Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a terminator game you get points for the players that you eliminate.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you will get 'spoils.' Once you have three of the same color (or three different) these can be traded in. Nuclear Spoils means that you do not get any bonus troops for trading in. Instead each region that you trade in is 'nuked' to a single neutral troop (even if you own it).
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
72 Territories, 14 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-09-10 23:48:01 - Game has been initialized 2012-09-28 15:38:00 - 3Legs of Mann was kicked out for missing too many turns 2012-09-29 05:06:55 - uckuki eliminated 3Legs of Mann from the game 2012-09-29 05:06:55 - 3Legs of Mann lost 6 points 2012-09-29 05:06:55 - uckuki gained 6 points 2012-10-17 15:58:19 - Peppermint. eliminated destinedfortune from the game 2012-10-17 15:58:19 - destinedfortune lost 36 points 2012-10-17 15:58:19 - Peppermint. gained 36 points 2012-11-12 22:46:13 - malghalib eliminated Peppermint. from the game 2012-11-12 22:46:13 - Peppermint. lost 11 points 2012-11-12 22:46:13 - malghalib gained 11 points 2012-11-12 23:17:01 - Loougle eliminated mosquito7777 from the game 2012-11-12 23:17:01 - mosquito7777 lost 17 points 2012-11-12 23:17:01 - Loougle gained 17 points 2012-11-16 15:05:30 - pinballnate won the game 2012-11-16 15:05:30 - uckuki lost 24 points 2012-11-16 15:05:30 - malghalib lost 19 points 2012-11-16 15:05:30 - Loougle lost 16 points 2012-11-16 15:05:30 - pinballnate gained 59 points
2012-09-10 23:53:45 - mosquito7777: Good luck, one and all...
2012-09-11 13:04:13 - uckuki: hfa
2012-10-10 01:30:35 - pinballnate: you shouldn't have did that green. I was trying to be chill.
2012-10-11 00:27:11 - mosquito7777: I didn't realise before...that trading in Nuclear not only nukes the opposition, it also nukes your own territories...as they say, that sucks!!...in no other game arrangement can that happen, to trash your own!! :-(
2012-10-11 14:31:19 - uckuki: that's the fun with nuke games: have to move around along with cards (or stay in the same place ;)
2012-10-13 00:26:26 - mosquito7777: Red, why did you attack me when it is blatantly clear that Blue is the one you should be targeting?
2012-10-14 22:48:25 - mosquito7777: Red, you are a pain in the dubka!! I hope all the nuke cards are for your territories, armed with high radiation-soaked rotting cow carcasses, pigs innards, and my mother-in-laws underwear.....you'd best get your gasmask at the ready....
2012-10-14 22:50:54 - mosquito7777: Malghalib, do you want a treaty? Keep it nice and simple, just a 1 turn notice of termination. Is that ok with you?
2012-10-15 04:28:27 - uckuki: blue problem? of course he is when nobody attacks him for 7 rounds. what do you want me to do, be a policeman while everyone else plays like a douchebag?
2012-10-15 04:30:22 - uckuki: it's a poor game, since like no one here knows anything else but go for bonuses. grab one, then another, then another, etc.
2012-10-16 14:21:18 - mosquito7777: Red, I hear what you say about nobody seeming to wan to attack Blue....I am too far removed to do anything to affect Blue...if I was at his borders, things would be different.
2012-10-16 14:22:07 - mosquito7777: (correction.....nobody seeming to want to attack Blue....I missed a letter, easy when hitting the keys at 40wpm!!
2012-10-16 14:24:06 - mosquito7777: ...so, Uckuki, how about you and I agreeing on a treaty, usual kinid of arrangement but with a 1 turn notice of termination?
2012-10-16 14:29:01 - mosquito7777: I trust that will be what it takes to have you come down off your soapbox, Red!! And if we can agree a treaty, maybe we can give Blue a reason for getting out of bed...so far he has had it far too easy!
2012-10-17 03:42:30 - uckuki: agree with truce, no point in whacking each other senseless. :)
2012-10-17 03:43:59 - uckuki: we'll see how things go. people are loaded with cards and board can quickly change the look with few well placed cards.
2012-10-19 15:53:02 - Loougle: That's what is scary about nuclear you never know if you're going to lose your army or knock out a huge part of someone elses bonuses and troops
2012-10-30 01:57:47 - mosquito7777: Observation; Nuclear, it is evident, assists in prolonging a game!
2012-11-01 15:12:41 - Peppermint.: sorry all. Hurricane Sandy knocked out my power for a few days.
2012-11-02 01:11:01 - mosquito7777: Peppermint, sorry to hear that you were one of the many who has suffered at the hands of the hurricane...you are clearly more fortunate than countless others. Whereabouts exactly do you live?
2012-11-03 03:34:32 - pinballnate: my thought to you and your's.
2012-11-03 11:34:57 - Peppermint.: I live in eastern Mass. Near Boston. Yes, we are very lucky, mosquito. No people around me damaged in the storm, and the community is working hard to take care of itself.
2012-11-12 16:01:39 - mosquito7777: I guess my time is up....and, just in case anyone does eliminate me, I'd like to thank one and all for the game. Goodbye, cruel World, I knew thee well....
2012-11-13 15:12:24 - uckuki: gg