Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must share a border).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
55 Territories, 9 Continents, 2 Objectives, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-10-06 14:32:27 - Game has been initialized 2012-10-11 13:52:29 - lurkerleader eliminated mudfighter from the game 2012-10-11 13:52:29 - lurkerleader won the game 2012-10-11 13:52:29 - mudfighter lost 25 points 2012-10-11 13:52:29 - lurkerleader gained 25 points
2012-10-06 14:32:39 - lurkerleader: gl :)
2012-10-07 12:09:02 - mudfighter: thanks
2012-10-07 12:09:07 - mudfighter: to you too
2012-10-07 12:09:14 - mudfighter: I could need it
2012-10-07 12:09:23 - mudfighter: set 5 troops, ended with 3 less...
2012-10-07 12:09:48 - mudfighter: most of my last games are like that in this tourney
2012-10-07 14:40:41 - lurkerleader: ya i get luck like that too, about 8 losses in a row :P
2012-10-09 15:22:21 - mudfighter: gg
2012-10-09 18:47:40 - lurkerleader: gg
2012-10-09 23:29:40 - lurkerleader: im really holding this tournament up as a freemy, about 5 games in a row with people missing turns or taking near 23 hours every other round :( hopefully next 6 games arent as slow
2012-10-10 12:55:03 - mudfighter: sorry, taking my turns usually just once a day
2012-10-10 15:03:54 - lurkerleader: your still going faster then the past few games ive played
2012-10-10 15:04:17 - lurkerleader: this has only been a 5 day game compared to 3 weeks