Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Fog of War
Slots Per Player
In a standard game each player fends for himself and there is only one winner.
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
In a speed game each player has the specified number of minutes to complete their turn.
62 Territories, 18 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-11-14 14:39:54 - Game has been initialized 2012-11-14 14:45:11 - codierose eliminated Ukey from the game 2012-11-14 14:45:11 - codierose won the game 2012-11-14 14:45:11 - Ukey lost 15 points 2012-11-14 14:45:11 - codierose gained 15 points
2012-11-14 14:40:06 - Ukey: Need the swords back, mate.
2012-11-14 14:40:24 - codierose: lol how did you do that
2012-11-14 14:40:58 - codierose: how did you turn off my grease monkeys
2012-11-14 14:41:01 - Ukey: Back decisions, as usual.
2012-11-14 14:41:26 - Ukey: huh? I know nothing of the GM features.
2012-11-14 14:42:37 - codierose: misdeployed
2012-11-14 14:42:50 - Ukey: Your game.
2012-11-14 14:43:21 - Ukey: magadan chitba
2012-11-14 14:43:37 - Ukey: Went 0-10 out of Magadan.
2012-11-14 14:43:55 - codierose: nuts hate that
2012-11-14 14:43:57 - Ukey: 0-14
2012-11-14 14:45:18 - codierose: gg m8