-07-13 06:58:32 - Serreski: gl
2012-07-17 02:09:06 - djeris: 6 letters for djeris
2012-07-18 21:45:42 - rjhankey: great dice for you last turn Serreski!
2012-07-19 09:31:54 - Serreski: i didn't think so
2012-07-19 16:13:51 - rjhankey: you tore through 6 of my terits without too much trouble ...
2012-07-26 16:39:42 - rjhankey: wow ... that hurt ... 18 troops in one big lump drop!
2012-07-26 16:43:47 - Serreski: cheap tactic
2012-07-27 05:00:35 - rjhankey: I was wondering ...
2012-07-27 10:34:23 - Serreski: red, we have to agree a truce - I really dislike what blue's done & will see if I can get him kicked out of the tournament
2012-07-27 10:38:03 - Serreski: cheating scumbag
2012-07-27 15:48:34 - djeris: how have i cheated?
2012-07-27 15:49:39 - djeris: if you're pissed about my missing turns. Sorry i don't put cc above the three jobs I work.
2012-07-27 16:08:51 - rjhankey: it might have been a little better had you accepted the 18 troops that had built up after two missed turns, waited a round, then attacked
2012-07-27 16:09:01 - rjhankey: give us a chance to adjust to the sudden build up of troops
2012-07-27 16:10:01 - rjhankey: green, I wouldn't attack you at the moment anyway -- truce sounds good
2012-07-27 16:10:32 - rjhankey: it wouldn't make much sense to come after you
2012-07-27 21:01:20 - djeris: good game rj. fair enough i can understand your point.