Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-10-08 02:58:19 - Game has been initialized 2012-10-19 16:54:19 - conquer man 2 was kicked out for missing too many turns 2012-10-23 12:06:58 - Austin4353 was kicked out for missing too many turns 2012-11-11 19:29:16 - choey was kicked out for missing too many turns 2012-11-12 19:09:46 - VioIet held the For the Win objective 2012-11-12 19:09:46 - anonymus, VioIet, Teflon Kris, jigger1986 won the game 2012-11-12 19:09:46 - Austin4353 lost 9 points 2012-11-12 19:09:46 - conquer man 2 lost 9 points 2012-11-12 19:09:46 - yourego lost 9 points 2012-11-12 19:09:46 - choey lost 9 points 2012-11-12 19:09:46 - anonymus gained 9 points 2012-11-12 19:09:46 - VioIet gained 9 points 2012-11-12 19:09:46 - Teflon Kris gained 9 points 2012-11-12 19:09:47 - jigger1986 gained 9 points
2012-10-08 16:20:01 - VioIet: gla!
2012-10-25 21:22:21 - yourego: totally strange game ,,just lost a game still had troops-was told that objective were territories as top right key on map held one of these winner held none & game wasnt on for a length of time
2012-10-25 21:23:08 - yourego: not sure of tactics as not clear
2012-10-25 21:24:31 - yourego: in risk hold and gain territory and eventually conquer all - doesnt seem to apply to this map
2012-10-27 17:28:02 - anonymus: yeah this map is a little bit different but that is what makes it fun..
2012-10-27 17:28:35 - anonymus: however with yo guys missing 2 players i dont see how you can combe back here..
2012-10-27 17:29:12 - anonymus: we will try for objective but since trench will take atleast 11 turns..
2012-10-27 17:30:24 - anonymus: if you try to attack back probably more like 15-20 depending on how well you do it,, but MINIMUM 1 step per turn makes it 11 turns for us to hold objectives..
2012-10-27 17:30:37 - anonymus: just a heads up..
2012-11-02 15:50:05 - yourego: so whats the objective as had loads of troops on c,n and p lines that i seem to of lost yet no one seems to of attacked them..if you start at the bottom left area seems by the time you get to the top someone else is already there
2012-11-02 15:52:10 - yourego: yet you cant of done things differently,,if the set up at the beginning gives the game then that seems a waste of time as you cant affect anything
2012-11-03 21:57:35 - anonymus: i dont know what drop you guys had exactly but in quads i would say there is always a way to win.. its all about having a goal and working as a team to reach it..
2012-11-03 21:58:10 - anonymus: paste a screenshot from round 1 in open gamechat and i can try to suggest how you should have started now its a bit difficult..
2012-11-09 18:23:10 - anonymus: Genoke sitting for Anon